Azure Fang
‎‏‏
Rrha quel ra pic tes yor | rEfNm yor/
If you can translate these, I both pity and applaud you.
Rrha quel ra pic tes yor | rEfNm yor/
If you can translate these, I both pity and applaud you.
어워드  시대
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어워드를 수상하셨습니다
99
수여한 어워드
 품 평가  시대
646시간 플 이
Starbound is one of those games that really make me wish there was a "neutral rating" for reviews. At the time of this review, I've spent 554 hours in Starbound according to Steam. And I'm not going to lie: I really do enjoy playing Starbound. But I'm not playing Starbound. I'm playing Starbound with 250+ mods that, when combined, drastically change the shape of the game, and a non-insignificant portion of that time has been spent testing mods that I have personally made or worked on in collaboration with others. If I played Starbound - vanilla, post-release Starbound - I would have completed the "story" in approximately one rushed hour and then seen everything this procedurally-generated game reasonably has to offer in an other two hours. Much like Terraria and Minecraft, much of Starbound's depth comes from how extensively moddable the game is.

Snarky spoilers below:
Vanilla Starbound begins and ends with a generic "story" and quest-loop with about as much depth as your average Blue's Clues episode; your character escapes Earth being ravaged by an "ancient evil" that's escaping God's seal yet also still held in a single place somehow, and you're tasked with flying around a procedurally-generated universe to scan the dressers and bookcases of five races for clues to unlock five static, time-locked (repeatable) missions, then you surpass God by killing that which it could not kill, die, and then are resurrected. Your reward is a giant cardboard check for a small amount of money and a thank you card.


However, you can effectively ignore all of that, much like an Elder Scrolls game, No Man's Sky, etc. Wanna just explore the universe? Do it. Wanna build to your heart's content while "impending destruction" waits and checks its watch? Do it. It's like playing Morrowind and getting off the boat for the first time: "Ok, here's your papers, you should go speak to-hey, why are you exploring the nearest Dwemer ruin instead of listening to this really important information!?"

Starbound had a significantly larger depth to its planned (and existing) content during beta. However, mid-beta, a large portion of this content was cut or reworked, to the point that there were protest and restoration mods being produced en masse. Then, when 1.0 released, an arguably larger chunk of content was lost when numerous portions of the game, including racial storylines and a significant portion of associated lore, were streamlined into the current, bland production. Why this was done is anybody's guess, though Chucklefish's exploitative treatment of its talent[web.archive.org] might have been a factor in what stayed and what got cut. And this isn't even touching on a game engine that likes to have "lag spikes" in solo play and numerous bugs stemming from toolset shifts mid-development and simply retaining support for the legacy structure rather than porting it to the new tools (I'm looking at you, PNG dungeons), and a history of updates without extensive versioning systems that throw the very modding community Chucklefish has cultivated since beta into disarray.

This is why I really wish there was a neutral option for reviews:
  • If you want Starbound as a vanilla game, stay away. It's really not worth it at any price when there are vastly superior similar options for the same price or cheaper. It should be noted that a vanilla player cannot play multiplayer with modded players/servers unless special care has been taken by the modded end to ensure all such mods are "client side", and installing many mods can corrupt saves when uninstalled.
  • If you plan to play with mods and comprehend that modding is done at ones own risk (such is the mantra of any moddable game), this is probably one of the best "enjoyment per dollar hour" games on Steam. It has a passionate modding community that, after 8 years of use, reuse, and abuse, is still publishing new and updating old mods, producing mods is extremely simple to get into compared to many other games, and even the smallest mods can add insane amounts of appreciable content.
창작마당  시대
All mods that I have produced for the game Starbound. Collection formed for profile and forum linking purposes (read as: shameless self-advertisement).
43명이 평가했습니다.
 작자: Azure Fang
즐겨찾기한 가이드
 작자: Azure Fang
169명이 평가했습니다.
This guide lists where and how to find each collectible - items, books, CGs, etc.
아트워크  시대
Deep Dungeons of Doom Trading Card Concept
29 1 3
Crystal
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좋아하는 게임
696
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좋아하는 그룹
Broken Brotherhood's Monster Hunter Group
14
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최근 활동
기록상 4,430시간
마지막으로 플 이한  짜: 2025년 5월 17일
기록상 432시간
마지막으로 플 이한  짜: 2025년 5월 17일
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Darth Vader 2024년 7월 18일 오후 5시 50분 
I understand. Thank you for your time in explaining what the game is like. Take care bro :retro_beer:
Azure Fang 2024년 7월 18일 오후 5시 43분 
@Darth Vader
Recommending NMS is a really difficult call.

If compared to Starfield: No
NMS and Starfield are completely different games. People tend to come in thinking NMS is like Elite: Dangerous or Starfield, but it's not. If you're looking for an Action game or Open World RPG, you will be extremely disappointed.

If you like aimless sandbox games: Yes
NMS is, at its heart, a walking simulator. It's closer to Minecraft than anything else. There is no real end goal to NMS aside from the short, open progression main quests. You make your own enjoyment in NMS.
Darth Vader 2024년 7월 18일 오후 4시 15분 
Hello there Azure. I saw you have over a thousand hours in No Man's Sky. I would like to know if you recommend it to those who have never played it. I'm currently playing and enjoying Starfield (I'm almost a thousand hours in), and it's one of my favorite games right now. Is it possible to compare it with NMS? I've always wanted to play NMS and after this update, I wanted to try. Thank you :SmileCube:
Azure Fang 2023년 7월 15일 오  2시 10분 
Glad it's still helping.
QuadPapi 2023년 7월 15일 오  2시 03분 
You posted a comment 4 years ago on reddit on how to restore deleted workshop file, I managed to restore my folder that I deleted by accident and you saved me 3 days of work, just wanted to stop by and say thank you so muchhhhhhhhhhh
Mark the Chinese Lawyer 2022년 8월 18일 오후 2시 13분 
Ahhhh okay