19
Products
reviewed
1340
Products
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Recent reviews by Dispy

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Showing 1-10 of 19 entries
1 person found this review helpful
12.1 hrs on record (3.7 hrs at review time)
Non-stop action, loved everything I've played of it so far. Time flew, didn't realise we had played for three hours in our first session. Side stories help as intermediary breaks from the main story. Highly recommend if you enjoy one of Hazelights previous games. This is their best work yet!
Posted 7 March. Last edited 7 March.
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2 people found this review helpful
56.8 hrs on record (31.3 hrs at review time)
YEP
Posted 23 September, 2023.
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1 person found this review helpful
2.5 hrs on record (1.2 hrs at review time)
Great raytracing showcase
Posted 8 December, 2022.
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1 person found this review helpful
109.5 hrs on record (20.8 hrs at review time)
Keep telling yourself "just one more time", as you blaze through challenges faster than your friendlist, in the fps-speedrunning game of the year!
Posted 3 October, 2022.
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9 people found this review helpful
2.2 hrs on record
A two hour sequel to Psychonauts. It bridges the gab between Psychonauts and Psychonauts 2, done in a wonderful seated VR experience. It explores the core cast's backstory and expands the lore of the Psychonauts universe. Writing is funny, the pacing of the experience is good, puzzles are varied and center around the different Psi abilities from the first game. I really enjoyed it, and the OST is brilliant.

Notes:
- It's a seated VR 1.0 experience, there is no locomotion and it does not use motions controls. (port from PSVR)
- It can be played with either VR controllers or a regular controller (Played with index controllers).
- There's no platforming.
- I would not recommend the game if you haven't played, or if you didn't enjoy the original Psychonauts.
- Keybindings for index controllers are a bit whack, and takes some time to get used to.

In-game prompts are made with the Vive / Oculus controllers in mind (no in-game HUD that shows you how the actions map to the index controller)
Posted 23 May, 2021. Last edited 23 May, 2021.
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4 people found this review helpful
691.1 hrs on record (105.8 hrs at review time)
MMO in the best ways. Player driven economy, world instances with up to 1999 other players. your character is not locked into a specific class or world instance, you decide what you want to level up, where you want to level and when. Quests that are unique with written stories, not just fetch quests. Loads of content. Free-to-play for a limited part of the game. Does not require the best computer. Play the game on PC or Mobile, progress carries over between the mobile and PC version.

Grindy, but when ever you decide to commit to a goal, the progress you've made sticks around. I've been playing for over 15 years, and the achievements I made 5 or 10 years ago are still relevant for the newly released content. You are not set back if you decide to stop, and come back 6 months later, or 3 years later - you pick right off where you logged out.

You never stop playing Runescape, you just take indefinite breaks.
Posted 25 November, 2020.
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2 people found this review helpful
7.7 hrs on record (3.9 hrs at review time)
Great game with great post-launch content. The mechanics and the gameplay is top notch, there is a bunch of modifiers to spice up the gameplay, but:
- The music selection is not very varied.
Post launch content helps with this problem, but you are not getting music packs with tracks from known artists (as you are able to buy with Beat Saber), it's all indie - the tracks grow on you after a few runs, but might turn off some people.
- There is no support directly for custom maps, as each map is tailored to the track (no auto-generation).
There is still a thriving modding scene, but the map layout stays consistent with existing songs. The devs have responded that they know custom songs are highly requested and that they are looking in to it, but at this point the free content updates are over, and there is no update on more elaborate custom song support, so who knows.

It's a very mechanically polished game, with enough content to be well worth the asking price, it sits among my favorite VR games, and is always on my VR rotation.
Posted 18 November, 2020. Last edited 19 November, 2020.
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2 people found this review helpful
1.3 hrs on record
Half life Alyx has the most detail of any VR game I've played yet.
The gun play is rather simple compared to other VR titles like H3VR or Boneworks, however there is less jank and ultimately that translates to a smoother experience, the most bombastic VR experience, that is awesome in every way of its gameplay and story telling.

But it's not without its faults, and certainly not the most advanced VR game in regards to gameplay.

Some examples of this:
- You can't drop your gun, it's stuck to your hand.

While this in itself is not very realistic, the immersion of the game negates this, I could not imagine the horror of having headcrabs and zombies attacking you, while your gun drops to the floor due to having sweaty hands, not holding the gun correctly or just being clumsy. Having the gun permanently stuck to your hand doesn't really take anything away from the experience, it just contributes to a smooth experience - it's just not as realistic as other VR games.

- You can´t physically interact with enemies in combat (no melee combat), and this is not necessarily a problem or a negative. It's just pretty jarring coming from last year's Boneworks where EVERYTHING you picked up could be used as a weapon, to Half Life Alyx's few weapons.

- The puzzles doesn't utilize all there is to VR. What I mean by this is that it's true that puzzles in Alyx requires six degrees of freedom, they could not be translated 1:1 to a flat screen, but they can all be done standing in place, it doesn't fully utilize all capabilities of roomscale VR. I believe this was done to ensure the game could be played both sitting, standing, and in room scale - however it makes most puzzles rather samey.

Overall it is still the most polished, beautiful, immersive VR game to date.

Also it's spooky as ♥♥♥♥, I thought headcrabs were scary in Ravenholm, however those smaller ♥♥♥♥♥♥♥ are on another level in VR, living jump-scares.
Posted 27 March, 2020.
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2 people found this review helpful
12.6 hrs on record (12.6 hrs at review time)
I wholeheartedly recommend DMC5, the best paced game in the series.

With the introduction of vastly different playing style with the character V, the game is refreshing throughout the story - you are not limited to varies long-range weapons and swords. V uses animals to attack for him, while he himself is vulnerable, it spices the game play up, and I really enjoyed the addition. Whenever you feel like you've played as a character for too long, a new mechanic is introduced and you are back to slashing up demons. The multiplayer/co-op is a fine addition, it doesn't detract from the single player experience and it's neat to sometimes have your path intertwine with another player, even though there is room for improvement in interactions, they mostly don't impact your game play, which is a plus if you are looking for a traditional single-player hack and slash, but disappointing if you were hoping for something a kin to a co-op campaign.
Posted 26 November, 2019.
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5 people found this review helpful
29.7 hrs on record (1.4 hrs at review time)
One year later and Iron Galaxy Studio is back again with an Activision Studio PC port.
This is exactly the same game that was released on PS4 and Xbox One back in November of 2018.
This game contains fully remastered games of the original three PS One spyro games, Spyro the Dragon, Spyro 2: Ripto's Rage! (Gateway to Glimmer) and Spyro: Year of the Dragon.
The game supports 14 dubbed languages (interface, subtitles and spoken Language/Text), the same as the console version of the game.

Here are my thoughts after playing the game for a few hours on release day.

The positives:

- The pc versions supports both mouse + keyboard (with mouse sensitivity options) and PS4 and Xbox controller input (with prompts for both!).
- In addition the game supports uncapped framerate, as well as resolution up to 4k.
(note: I haven't been able to get the game to run above 133 fps, no matter what resolution / graphic settings I choose, so I've capped the game at 120 FPS.)
(I do not own any device that outputs at a higher resolution so I can't attest to the game's capabilities beyond 4k).
- It supports Steam achievements along with Steam Trading Cards (profile backgrounds, Steam Badge and Steam chat emoticons)
- Steam Cloud integration.
- A bigger list of settings you can adjust compared to its console-counterparts (including turning of motion blur in its entirety).
Loading times has been greatly improved while running the game of an SSD.
- The game loads levels in under 5 seconds, a huge step up from the PS4 / Xbox version of the game.


I've negative things I've found while playing:

- the in-game cutscenes (the cutscenes not rendered in-engine) are pre-rendered 1080P at 30 FPS, the in-engine cutscenes match whatever your framerate is.

It is quite stark to go from in-engine cutscenes (that runs at 120 fps) to pre-rendered movies, but this happens with a lot of older titles and is still present in modern titles today (Gears of War, Control, etc.).

It is however a positive thing that the in-enginge cutscenes match your uncapped framerate. (example: freeing dragons/team mates, talking with moneybags / citizens).

- The game starts Steam VR for some reason, it's quick enough to close again, but it's a quite weird bug.

- Playing the game above 60 FPS changes the hover mechanic in Spyro 2 and 3 of the game, making your hover height effectively lower. If you play past 120 FPS some jumps are impossible, not a deal breaker but definitely not desirable either. In addition playing above 120 FPS introduces weird behavior where Spyro begins to float, I have not encountered this by capping the game at 120 FPS.

Overall this is a good port with fewer negatives than positives. Despite the framerate-related bugs I would still say this is the definitive version of an Activison console port.
Posted 3 September, 2019. Last edited 3 September, 2019.
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Showing 1-10 of 19 entries