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Recent reviews by holy bible enjoyer

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No one has rated this review as helpful yet
6.8 hrs on record
I don't write reviews but I had to for Deathloop, as Arkane is one of my favourite developers and this game is just a massive disappointment. Deathloop is a worse Prey: Mooncrash in every regard, to the point where I'm not sure how Arkane made it.

Fails as an immersive sim. Level design is almost suffocatingly bland with little of Arkane's traditional flair for dense and interweaving levels. There are 4 levels (at different times of day, which changes available routes depending on things) and none of them were that fun to explore. If you're expecting a Deus Ex/Dishonored/Prey type of level design then you will be disappointed. It is a diluted, unbalanced "reinvention" of something that Arkane already perfected in Prey: Mooncrash. You could argue that it isn't trying to be a pure immersive sim, and you might be correct; Deathloop is heavy on genre-mix ups, but the elements of an immersive sim that Deathloop employs, it does poorly.

Fails as a shooter. Gunplay is pretty weak and unsatisfying. There are so many systems that are needlessly complex, with no coherent thread between them. Very little room for experimentation, in an >>>Arkane game<<<. Insane! The enemies are incredibly stupid and there is no variety whatsoever. You are in a shooting range with a bunch of mindless drones. You can kill them without any challenge because they just chase you down any chokepoint imaginable. Almost infinite ammo and health packs means there feels like there is zero consequence to combat so it is not engaging whatsoever.

Fails at being fun. You spend so much time at the level select menu, rather than advancing the story/time of day/narrative throughout your gameplay, and the game reacting accordingly. This is so jarringly un-Arkane that I can't understand it at all; you are basically creating a custom server for your FPS of choice, choosing the map, time of day, map items for collection, your loadout, and playing that custom scenario. It really highlights how disjointed the game feels to play and makes it almost approach the territory of logging in to an MMORPG to do a daily quest and then logging out immediately after. There is a massive lack of connection between player and world, because you just get plopped back to the level select menu to advance forward in the game in any meaningful way.

The combination of the messy, incoherent systems of Deathloop results in a game that is not enjoyable to play and as a result, it doesn't feel like anything matters. The levels are not great to explore, so why bother? The guns aren't fun to shoot against the single enemy type in the game, so why bother? The story is so disjointed through the unbalanced time-loop system (which again, Arkane already perfected in Prey: Mooncrash), so why bother? The game is disjointed at its core and you spend more time in a frustrating level select menu than advancing the game naturally through play. It's a collection of underwhelming levels that feels like they have little connection and not much matters.

Performance was good, zero issues at all, but I waited 6 months to play the game to avoid the typical launch bugs that exist.

The graphics, art, music, general style are excellent. Praise where it is due on that. But, none of the things that make a video game fun are any good. Maybe this should've been a TV show. As a game though? I can't recommend this at all; very disappointing.
Posted 23 February, 2022. Last edited 23 February, 2022.
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No one has rated this review as helpful yet
47.2 hrs on record (4.9 hrs at review time)
shoot robots
Posted 24 June, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
24.4 hrs on record (23.4 hrs at review time)
devil may cry but first person and angrier
Posted 28 March, 2020.
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Showing 1-3 of 3 entries