Install Steam
login | language
简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Bahasa Indonesia (Indonesian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) усский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem
More info here:
http://www.nodachiclan.com/phpBB3/viewtopic.php?f=4&t=64
http://www.nodachiclan.com/images/MM12.jpg
Sign up here: http://www.nodachiclan.com/forum/
Win autographed NEOTOKYO° posters, NEOTOKYO° T-Shirts, and more!
This will probably be the easiest source of competitive play in NT, especially now that STA has been delayed.
And typically when you say "games", that implies more than one. Just a thought, but I only see CoD4. Which was never great competitively anyway.
you need to have class limits otherwise teams will go all 7 recon or all 7 support. doesn't sound like a great tactic but it will happen sooner or later.
That said, any clans looking? We need to get a sort-of nt classifieds section going somewhere, because I'm sure there's plenty of people looking.
We hope to have other organizations do the same to get the word out to other players about the potential of the Half-Life 2 mod.
:D
WEWT! But it would be a constant killing fest with only 3 players though. I would say more of a WoW example. 1 Tank support because theyre just hard to kill when your almost in hand to hand combat. OR 2 if there is a 6v6 rule. There should be allowed 2 recons. They have such little health and they are not that much of a flexible class. They are really built for one purpose, t silently kill and communicate. I choose 1 side of this. 2 Assault finally but they cannot have the same weapon. Same goes for the 2 Support class rule
From there i agree with Freelance here. 3r/3a/2s setup. I asume we are calling the Bolt rifle the AWP? Id like to see that stay in. If a player is skilled enough to get the 20 points required then let it be. Perhaps we could find a way to remove alot of the bonus points you get.
For example if you survive a round and win you get 2 points, if you die you get 1. Force it so you can only get 1 no matter what, and like 4 point bonus for capping the ghost. This would require players to win a decent number of rounds and get alot of kills before we see autoshotgun/ bolt sniper action in the game.
3:15 timelimit sounds good considering it takes 15 seconds before the game actually starts the strat time or w/e you want to call it.
Id also say first to 7.
One idea that was thrown around for the match format would be to allow each team to pick a map. The teams would play both, and in the event of a tie the team with the most total rounds would win. In the event of a further tie, the game would go into an overtime map of the away team's chosing.
Class limits... assuming 6v6, I'd say 3r/3a/2s. AWP off is fine with me, this shouldn't be another Counter-strike situation (or one per team). C4 off is probably going to be a common request, as is FF off, although it should probably be left on.
Thanks much for helping this along zack!
mp_friendlyfire 0
no sprays
C4 Packs removed
Bunnyhopping allowed
No Gauss Sniper
mp_timelimit 5:00
Thats what I feel should be changed or a config for the game. I have yet to check for the other console commands that are similar to CS:S and TF2. Feel free to add anything else that should balance the competitive gameplay or should be changed to suit it.
I'm actually at pro level of recon that can capture the ghost and work well solo and with 1 other partner. Communication - CHECK. I drop teams and understand the game already and have found shortcuts that have not been found by anyone else.... to my knowledge.
Pick me up Gobby!
[and btw, i can TK fission like a BOSS!]
There should be no class limits.
Since rounds already have a maximum amount of time there should be no max time for an entire match, So there should be a round limit instead of a time limit. I think there should be 20 rounds per map (first to win 11 rounds wins the match). Depending on the map, 20 rounds per match should make the matches around 45 minute long.
5 Recons with knives and one support with a SHOTTY!
Y/N?