Garry's Mod

Garry's Mod

316 ratings
Zs_obj_outland_v6e
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Realism
File Size
Posted
Updated
155.975 MB
17 Mar, 2013 @ 5:04pm
13 Mar @ 5:34pm
13 Change Notes ( view )

Subscribe to download
Zs_obj_outland_v6e

Description
zs_obj_outland_v6e:
Changelog:
— Two new objecitves:
The Dam - repair the pipes, remove the junk, weld the pipes (just wait with 50% of the team at it)
The Power Station - open the door (need at least 33% of the team)

— More secrets. For instance, you can now unlock guns if you find the code for the code lock in the power station.
— Zombies can also get rewarded for finding the code and use it in their spawn point! (the get rewarded with Dark essence (Sunrust compatible only))
— A few new locations.
— New lighting.
— New particle effects (rain, etc.)
— There is a shopkeeper now that will sell you items at the warehouse
— Horse!

=======================================

So, I've been away, working on (Lambda Wars, and since around 2019-2020 the dev team disbanded, leaving only modders and enthusiasts to keep playing. Since then I was busy with life, making a living. Got married! And even moved to my own apartment. Times change.

...And this map had to change too...

January 27, 2025

Welcome to zs_obj_outland_v5a!

Changelog:
- Updated entities to match for both old zs and Sunrust ZS.
- Improved objectives
- Improved performance
- Added custom environmental effects made by none other than myself (waterfall, wind, added some other custom effects)
- Some objective props and items such as weapons now spawn dynamically every game (propane tanks, weapons, incluing secrets)
- Moved the abandoned complex key to a different location
- Players now spawn without any weapon, instead they can pick one up at the spawn point. The amount of weapons depends on [general human count at start] divided by 4, 7 and 10, depending on the item
- Arsenal crates replaced by resupply crates
- Objective items will now be seen globally when picked up for the first time by a human survivor (WARNING: This does not work in old ZS version! The objective items will still not change their visibility range. Adjsust point_worldhint entity to work with setrange output in your zs version!)
- Point Shop is no longer available via an arsenal crate found around the map. Instead, there is a point shop location. A mysterious entity called Enh sells everything.
- Added more detail to the map so it feels less empty and bland, slightly improved some buildings, added some hidden items.
- Slightly changed the order in which music plays on the map
- Modified soundscape for the general outside area.

Possible future updates:
- Balancing (humans vs zombies, items, dynamic spawns, objective item locations)
- More locations (some underground areas for objective items are in plans)
- Zombie tp under sawmill and turned into headcrabs/crawlers to crawl out from below to ambush players looking for objectives
- Improved anti-grief (many options in mind, just need some feedback on the current approach)

==============================================================================

WARNING: This needs to be updated. The map hasn't been in works for a very long time. If I get my hands on the old HDD, I'll be able to work on the map.

Note: It is recommended to have HDR and Color Correction ENABLED for better experience.

Changelog v4:
-Improved FPS
-New music (Underhell[underhell.wecreatestuff.com] music, thanks to Tom Stoffel[tomstoffel.bandcamp.com])
-Added more objectives, restricitions, etc.
-Overall improved gameplay for both humans and Zombies
(srsly it's just so much updated that I don't feel like writing it all here)
For more info visit http://www.noxiousnet.com/forums/index.php?topic=16622.msg313044#msg313044

==============================================================================

READ THE DESCRIPTION SO YOU MAKE THE LIFE EASIER FOR US BOTH! ;)

Hey!
Welcome to my map-project "Outland".
This project is aimed on making different versions of the map for different gamemodes and perhaps ideas which I am going to work with later on.

Today I am presenting you the Zombie Survival Objective version of the map which works on Noxious ZS gamemode.

Your goal is to escape the area using the teleporter located at the warehouse which can be unlocked with a key that is located at the radio station.

You have around 6 objectives in total where at least 4 of them take a long time to complete.

The further versions of the map like sandbox (gm_) or roleplay (rp_) will come out later on. So you can play the objectives on sandbox mode.

Buttons not working?
You are probably playing sandbox. To play the map normally you need to play this gamemode: http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=105462463&searchtext=

or you can play the sandbox version of the map: http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=133628408

How to play the map? You can see the other video I made before uploading the map: http://www.youtube.com/watch?v=zmPrREXopZM

More information on the map can be found in the following links:

http://forums.mrgreengaming.com/topic/13406-gm-outlandzs-obj-outland-introduction/?p=117653

and

http://www.noxiousnet.com/forums/index.php?topic=16622.0

Have fun, and I hope you will find your way in the map. It is not easy to survive it. You will get lost most likely!

P.S: Video is outdated!

============================================================

SCREENSHOTS:

The ones that have bright color correction with Cyan + pink and somewhat yellow colour are pictures which had 2nd color correction on which is included in the map.
There are two color corrections, one is default another happens on a special event.
The one you see first is special event CC, the one with green colour is standart.

Credit to B◼✘ for taking these screenshots :)
89 Comments
Mr. Darkness  [author] 18 Jan @ 3:38am 
The map I used in the video is zs_obj_mental_hospital
fentdroid 27 Nov, 2024 @ 7:09am 
whats the map that you used in the trailer for the helicopter?
Mr. Darkness  [author] 3 Jan, 2022 @ 4:32pm 
I confirm the works of the guy below. Go use it if you like.
Dawud Sandstorm 30 Dec, 2021 @ 4:18am 
Burowski 29 Nov, 2019 @ 12:43am 
the trees are errors any way to fix that?
THEREALJOEYY 27 Feb, 2017 @ 3:13pm 
So does this map work now i was really interested in it but it was broken
ilikecreepers 24 Feb, 2017 @ 3:05am 
ok
Mr. Darkness  [author] 23 Feb, 2017 @ 12:20pm 
@ilikecreepers, I also am a dev for a game on steam and can prove it if you open my profile (hence, the Steamworks developer badge). If i did something like stealing a map, that wouldn't be good for me :P
Mr. Darkness  [author] 23 Feb, 2017 @ 12:11pm 
Well, i guess I need tu update this map anyway. I only need my VMF copy of it.
ilikecreepers 23 Feb, 2017 @ 1:17am 
sorry for bothing you its just that i am sick of people copying other peoples ideas exctley to the oringal with out giveing cradit to the oringal creator alls a lot off people copyed this map so i through it was this was just another copy