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In addition to the shield/armour discrepancy, this mod also changes the stat_heat and stat_ground of most units
defence skill is higher
most units have higher atk in comparison to the Kingdoms stats
most knights have "hardy"
prices are different (generally lower)
Now that I better understand defence values, I see your point on the redistribution in Kingdoms. I’ll likely compare unit stats between base, Gilded, and TVB, and adjust shields and armour until it feels good to me. Both Retrofit and GUAM claim to rebalance units, so I may not need to do much, but I’d still prefer to start with Gilded’s unit stats and adjust the rest accordingly.
@ettore.ven - the biggest issue I see in Kingdoms is that armour is devalued below the value of shields, which makes not sense historically or gamewise. For example, Armoured Sergeants in Kingdoms defence stats are: Skill 6, Armour 3, Shield 8. They are wearing fully body mail (likely with underpadding) - sure, the shield helps prevent a hit, but the armour would still be highly protective. Historically, at the end of the period represented in game, shields were redundant because armour was so good and was not superceded until gunpowder. This does not make sense with the Kingdoms stats - the original was more representative in my opinion.