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Recent reviews by Aeris

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5 people found this review helpful
11.8 hrs on record
Many of the reviews of this game are just weird. It feels like all of them are written in a same palette in little different ways. It could be that people are just genralized all the concepts of SH games and RE games as a whole concept as classic Survival Horror genre. And how this game looks like one of those games so it is one of them.

There is a common lie about this game, saying how this game has tank control. Well I played this game pretty late and the dev may have changed this at some point? But when I was playing this game there isn't an option for tank control at all. The default control is called "2D" control. Where the movement is relatively to the camera angle and up down left right made the character goes up down left and right, unlike so called "tank control" which left and right control will always make character turn left and right.

When I actually started this game, the first thing I have issue with is the control. The control for keyboard is weird, super weird especially if one remember how SH234 and RE123 all has official PC port and they pretty much already has a standardized and resonable keyboard control layout. And before someone who haven't played this asks. No you cannot rebind those keys. I don't know why but the message I got here is the dev really really wanted you to use a controller for some unknown reason.

While I can get used to the aiming, one thing however no matter how long I just cannot get used to it, is this auto camera rotation. Whenever you raise you gun the camera face toward where the character is currently aiming at. Why? This feature seems to serve the only purpose of screw you up by game mechanic, because the camera angle and normally how narrow many of these places are its very likely it's going to obstruct your line of sight of your character or your target whenever you raised your gun. This irritating little feature makes even shooting crates or jars can be frustrating and it took couple seconds for you to turn the camera back around. And before anyone who haven't played this asks. No you cannot turn this feature off.

And... about the story.
just let me summarize the whole story here:

You are a teenage girl who went to the Crow amusement park with your parents, but unfortunately you got lost and accidently ran into an office which has a holding cell in it contained a disfigured zombie like person, that man attacked you through the bar somehow (iirc). Employee found you, bring you back to your parents , make up some simple excuses and you have been sent to hospital, where you stayed there for quite awhile because you have been infected by a mysterious disease.

The owner of the amusement park refused to pay you any compensation for your injuries after the incident. So your parents hired a lawyer for you to get this money. Whatever the symptoms were, it's bad enough to keep you stay in the hospital for like a couple of years (iirc).

But somehow one day, you can just stand up, you escaped your sick room, you somehow dyed your hair purple, think of a fake name, and you somehow took yourself a photo, and you somehow assaulted and knocked out a police officer who solely being assigned to check up on the owner of the amusement park, and you stole his police badge and his car, so he won't be harm by the amusement park like you. And you somehow got yourself a handgun and immediately grow attachment to it. You give yourself a perfect disguise by putting your photo on top of that policeman's photo in his badge. And you drove to the amusement park seeking for answer of why the owner of the park won't pay you any compensation for your injuries.

You arrived at the amusement park, saved a journalist attacked by the monster. Found a weird combination of numbers written on ground with blood. And found your lawyer knocking at the office door which leads to where you were attacked before. Your lawyer ignored you probably because your change of hair color and how you told her your fake name. Your lawyer somehow came and stay in this place without any sense of dangerous and urgency, despite all the monstrosities walking around her yet she doesn't bother to talk and even mention about this matter at all. All she cares is found the owner and do her job.

After you helped her got into the office, she put out many evidences on the table and hoping the owner can see it. Among these evidence is a photo of you, so it seems although your lawyer is a brave and hardened woman she probably forgot to ever check her own evidence for once. She still not reconize you as you and her went into the holding cell room and she told you about the story about yourself.

You also found out that the owner are mining gold below the amusement park, in some enormous spacial underground facility, the golds are coming out of some sort of green tube, and the owner and his companions somehow mix these mysterious gold with rocks to disguise them as natural gold. Unfortunately it didn't went well and he and his companions are getting cornered by authority.

The owner's daughter don't know anything about these (iirc). The police you assaulted earlier eventually came by borrowed some girl's bicycle. He don't recognize you and he is unarmed. After encountered with monster he decided to stay and find the owner (iirc).

As you progress and the day getting darker more traps like crow head gas launcher appears in the park along with the blood written mysterious numbers

At the very end, one of the owner's companion attacked and seal your lawyer in a crate (for reason I forgot), and he (i guess) somehow wiped all the monsters clean off this park with his pistol, and snipe you from faraway. He threatened you (for reason I forgot) but accidentally killed by your lawyer who reappeared after somehow survived being dragged into a vent by monster.

You confronted the owner after passed through a medieval/hellish underground tunnel. Turn out the owner see through your smart disguise the whole time. You washed you hair dye off. When asked about why he didn't pay your compensation he answered he knew the hospital won't be able to heal you. Only he can because he created the cures but only for like 5 people.

He revealed: when he was a child with his father these green tube would wiggle like tentacles coming out of ground. They found these tentacles contain gold inside so they bought the whole land to harvest them. Not until few years earlier human coming out of the bottom of where the tentacles were rooted in which looks like a pond but in fact a time machine. Which built by human from the future so man from future can come to the past with the time machine they built in the past, to warn people the disease that going to destroy the humanity in future. Those tentacles are actually apparatus for this time machine. Harvesting the gold damaged the time machine which caused people going in and out disfigure into monsters.

These monsters who intelligent enough to set crow head gas turrets all around the park and many other vile traps to kill you and wrote bloody number which is the year the disease destroy humanity in future, including the one you encountered in holding cell, were actually just asking for your help the whole time. And the owner who learnt the truth and decided to continue gold harvesting and starts to do experiments by sending people through time machine and refused to take the responsibility of your injury were actually a good person. He jumped into the time machine and turned into the final boss. After you defeated him, you, your lawyer, one of the owner's companions, the owner's daughter and the guy you saved at the beginning took the cures and


the end.

PS: I have to cut a lot of stuff because of the word limits, so it mostly just about the story now.
And I'm open for comment if I get the story wrong.
Posted 20 April. Last edited 20 April.
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1 person found this review helpful
9.6 hrs on record
I only recently started to play this franchise, and luckily somehow I got the Megaton version back in the days. But the 20th Anniversary version is the latest version isn't? So I played the Anniversary version for a few levels, and decided to go back and play Megaton version for reasons I myself don't really know. It could be because of the weird rewind feature (which is from the Xbox Live Arcade version which is also what the Anniversary version based on) or some other things just made me feels weird.

I finished the entirety of Megaton version + expansion packs without much issues besides some minor sound effect glitches from time to time, and how the NVG works kinda bad. Then I played the fan made source port for N64 which I really like, the fan made source port includes a lot of QoL features which are pretty enjoyable.

Then I came back to this to play Alien World Order and... it's just the worst. I had high hope for this actually, especially the flamethrower which is something I really like, it's a shame it wasn't featured in the final version of Duke Nukem 3D.

So when I was playing the few levels in the first episode it was fine actually. i don't really mind the new 3D graphics (the ambient occlusion feels kinda weird though), I personally don't have the control issues as some others mentioned, though I do have issue with vertical mouse aiming as if there is some vertical acceleration turned on which are not shown in the option menu, but it's not thaaat bad. Also I didn't turned the developer commentary on when I was playing the first episode so I have no idea what they were saying in there. But I did turn it on for Alien World Order.

While most of these are going to be about Alien World Order, some of these issues are also in Anniversary version in general:

Pros:

1. It has the flamethrower, and it works quite well against regular enemies

2. New soundtrack isn't bad

Cons:

1. Firefly troopers shrink themselves and when they did that it is very difficult to hit them (if you can hit them at all). I don't think I ever killed one of those shrinked firefly trooper with hitscan weapons ever, it just feel kinda frustrating and drag the combat when some of them just refuse to come back to normal (or shrinked themselves again very quickly) and if you don't want to waste your explosive, you just have to stand there and wait for them.

2. Your flamethrower doesn't work underwater, but I think firefly trooper's does? One of them once splitting flame at me when we were both in the water and that damaged me, it just didn't lit me on fire I think.

3. The flamethrower doesn't show up in your "0" weapon slot if you picked it up using full HUD and it caused me some confusion when I was wondering where is my flamethrower went, and because of this you cannot keep track of your ammo for the flamethrower by looking at the full HUD.

4. These new levels in Alien World Order are... well I don't want to question Allen Blum's and Richard Gray's level design abilities, I know they were part of the original dev team and are experienced professional, but for some reasons they just really really love to spam alien hordes for you to fight in this new episode. I never feels this game on "Come Get Some" is that hard. But with so many enemies in a very high density, it just made combat a frustrating chore to get through. The bosses are made thing worse. I always feels bosses in this game are "strafe and hold down LMB at them for awhile" or "find a blind spot and hold down LMB for awhile" and since how they love to spawn them plus the mini version you have to do that a lot, and it gets old really fast. Many of those levels' layouts don't help it either as most of them are not really in boss arena (there are only like a couple of actual boss arena iirc), you can easily find a blind spot or stay far away and just "hold down LMB at them for awhile". And Yes I know such boss and enemy placement were in the original episodes as well but not this frequent and overused to the point it making me feels like I'm playing some troll mods.

5. The developer commentary on Alien World Order are... not very informative, 95% of the comments are like Allen Blum and Richard Gray saying whatever off the top of their head as they were playing the game. They probably talk more about their old maps though, I haven't listen to those yet so I can't be sure.

6. Bugs. lot of weird bugs.

6.1 First thing I noticed is how pressing ESC will play a random sound effects for no apparent reason, these sounds consists of shooting, exploding, reloading, gibbing and Duke's moaning sounds etc. It confused me and made me thought as if I bind some weird functions to the ESC key but after checking and reset the key bindings several times it persists.

6.2 It is hard to use the keycard on the card slot. From what I heard it is because of interaction is now part of auto aiming now and it also effect pressing buttons. This caused me some confusion when I was playing L.A. Meltdown as I thought i didn't get the keycard and wasted some of my time to look for a keycard I already picked up.

(Now I remember one of the reasons why I stopped playing Anniversary version was I cannot trigger a secret switch, I didn't know why back then so I just got frustrated and stopped and go back to Megaton version.)

6.3 The Rewind feature will randomly decided "you are died" for no reason. It's a minor annoyance compare to many other stuff but still it's a straw to the camel's back. It can be fixed easily by turning this feature off.

6.4 Sound effects missing or glitching, and it is so much worse than the Megaton version's sounds glitching. Drinking tap water has no sound at all. And some times a door make no sounds when open or from a misaligned source (No it was not a secret door), or the worst case, make horribly loud overlapping sounds that will tear your ears. I got jumpscared by one of these doors sound once and it became one of the major reason why I'm writing this negative review.

6.5 There are some vertical surface, like a very tall wall or cliff, if you move into it Duke will instantly flew onto the top of it as if it's a small step.

6.6 Bosses and mini bosses which the new episode really adores will turn invincible if they took too much damage from flamethrower damage.

Most importantly from what I heard many of these issues exist since day one, that means Gearbox has completely abandoned (or never really cared about) this game as they haven't fixed any of these in the past nine years.

7. The NVG still just barely works.
Posted 20 April. Last edited 21 April.
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1 person found this review helpful
30.8 hrs on record (17.1 hrs at review time)
Early Access Review
Filled with surprises this game is.
Posted 19 February.
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5 people found this review helpful
8.4 hrs on record
It's the first mod I ever played that utilized the weird little light spot on the right side of the pulse rifle as an energy ball charging port, most of the other AR2 replacement model simply eliminated that tiny detail.
And it's the first mod rationalize how the shotgun double shot function works.
And it's the first mod I ever played help the player disabled that silly auto aim by itself.
And it's the first mod I ever played utilized a more realistic two rounds burst shot for the shotgun, along with correct and more reasonable shell ejection.
And a lot of other cool stuff here and there...

But other than that... it's actually pretty boring.

The realistic gun reloading speed just doesn't suit HL2 gameplay, Combine soldiers can still took bunch of hits to gun down and the mod love to spam enemies at you. Essentially it's not that hard to fight off these enemies cuz the mod's idiot proof level design but it just feels very awkward from time to time.

Talking about idiot proof... the whole game is filled with painted hints and bright color ribbons and lights... I wonder who the hell went all the trouble to those impossible spots and put those hints there. I know it just a very popular way use by all the big devs nowadays to guide the players through levels but this is just too much, too explicit, and made me feel stupid....

The writings are weird and bad, can't blame them I guess but the overall story are unnecessary convoluted. The whole amnesia thing is so out of place and it made this pretty fun mod looks like some silly pretentious mod trying to be deep and filled with twists, HDTF is the best example here.

Really I think the story will be much more smoothly without this whole memory lost stuff. It can just be the protagonist found Roki, but there is no way to made his death looks like an accident at that moment so he wait and the chance just never came until the end of the game.


The driving section is also very tiring... I was wondering how long have I been here why is it still day time? Is 9/10 of the mod's story happened in a single day? If that so Roki just someone I met for like less than 12 hours and he trusted me on his mission and he literally did nothing good for me or anything, there is no reason for him or me to not shoot each other in the final scene....

Nevertheless... as a free mod. It's definitely top-notch.

ps: They haven't find a way to made the used medkit and used healthvial models to become actually empty, it still like in Snowdrop they just made those liquid turn grey. This however has already been done correctly by the infamous Overcharged mod.
Posted 28 June, 2023. Last edited 24 October, 2023.
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81 people found this review helpful
3 people found this review funny
1
1.4 hrs on record (1.3 hrs at review time)
Cheap, buggy and lazy.
The original Commandos 3 was not perfect, but Kalypso and Raylight made it worse. They doesn't fix any of the problems in the original game but making everything else a total mess.

The only good thing about the HD version I can come up with are the new models. Although sometimes they break the original intention of the game (the original models weren't historical realistic but easier for player to distinguish different enemy types), most of the new models are pretty to look at.
And that's the only "good" thing Kalypso and Raylight done.

Here's a list of things that I can think of after I played the two tutorial and the first two Stalingrad campaign of HD:

1. The UI
What on earth is this cheap mobile game UI? I have play some free to play mobile game and many of them have far better visual than this. And this is a game with a price tag of 18 dollars. There are no order in the campaign selection anymore, the first campaign shown on my screen is the Normandy for no reason. And player can select any levels as they wish from the beginning? Without a function to let the player to unlock them first? I have no idea what is the logic behind such design or it just nothing but cheap and lazy.

2. The "legacy" control are not entirely legacy
They changed a lots of control for no reason, a set for Commandos 2 kinda made sense. But there are some weird stuff are not from everywhere or just missing.
2.1 First and foremost is the screen dragging, which is set to MMB by default and don't you dare to change it or select the "legacy" settings. the dragging control would completely gone and there is no option in the control menu to rebind the screen dragging key.
2.2 Because I'm used to the original control, so I select the Comm3 "legacy" to use mouse wheel to rotate and guess what...? It doesn't work. Even with the maximum rotate speed it rotate like rusted gear and cannot rotate more than 1 degree.
I have no idea why the Kalypso and Raylight think they need to invert the original camera control keys for no reason. All they have accomplish here is piss the original player off and done.
2.3 The "forced fire"(my own term, idk what's the name of it) and the key used to adjust your firing cone are gone. This also made you cannot use the AT gun and handheld MG42 anymore. It's probably my problem but I swear I have tried every single keys on my keyboard with either default or legacy control preset and none of it works. And I can no longer made quick turn or quick fire during emergency anymore.
2.4 The rotation are often misaligned, the axis of the rotation normally suppose to be the center of your camera, but in HD every time I rotate it have a very high chance to move my camera to a different location. And no, it's not center on my cursor either.

3. The cursor disappear on screen frequently
Compare to some other issues this just a minor annoyance, it can be fix easily by reload the game. But still...

4. The music sometimes are not starting at the right spot and sometimes the main theme would got muted on menu for no reason
I'm not sure if it all just a looping problem or else, all I can say is it weren't like this in the original.

5. Characters' heads animation are not looping properly
It's very common that the idle animation will not looping at all and just get stuck.

6. The "cover mode" would change your weapon showed on the UI below for no reason. For example: I right-click and picked the FG42 which has 15 shots at the weapon slot, activate the cover mode, and the slot will change into other weapons on the character, and in this case, a rifle with 10 shots. And you can guess the rest. I lost count of how many shots left for the FG42 as the ammo count doesn't change and kept showing me 10 since it's not the gun I was actually using. And it took me a while to figured out what exactly goes wrong. Such small and stupid problem cause me so many confusion and frustration which I have never experience in the original Commandos 3.

7. Weapon models are all misaligned on characters' models.
Clipping everywhere, the sniper rifle would just clip through the Sniper's hood and all the characters' hands are clip through the weapons they are using.

8. Cutscenes got no upgrade
What do you expect?
Posted 1 September, 2022. Last edited 24 October, 2023.
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1 person found this review helpful
2.6 hrs on record (2.6 hrs at review time)
A perfect example of how balanced elements of horror works.
Posted 18 March, 2022.
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1 person found this review helpful
36.3 hrs on record
It's all fine until the long-waited Xen chapters released. I don't know if it was the success or the expectation that grew their arrogance or some other better reason. The Xen chapters in BMS are completely altered the original design and lore.
Alien slaves now live in human-like buildings, using human-like furniture, using human-like electric machine and using human-like industrial facility. An isolated border world with disgusting visceral visual are now became nothing novel but a fairy fantasy land + DOOM style Hell in some levels.
Gameplay and levels are extremely cliché and very DOOM2016 like, one level is a direct copy-paste from the citadel core level of HL2EP1. Others are just bunch of annoying arena and boring puzzles (which all are the types very common even at early 2000s) or, for no apparent reason, irritating chase-scene. All they give to players are adrenaline shots that make you feel excited and therefore, cover up how stupid some scenes actually are.
The only reason it can be so highly praised is nothing but because how good the graphic is (which is probably why they made Xen more lively than the original).
And yeah, it just an eye candy.
Posted 1 February, 2022. Last edited 20 April.
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19 people found this review helpful
1 person found this review funny
36.9 hrs on record (21.0 hrs at review time)
我本来想给这个游戏好评的,但是我衡量了一下游戏剧情和游戏机制... 虽然制作组很有野心,游戏背景和题材也很有趣。但是,这个游戏的游戏元 和机制真的是很有问题。

这个游戏值得肯定的有:
  • 有趣的背景设定(C17+Rapture+Dunwall)和概念(我的电脑手机壁纸换成了草莓味JOY的广告);
  • 可以见识到了各种英式土话,还有什么是Toasted Chicory;
  • 我爱Uncle Jack;
  • 我爱Headmistress才怪
  • 奥利作为最后一个登场的角色,比男主女主的故事有趣一些;
  • 没了。

这个游戏的问题:
  • 非常非常非常多的bugs。npc和物件浮空穿模是日常,npc集体凭空消失凭空出现(当面刷新)是日常,玩家被NPC卡住是日常,npc说话与动作不吻合是日常(我 此卡过主线剧情);
  • 人物动作与台词极少,npc们来来回回是那 个动作和配音,而且 论何时何地都是如此。 游戏一开始与npc互动的台词和游戏后期不同时间不同地点不同人物的台词都是一模一 的。我还试过在宵禁期间闯进别人家里,然后平民npc就在自家不断瞎转圈还不断念叨着 个版本的意思大概是“这个时间我要回家了...”的话。
  • 玩家没有什么“选择”的权力。 论 是大发慈悲一人不杀还是留下了满城的尸体对游戏流程没有一丝半点影响。即便 前一秒还是全民公敌,只需在垃圾桶呆半分钟,全城立刻就当 事发生... 我知道Joy有失忆的效果但绝对不至于 秒前的东西都能瞬间忘记。并且Downers同市民AI一致,而他们并不摄入Joy;
  • 完全没有游戏体验的难度设定。游戏中 一旦闯入禁区被发现 立刻就是全民公敌,NPC对玩家完全没有警告或者提醒的过程(可能属于bug,有时候会瞬间敌对,有时候正常积累警戒,有时候又完全不理 ),有的禁区划分地相当的不明显。一旦进入禁区就是强行进入战斗模式,完全没有一丝商量的余地。我有一次不知道那里是人家还是酒吧什么的,刚进门就全民公敌被追着打 条街。类似的例子还有很多我就不说了。按设定,被当作Downer的人会被警察强行吃Joy或者是打晕交给医生处置,然而主角从来是被群殴致死为止。关于Joy值,药效过去的一段时间里会出现脱瘾症状,这段时间里被路人看到的话路人都会积蓄警戒条。在这段时间里 即便是立刻进了心情亭,警戒条还是会积累,然后吃完出来 照 变成全民公敌... 变成全民公敌 再吃市民和警察也不会饶过 ,完全没有道理可言。
  • 糟糕的战斗机制。我知道这个游戏主打潜行和伪装,但是既然是这 为什么要给我们玩家那么多难以避免的战斗?这个游戏是有BOSS战的。BOSS战其实还不怎么 ,比较讨厌的是濒死机制——玩家生命值没了会进入一个不断掉血的状态,不吃药包就会死,这个设定在游戏早期真的是非常非常非常非常影响游戏体验,早期主角又弱又穷,玩家又没经验,游戏过程中又没法读档,经常是只能绝望地到处搜刮然后死掉,或者是忍者漫长的 载时间退主菜单读档。这 子真实或许很真实,但是在其他设定和机制的衬托下真的很没有游戏体验;
  • 作为开放世界游戏可探索的元 极少。我玩上古卷轴4和5时是可以做到徒步游历各处的。但是这个游戏... 由于仅限地下通道的快速移动机制,我是不得不做到了,而且毫 感觉。没有风景,没有随机事件,有的只是千篇一律的房子和给玩家搜刮的垃圾桶和邮箱和 为穿着或举止立刻反目成仇要置 于死地的枯燥NPC;
  • 任务相当枯燥。这里不包括奥利的一些非常有趣的任务比如审问将军女儿和“攻上”高塔,但就其他人而言,就是一个词——跑腿;

总得来说,这就是一个很有野心但是却没有实力的游戏。而且游戏售价还挺高,除非将来这个游戏有什么大更新.... 不建议购买。
Posted 11 April, 2019. Last edited 13 April, 2019.
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23 people found this review helpful
3 people found this review funny
51.9 hrs on record (50.3 hrs at review time)
如果 是第一次接触这个系列,我不建议 玩新版(2016版或者一般叫曾用名DOOM 4),旧版(1993版至DOOM 3以前)要有趣得多
新版DOOM算得上是旧版的现代化版,游戏机制还有各种设定都非常的公式化。各种挑战还有武器升级条件很影响玩家正常游戏方式,玩家可能要在特定场景为了某个角度刁钻的挑战而分心。新版的武器设定上也非常不合理:手枪的存在 乎没有任何意义,普通霰弹枪跟超级霰弹枪比也变得毫 意义。突击步枪可以打打迷失的灵魂和当当狙击枪,电浆步枪也就打打眩晕弹,至于射速感人的 特林如果不是情怀真的是没点用 (武器问题仅限单机战役,不包括PvP)。
新版的难度设定也很没有道理可言,(我一百血带十五甲可以被直接秒杀...)完全是为了难而难,敌人皮贼厚,自己贼脆,没有任何游戏元 的变化。再配上只有自动存档点的机制,高难度下游戏早期可以说是非常难熬。
新版的整个游戏模式比起原版也完全公式化了。游戏流程很简单老套:竞技场——通道——竞技场——通道。新版还在保留了隐藏区域这个元 的前提下用了更为线性的流程,许多地方去了便 法回头。除非 走两步就看一下AutoMap, 错过了某些符文挑战或者别的搜集物品的话,那 只能是重玩关卡。其中符文挑战必须是一次性全部完成不然没有成就,如果错过了相应关卡只能开新档。

关于武器:
  • 旧版初始手枪贝雷塔92FS可以很轻易地干掉僵尸兵和小恶魔,也可以在获得 特林前用点射来狙击远处的怪。由于旧版除僵尸兵以外不会掉弹药,弹药匮乏时也可以用它来怂着打。和新版的UAC手枪同 是初始小手枪没什么太大用场但是不至于一 是处。在此新版的小手枪的概念可能更贴近于雷神之锤的爆能手枪,同 是 限弹药,作为代价伤害贼低。(不过为啥一个抛弹壳的手枪会 限弹药?)
  • 旧版DOOM的霰弹枪是扛起整个游戏军械库的,远近通吃,强弱通吃。即便是到了第二部出了超级霰弹枪也没有对它的地位 成影响——普通喷精度高,弹丸分布密集,远近通吃,对付血薄的;超级喷散布大,专吃近,虽然是双发但实际弹丸比普通霰弹枪单发弹丸数的两倍要多,能更有效地对付皮厚的。反观新版,普通霰弹枪不是贴脸用枪口抵着连小僵尸和小恶魔都喷不死,远距离更是没有一点杀伤,改装也没有什么特别显著的技能,完全被SSG顶替。
  • 关于旧版的自动武器,突击步枪在早期测试版中其实是 据正式版小手枪的位置,作为玩家的初始默认武器,但是正式版被 除了,现在只有僵尸兵会用突击步枪,实际效果和小手枪一 。所以旧版自动武器只有电浆步枪和链枪。说到自动武器,旧版有个特点就是弱势敌人受伤都会有硬直和微弱的击退,如果是不断被自动武器攻击的话对面毫 还手之力。
  • 接上一条。旧版 特林一次射击发射两颗子弹,和手枪一 在点射状态下命中率相当高可以用作远程狙击。在对付恶魔(新版中的Pinky)以及幽灵这 的怪时即便是它冲到 跟前 也可以通过持续射击让它下不了口。反观新版,那感人的枪声和转速配上单机战役的“打击感”给玩家视觉听觉上就带来不适,没了旧版的硬直设定,再 上本来就小的弹药量和威力,这把枪在单机战役中完全就是给情怀凑数的。
  • 旧版的电浆步枪担当了游戏中突击步枪的职责,高威力自动武器。高威力搭配上硬直和击退特性可以很好地压制一大片敌人,集中火力抽地狱男爵地狱骑士蜘蛛首脑之类的强敌也有很好的效果。反观新版...和战斗霰弹枪一 ,抽死一个僵尸兵和小恶魔都难,电浆弹飞行起来本来又难命中高机动的小怪,如果不是它还有一个发射眩晕弹的改装它地位就很战斗霰弹枪一 了,完全没有去用的意义。
  • 火箭筒和某Big【数据 除】 Gun以及新出的高斯枪在军械库中就比较中立了,不过新版的BFG比旧版的强上不止一点半点,再配上充足的补给和更明显的武器杀伤特性BFG在新版中可以更 脑地用了。
  • 投掷武器?那是啥? (PvP的投掷武器除外)
总而言之,新版对单人战役的武器设定真的是问题颇多,反倒是在多人游戏中有很多独特的限定装备,装备与装备之间都还算平衡,各有各的特色。除此之外,武器的概念和建模都很棒(凭什么UAC部队用突击步枪可以同时装瞄准镜和飞弹发射器我就不可以!)。

关于难度设定
这一点我认为是新版对于旧版的一大退步。
除开新版的直面人生难度外其他难度分级和旧版一 。旧版的难度决定了地图中补给的量与类型,敌人的量与类型,以及关键物品(钥匙卡)的位置等。换了一个难度玩家要面对的可能是完全不一 的难题。而噩梦难度更是 入了“ 送门风暴”(我不知道怎么形容,随便借半条命的词来说一下)——敌人会“源源不断”地通过绿色 送光球刷在地图上,敌人的攻击血量没有变,变的只有源源不断地刷怪这一点。在这 的情况下玩家即便是被难度压垮也会有一种“英雄”的感觉,而不是新版这 大半条命被一个怼半天没怼死的怪碰一下就跪。
对于游戏中的隐藏区,旧版绝大多数 伪装墙或隐藏开关,还有的会是非常刁钻的机关或者是用上某些特殊的技巧。刁钻归刁钻,“隐藏”这个目的是实现了的。而在新版中,很多所谓的“隐藏” 本算不上隐藏。虽然方便了玩家但也少了趣味性。找经典地图还可以,但是有的地图过于线性没法走回头路 可能一不小心就失去了找到的机会,而且黑灯瞎火找一 杆子的方式还是比较单一。

游戏整体流程和模式
就像我前面说的一 ,新版DOOM单人战役是很典型的竞技场式流程,战斗主要都集中在一个特定的位置。相比之下旧版则更为多 化。敌人往往都布满地图各个角落(当然以新版的难度设定这 子玩家没法打),不仅是难度和游戏性问题,这 子也衬托出了一个地方遭到恶魔入侵的地狱般的景象。旧版中类似“竞技场”的设定基本上体现为一些陷阱或者圈套——玩家落入了恶魔(作图人)的陷阱,然后大批蓄势待发的恶魔嘶吼着倾巢而出,在玩家的枪声中统统惨叫着变成一地烂肉...这些在新版是完全体会不到的。在新版即便是竞技场很多怪都是按部就班地 送进来,默默地来,默默地死掉,不留一点痕迹(我知道这是为了优化)。杀敌时的快感可能仅限于边走位边射击和处决动画。
另外说到流程就不得不提到地图设计。新版的地图自然比旧版精良得不止一点半点,但是也 为这 失去了旧版那种独特的趣味性。这或许是技术进步不可避免的损失,但是这也是我建议没接触过的人去玩老版的理由之一。

关于游戏剧情(涉及剧透!)
本来并没有想说这一条,毕竟这不是DOOM系列的侧重点, 此剧情上新旧版间也没有什么好坏之分。老版的DOOM对背景设定以及剧情的了解完全集中在游戏手册和 节末的文字上。这也使得我打通了旧版的一整个 节才得到“我在哪?我在做什么?”这 问题的回答。
对于新版来说虽然配合了剧情推动的故事情节,但是实际故事性很一般——一觉醒来,大开杀戒,拯救世界;第一面就能猜到结局的萨缪尔;国际惯例惹人喜爱必遭虐的AI VEGA。 整个游戏的剧情都平平 奇(感觉还比不上DOOM3)。在这 的基础上旧版的“剧情”除了介绍一下背景更多地是去刻画主角的形象与性 。这一点新版同 也做到了:像是主角一开始对塞缪尔的反感,在 坏Argent能量过滤器时短暂的犹豫以及备份VEGA的举动, 都让玩家认识到主角并不是一个四肢发达头脑简单的人。 此,不说剧情,单说通过种种细节对人物的刻画,新版做的还是相当不错的。

最后总结一下,
优点:
  • 画面和优化都不错;
  • 音乐还行;
  • 处决动画非常带感,特别是在获得了狂战士效果后,整个游戏的精髓都在这了;
  • “竞技场”内的快节奏战斗;
  • 多人游戏在装备上还算平衡(前提是 得过了新手期解锁了所有装备,特别是投掷物)。
缺点:
  • 单人战役中武器设定导致一些武器没什么使用价值;
  • 公式化地利用武器升级来增 游戏性。其实如果能够只通过单纯的方式取得会舒畅很多,例如直接看杀敌,正例的话像突击步枪瞄准镜的最终升级条件和电浆步枪的眩晕弹最终升级(不包括防护服升级);
  • 高难度为了难而难,没有什么更深层次的区别,有损游戏体验;
  • 游戏流程过于线性而又不完全线性,又伴随有Checkpoint这种专为线性存在的机制,有些地方显得很拖沓(例:Argent Tower过桥爬塔那一段);
  • 完全算不上隐藏的隐藏(小部分以及经典地图除外)。
Posted 8 March, 2019. Last edited 21 April, 2019.
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