Seba
BlueAura
Szczecin, Zachodniopomorskie, Poland
:fireyb:

find my geo location and visit me so we can become friends.

I don't mind if you just plant a pipebomb instead, at least say hi.

:Luna_Emoticon: :GhostLoveEyes: :baconn: :watchman: :conskull: :car: :flag:
:fireyb:

find my geo location and visit me so we can become friends.

I don't mind if you just plant a pipebomb instead, at least say hi.

:Luna_Emoticon: :GhostLoveEyes: :baconn: :watchman: :conskull: :car: :flag:
Műhely-vitrin
Extremely hard to master (probably) track set at nighttime. DAY VERSION HERE: http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=923444814 Mt. Pisang circuit is set around the mountain under the same title, that attracts lots of attention from people ar
7 értékelés
Készítette: Seba
Videó-vitrin
Portal 2 - Impossible Chamber
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Krzeminsky máj. 2., 14:11 
<3
niny jan. 4., 10:35 
brother lust is bad follow jesus
m3fyu 2024. dec. 24., 2:40 
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Dagal 2024. dec. 12., 8:06 
+rep good profile, nice stats
Dr. Heavy Pootis-Man 2024. jún. 12., 13:12 
Thanks for the detailed and quick response. :cozybethesda:
Seba 2024. jún. 11., 5:41 
dedicated tools given by developers, go check out ballistic NG documentation on map creation, i believe there is a wiki for it. if not, discord is a good place to ask.

You need specific version of unity, that the game runs on, then to make everything else requires actualy modelling in blender, and knowledge on how unity engine works, to make stuff animated, to give proper lighting etc.

Devs given tutorials and scripts for the final map to work in BNG, but this mightve changed today.

Not as easy as opening an in-game editor like trackmania, or using mapping tools like hammer, but this way the imagination is your limit :fireyb: