DayZ
Community-Online-Tools
Showing 1-10 of 107 entries
< 1  2  3 ... 11 >
Update: 1 May @ 6:41am

- Fixed sliders
- Fixed ESP filter being ignored if not matching any valid classname

Update: 29 Apr @ 11:30am

- DayZ 1.28 compatibility
- Fixed dawn and dusk being transposed in weather form
- Fixed kick player
- Always allow ESP include all objects checkbox to be toggled
- Include inventory items that are not ItemBase in ESP unknown items
- Enabled ESP set pos/ori and delete on local objs
- Make object spawner item preview zooming take object dimensions into account

Update: 20 Feb @ 8:29am

- DayZ 1.27 compatibility
- Freezing player now actually freezes
- Added configurable freeze player keybind
- Added workaround for vanilla bug T188367 (spawning containers with attachment slots under 1.27 Experimental can cause crashes)
- Spawning an NPC via Object Spawner will now also call OnDebugSpawn on the NPC if attachments are set to auto
- Set exit flag for ESP thread when player disconnects
- Fixed invalid operation in teleport location handling
- Changed module unloading (requires CF 1.5.5)
- Removed doubly linked nodes (now in CF 1.5.5)

Update: 12 Dec, 2024 @ 7:32am

Camera
  • Updated the Camera UI
  • Added spectator dolly camera mode
  • Fixed hide scope in 1st person checkbox state being linked to 3rd person toggle
  • Fixed hide scope flicker during ADS
  • Do not hide scope in 3rd person ADS
  • Limit spectator camera Y to surface Y
  • Keep head hidden after entering 1st person spectator camera to avoid head flicker during lag
  • Automatically hide newly attached headgear/mask/eyewear in 1st person spectate
  • Changed freecam accelleration/deceleration rate
  • Hold walk key to temporarily slow down freecam
  • Fixed spectator camera going into ADS mode when looking down while not raised
  • Improved swimming spectator camera (follow player direction, not head)
  • Added eye zoom in free and spectator camera
  • When switching between spectator and free camera, take over FOV of previous camera

ESP
  • Fixed ESP deselect all
  • Scrolling mousewheel on ESP widgets position/orientation fields while autorefresh is enabled will update the position/orientation on-the-fly
  • Automatically set autorefresh inactive when typing in ESP widget fields
  • ESP widgets adjust size dynamically
  • Fixed move to cursor for vehicles in ESP
  • Adjusted ESP filters for players/NPCs to work more consistently for dead players and in SP
  • Added network ID to ESP meta
  • Added basic object type properties to ESP meta
  • Prevent client freezing while creating/deleting many ESP widgets by limiting the number of created/deleted widgets per time interval
  • Added separate ESP options for buildings, rocks, plain objects, trees, bushes and unspecified objects
  • Limit ESP radius to 300 when including trees or bushes to prevent excessive slowdown

Object Spawner
  • Fixed object preview keeping the health data from previously selected object for AI
  • Show previews for creatures in Object Spawner

Vehicles
  • Fixed setting vehicle position when not sitting in driver seat
  • Repairing a vehicle spawns missing parts
  • Changed order of network ID in vehicle manager (consistency with ESP module & correct sorting)

Misc
  • Added richtext widget to example module
  • Added webhooks for placement complete and player list
  • Fixed player scaling not working properly
  • Fixed deselecting client player in player list if it is temporarily unavailable (e.g. during teleport)
  • Translated Sakhal location names to english

Update: 26 Sep, 2024 @ 9:44am

Note: Changes marked with (1.26) will only be visible/functional with DayZ 1.26

Loadout->Spawner System
  • Renamed "Loadout" to "Spawner System"
  • Added a confirmation Prompt for deletion

Weather
  • (1.26) Fixed wrong range for wind magnitude in quick actions
  • (1.26) Fixed swapped duration and transition for wind magnitude and direction

Player Management
  • Added back the self AutoSelect (not exactly the same than before)

Vehicle Management
  • Fixed no vehicle icon/wrong color on map until hover

ESP
  • Increased the color contrast

Misc
  • Added confirmations for actions affecting multiple players
  • Fixed access violation on server exit

Update: 17 Sep, 2024 @ 11:28am

Note: Changes marked with (1.26) will only be visible/functional with DayZ 1.26

Loadout
  • Added a new module allowing you to create, spawn and delete "Loadouts". You can save a player loadout, a set of objects and much more. Replaces ItemSets module and Vehicle Spawner module.

ESP
  • Added a warning prompt for deleting/moving multiple objects.
  • (1.26) Added "Boat" filter.
  • Added "Archery" filter.
  • Added "Launchers" filter.
  • Added a new quick action "Save as COT Loadout" (right panel).
  • Build/dismantle actions will now automatically take care of required parts.

Player Management
  • Fixed autoselect player not working as intended in SP/offline.
  • Fixed autoselect always selecting a player.
  • Added paste position button to player details panel.
  • Fixed player values refresh in SP/offline.
  • Added a warning prompt for any actions involving multiple players.
  • Added "Vomit" button.
  • Added "Scale" button.
  • Added ability to save/load two different groups of player selections.
  • A/Z and Z/A sorting.
  • Added "Select All" button to player list.
  • Added "Deselect All" button to player list.
  • (1.26) Added heat buffer stat (the +++ next to your temperature).
  • (1.26) Added heat comfort stat (READ ONLY).
  • Added admin NVG option.
  • Player search will now try to preview the closest matching username.
  • Player list will now display the COT user role if they have one.
  • Bans can now have a duration (no UI for it yet).
  • Bans can use Steam ID.
  • Most actions can now be applied to multiple users.
  • Reorganized the player stats.
  • Limit player list to a maximum of 200 possible player entries (speeds up opening/closing the player management window).

Weather
  • (1.26) added quick action "Snowy".
  • Added weather category toggles.
  • (1.26) Added snow.
  • (1.26) Added snow thresholds.
  • (1.26) Added dynamic fog.
  • (1.26) Added wind magnitude.
  • (1.26) Added wind direction.
  • (1.26) Updated all default presets.
  • Weather presets will now hide quick actions and weather category toggles.
  • (1.26) Removed legacy wind.

Camera
  • Added a speed slider.

Teleport
  • Added a warning prompt for any actions involving multiple players.

Map
  • Added a warning prompt for any actions involving multiple players.
  • You can now teleport the selected players on the map directly.

Object Spawner
  • Fixed client error log spam due to SetHealth usage.
  • (1.26) Added a temperature slider.
  • Object deletion will now detect items with their collisions if the safety is disabled.
  • Set health of damage zones and attachments according to main object health.

Vehicle Management
  • Fixed deleting vehicle and teleporting to vehicle not working in SP/offline.
  • Set player position to road surface level when teleporting to vehicle.
  • Fixed deleting covered vehicles not working.
  • (1.26) Added support for vanilla boats.
  • Show Expansion vehicle owner info in vehicle details.

Example Module (for modders)
  • Added categories.
  • Added button toggle.
  • Added search preview.
  • Added select box.
  • Updated dropdown.

COT UI
  • Disabled widgets can now have custom colors (for modders).
  • Added button toggles with custom ON/OFF text (for modders).
  • You can now set text inside sliders (for modders).
  • Sidebar will now "minimize" when a module window is visible.

Misc
  • Fixed compile error with DayZ 1.26.
  • Fixed COT not auto-deactivating on server when disconnecting while still active.
  • COT QuickActions now supports crafting and liquid related actions (if COT is toggled on and Actions.QuickActions permission is set, these actions only take about a second to complete).
  • Reduced COT PlayerBase netsynced vars from 8 down to 2 to have more headroom for other mods registering netsynced vars on PlayerBase.

Known Issues
  • You cannot ban a player who isn't online.
  • Some UI bugs can happen on older modules.

Update: 5 Aug, 2024 @ 5:27am

- Removed unnecessary RPCs from weather module
- Limit weather presets to 100 and hide unset presets
- Removed unnecessary uses of delete keyword
- Fixed sporadic errors when creating widgets due to vanilla bug https://feedback.bistudio.com/T183345

Update: 25 Jul, 2024 @ 7:51am

- Removed mission weather from RPC

Update: 24 Jul, 2024 @ 4:37am

- Increased cursor distance for spawn on target
- Enabled ability to heal alive players and creatures via ESP
- Reduced animation LOD jittering when spectating players
- Fixed items without model not getting filtered out in Object Spawner
- Added ability to ban players
- Animate sidebar
- When toggling sidebar, hide/show currently open COT windows instead of closing
- Added icons for all COT modules
- New weather manager with more fine-grained control and preset support
- Visually show item health in Object Spawner preview
- Show categories in teleport menu
- Double-clicking teleport location teleports to that location
- Add & delete teleport locations directly from menu
- When teleporting, place above water
- Fixed forms not being dereferenced on window close, leading to pontential UI issues

Update: 30 Apr, 2024 @ 3:37am

- Fixed setting quantity not affecting battery energy
- Prevent vehicle damage if driver has godmode
- Sort permissions for network send/receive to guarantee correct order
- Unlink layout root in widget handler destructor (fixes widgets not getting cleaned up when closing parent)
- Don't allow null parent when creating widgets in UIActionManager (should fix widgets being able to 'escape' their parent layout)
- Improved Object Spawner by adding CE method (cfgspawnabletypes.xml) to spawn with attachments
- Slightly adjusted ESP form
- Fixed not re-enabling inputs if UIAction with focused widget is destroyed
- Improved accuracy of Object Spawner to determine correct object at cursor
- Added COT QuickActions (if COT is toggled on and Actions.QuickActions permission is set, time-based actions only take about a second to complete)
- Spawning ImprovisedExplosive via Object Spawner with attachments set to 'Auto' spawns w/ plastic charges + remote detonator