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Recent reviews by Dyro_B

Showing 1-6 of 6 entries
67 people found this review helpful
2 people found this review funny
59.6 hrs on record (51.0 hrs at review time)
So NEXT came out, reviews went up, game was 50% off, I thought, why not, right?
Wasn't really sure if this is a game I'd like, I love space, exploring, building and upgrade options. But the harsh condition the game was in when it got released (reading, not my own experience), and the still ''not that much different things to do'' thing popping up here and there, I had my doubts. I'm surprised to say that I've got already 43.5hours into it. Storywise I'm just in my 2nd solarsystem, however I'm currently in another solarsystem for a side mission. Sweet.

Ok, time for a review!

This game has great points, but also great flaws. I'll start positive; Man, game is freaking massive. Like, I mean, I actually go to space to go to another land sight based on the same planet because flying to it on the planet surface would take multiple minutes or even hours. In space you can travel so much faster, it will take seconds instead of minutes or hours when you would do it the earth ''airplain'' way. Whether you're approaching a planet in space or just fly over the planets surface, game feels massive. And thats just 1 planet, in 1 solar system. Welcome to NMS.

Different settings (desert, ice, grass, cold/hot/nuclear environments, name it the game got it, basically) on different planets, but also on the planet itself. Underground spots to explorer, bases, ships, upgrades, buildings, missions, acient buildings, lots of resources to collect, almost all planets have it. Huge tradership in the universe where you can dock in and sell, buy things, get missions, find out about interesting locations on a planet etcetera. Space fights, flaura and fauna to discover, getting your own freighter. Seriously, it's hard to get bored if you're into this type of games. I honestly basically have done little to nothing in those 43.5 hours, besides exploring, grinding resources, explore some more, find buildings with missions or locations, do those, find some more new things, lost time and decided it's time to go back to my solar system #2 for the story. Got a new ship with more slots and slightly better stats, new multitool with more room for upgrades and better stats, got my freighter and collected tons of stuff which gave me a profit of something like 15mil, not bad, not bad. Not that it's that much, saw a not thát special spaceship (I think) which was worth 33mil, like, damn give me more acient hotspots please!

So the game is addictive as heck. It's offering some relaxation when you explorer, gives you tons and tons to explorer, lots of missions, collecting, selling, buying etc. Still, this game doesn't come close to score even a 8 out of 10, quality wise. So now the flaws;

* Lack of backpack space early game - When you're new, like me, you don't know what to keep, what you exactly need, what to sell etc. I've ended up numerous of times throwing out stuff I needed 5 minutes later again, throwing something else away what I think I don't really need in a short period of time. Over and over again.

* Lack of backpack spaces working together - You can upgrade your exosuit, get more space for normal slots (up to 250), bigger slots (up to 500), and technical slot. But the normal and bigger slots don't work together. If you have 400 of an element in your big slot and are farming more, you'll get the farmed items in your normal slot, instead of stacking up with the one in the big slot. Further more, you can stack poorly in this game. It only works when it doesn't overrides the maximum. So if you have 400, and want to add 100 but have a stack of 150, it wont work. The stack of 400 wont go to 500, leaving you with 50, but simply refuses anything.

* Grinding - I don't mind grinding honestly. But you need basically every basic ingredient in multiple conditions, either to repair stuff or make stuff. With small backpacks that was even more a pain in the a. You can't use an ''upgraded'' basic resource if it requires the former state of the resource, so you grind same stuff a lot of times.

* Sentinels - Pain in the a sometimes. They are everywhere, popping up if you're without one for too long seems like. They are a bit annoying. Easy to take out but harder to get rit off. A little tip; if you're close to a settlement building (still in use or not), and you go inside, you can't use guns, neither can sentinels. Further more, they don't see you dispite floating next to you in the same room. Friendly little fella.

* Misplaced resource points - Going for elements like coper to a spot only to see the marker dissapear and no coper to find in the ground around where the marker was. Same for other things like ancient buildings and those stones where you can pick up a word to learn.

Some other thoughts;
* I've been send to the same buildings and acient ruins a numerous of times, which I already looted. So game doesn't reconize what you've already explored.
* I'm missing a little bit the feeling of being into the unknown exploring something where no one has been for a long time, when there are a constant AI spaceships flying in the air, sentinels around every corner etc.
* Universe is massive, but there aren't that much different races nor languagues to learn. Also all have arms and legs. Maybe because this requires less resources and is easier to code in, but so many opportunities have been missed with this.
* Wild creatures are pretty stupid. Not sure if they even have AI.
* Spacecombats are pretty much forced upon players. So it's important to have stuff onboard so you can repair shield.
* Game has tons and tons of buildings and area poles where you can manually save and name the spot, but you can't simply fly close over it to claim it. You need to land, press a button for a couple of seconds, before taking off again. Since there are tons of it, if you don't really have selfcontrol like I seem to have in this game, it takes way too much time. Planets are massive, universe is massive, they could have made it easier so we can chose our own pace whether to land or not (not that you're forced to claim, of course). Last planet I've claimed over 80. I know, I did it myself.
* I've only been in 3 solar systems, 8 planets, but I've already seen wild creatures that look a lot like eachother, or are just a mini/xxxl version of said creature. Buildings are always the same. Large container ships that have crashed are always slammed into the ground the same way. Acient buildings have little variation. Plants and trees, even layout of caves, all basically the same. If that's the whole universe basically, the auto gen is less impressive than first expected.

The game has numerous of small and weird bugs, like floating buildings, spawning in lootboxes into resources (box inside a large tree for example), some missions seems like they don't work that well (like destroy deposit, no marker, destroying multiple ones doesn't do the trick either), my ship was yesterday on fire while having no damage (restart of game was enough) to name some. Also this game could be optimised better, I don't think it's using my hardware efficiently, aka I'm not getting the FPS a game like this should offer.

And this is an opinion, but graphics overal aren't that impressive. Next to the fact that I personally would love to have seen it to be a more realistic graphic art (but that's personal and this works fine too), the quality of the textures just aren't that impressing.

Conclusion: There's tons of stuff to do, but it's not that deep. You rather quickly will be doing the same thing over and over again. But there is progression, upgrades, battles etc. If you can accept that the game is actually kinda shallow, but does have tons and tons of things to do in, and don't mind having dejavus, you will def get your moneys worth out of it. It's basically ETS2 in space, with more different things to do and battles, but poorer vehicle control. So I vote yes. But I hope some of my named flaws will disappear in future updates.
Posted 7 August, 2018.
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25 people found this review helpful
1 person found this review funny
62.0 hrs on record (51.0 hrs at review time)
Well, never thought I would (/could) say anything positive about this game.

This game had a rough start. Wrong intentions by the devs combined with the wrong type of playerbase.
This game should be, from the start, a PvP game. Team Death Match, Get To Chopper, Get to egg, gamemodes like that should be the modes with the most audience. But the playerbase that liked PC:E from the beginning (the Free Roam playerbase) wanted skins, and the devs really didn't mind that at all. They gave skins, tons of it.

The game didn't felt like the old PC, and thats all what we wanted. We, the actual PvP playerbase. I've tried this game several times during it's development, but never gave it me the same feeling as PC did. The game felt slow, a lot of things felt sluggish, overal it just wasn't good, not fun enough. That plus the fact that 90% of the servers were (/are?) Free Roam, and servers with actual PvP modes didn't had that much animo most of the times.

Well that beeing said, I thought today, after the recent update, ''Lets give it a go, again..''. And I was very surprised, in the positive way. The pace is a lot higher, things felt much more smoother, the balance seems to be going into the right direction. Now there are still some flaws, it's not near perfect so to say. But, and that's a big kardashian but, the game is fun again. I actually enjoyed my time playing this game, like I did back in the day with PC. It seems like this game is finally going into the right direction, back to the real and true PvP aspect.

Unfortunately, the playerbase is still tiny. And still way too many Free Roam servers.
But if no one buys this game because of the lack of PvP playerbase and too many Free Roam servers, that will never change. This game feels actually good enough to play, and therefore it should be considered for buying if you are interested. It is worth your time, and money. All we need is more PvP players and bring back the epic battle's!
Posted 19 November, 2016.
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19 people found this review helpful
501.3 hrs on record (485.1 hrs at review time)
Yes, this game is dead. None the less, I wanted to give this game a review, since it's one of my most beloved games ever.

I've bought this game back in the day when it was still supported and not that long released on Steam yet. It was kinda an early early acces game, so before Steam's EA-phase. It was released, but still very early in development, it still would get more dinos, maps, more modes etcetera. But man I loved it. I love dinosaurs, I love shooting the place up, what could go wrong? Well, long story short; an abandoned game does the trick.

I've spent many hours into this game. From the very first moment I played it, I loved it. It was my first MP-only game, so I was kinda new to this type of playing. But really, I got an awesome time! Playing as human was fun, and easy to learn and control. Playing as a dinosaur needed a lot more practice, but man once you nailed the control over it, you truly felt like a raging dinosaur. Run human, ruuuuuuuuun.

I loved TDM (team death match), I loved GTC (get to chopper). Especially GTC. Spent most time playing on that mode. Met a lot of awesome, great skilled players. I started as an average player, but I ended as a great skilled one. Man, what a lot of epic battles I've played with a lot of great people, in the end it didn't matter which side won, it was always sure both sides would have to do all their best to win.

Soooo, I drifted off a bit probably, sorry about that! So like I said, the game was still in early development, did rechieved updates, and some new maps. Even the Spino! But with more patches they bring out, the more the fundement behind the game began to shake. Bugs everywhere, balance gone. Glitches which annoyed the f*ck (beg my pardon) out of me. Which in the end because every f*cker (again, sorry) does it, you do it yourself too and became one of those f*ckers (ok, sorry, now I'm done).

There would come a major fix, an update that would fix it all and after that they could bring in more game modes and maps and dinos and a lot of awesomenes! I can't remember how long we had to wait to hear something about it again. In the beginning they kept acting like the update was coming, in the end they confessed the game is just too messed up for fixing. They would have to rebuild it from the ground up. Which they did.

The dev team couldn't get along with eachother anymore, had different opinions. They majority decided to bring out Primal Carnage: Exctinction. This would be the update for this game, Primal Carnage, but in the end costed so much time and man labor, that they had to bring out a new game to fund it. And this was the moment it went wrong. Every owner of Primal Carnage had to buy the new game. To be honest, I didn't understand the fuss about it. In the first couple of months Primal Carnage owners got something like 80% discount, so you could buy the game for just 3 bucks or something like that. And altho the new game needed better balance, and better controls, it wasn't thát bad. It looked good, and the basics worked. Yeah, it still needed (and needs) a lot of work. But the way the whole story went, from dropping this game after promising a (free) update, which ends up in a new game which people had to pay for, just destroyed the already tiny player base. Some went to the new game, some stayed at the older one, most just stopped at all. I don't play it anymore. Miss the times, but since the playerbase is gone and the same annoying glitches and bugs are still in, I'll pass and cherish the moments I had. Romantic way of saying isn't it?

This game deservers my thumbs up, since I had a great time with it. But no, you shouldn't buy this game anymore.
Posted 6 September, 2016.
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16 people found this review helpful
2,041.0 hrs on record (1,902.0 hrs at review time)
-after EA release- review;

I just can't downvote this game, I've played too many hours, and had fun most of the time while playing it.

If you like progression, and leveling up, you will at least get 300 hours out of it. If you like a lot of variaton, this game kinda lacks of it. After maxing out all the perks, you're kinda ''done'' with the weapons, maps and perks, or at least, I am. There is too little amount of weapons (and therefor playstyle) and a lack of maps that brings down the addiction to this game after a while.

The new perk, survivalist, I call it cheap, easy and uninspired. I also think it's not the best co-op perk you can pick, since your teammates are kinda in the dark what task you are going to take on you.

There are still some annoying bugs ingame like zeds clipping and zeds that walks past an obstacle and instead walk past it walk(/glitch) half over it, which make you just miss that damn headshot.

Versus mode, the game mode I like the most after leveling all perks that is, still needs a lot of work. The balance isn't still right. It's better, but not right. Some perks are a bit too strong for this mode, like beserker, demo and medic. Some zeds got a bit too much off a health and damage buff, other zeds (like sc and fp) are underpowerd. The spawning control is still ridicilous, still the problem that your team might get usseless zeds for 4 waves, while the other team gets sirens and tons of crawlers and bloats from wave 2 on already, and some extra sc and fp spawns just for the fun of it. Patty is way to easy to play with. I think the health can maybe be lowerd a bit further, and the damage output also needs to turned down a bit. Yea, Patty should be strong. But the zed team keeps getting zed spawns untill the last human is alive. That is just too much, even with a good and high level team. Patty should be nerfed a little bit, but also be harder to control. Make his turning speed slower, his starting speed slower, make it so that it actually needs a little bit of practice and tactic before you can wipe out the human squad without that much of an effort, please.

The dropping system is awfull, if you ask me. Yea sometimes you get somethin sweet, like a gunskin (I like that, as long as it's free and just cosmetic), but I/most players(or all?) still get 90% crates and USB's, things no one really wants. In the meantime your inventory stocks up with a shtload with those things, while on the market you can barerly sell them. This make the dropsystem just an annoying add-on.

If you like this kind of games, co-op FPS, with a (for now simplistic) game mode that offers the PVP-genre, I can recommend this game. You will get your money out of it.
But for the longer therm, this game really needs a whole lot more weapons, maps, and better balance over all.

Original -EA- review;

What can I say about Killing Floor 2.. Nothing but love honestly. Never played the original Killing Floor, noticed this game (KF2) was in a free weekend a year ago, played it, bought it, and played it a whole lot more.

I think 300 hours was for leveling up all perks to level 25. So yeah, enough time you can spent ingame if you look at it that way.

The game isn't perfect. I like the perks, I like the guns, I like the maps. But I would like to see some more weapon choices and a lot more (official) maps. I've noticed that once I reached all my perks to level 25, the guns and maps weren't special enough anymore to keep me luring in. You can play with a different perk, but everytime you play with that perk you kinda handle it the same way, as in the same order to buy guns and which ones you actually use. So more gun variation could help to play differently within a perk itself. And for the maps, after playing them so many times, you can almost dream where the zeds spawn and where to find ammo and armor. Would be nice if the spawn points for both zeds and ammo/armor can variate a bit more, and it would be even greater if there would be a whole lot more of maps. Some more achievements would help too. I'm not an achievement hunter or something, but in a game like this I like to see achievements like a "Killed 100 bloats", "Killed 500 bloats", "Killed 1000 bloats" achievements (for every zed). Would help to find some challenging within the game itself too, after you're basicly done progressing with the perks.

If I'm correct, theres still coming a (free) perk, a couple more weapons and some maps. So most points I think this game lacks off will get some more in it.

None the less, this game is great. Has it flaws, but with a good team around you, you definitely will be having fun and get your money out of it.
Posted 6 September, 2016. Last edited 24 November, 2018.
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9 people found this review helpful
357.1 hrs on record (168.9 hrs at review time)
Why is this game good?

For me it's really the relaxation I get from playing with this game. It's not a racesim, it's not fast phased action. It's just driving around Europe, enjoying the view and listening to some chill music.

Couple of years ago (I'm not really sure how, I don't have a special love for trucks and I never played drive-sims) I've ended up on their website. Tried the ETS2 demo. Didn't had a steeringwheel, so tried the demo with KB+M. Altho that sucks (if you ask me), I really loved the game (/sim) in a heartbeat. Bought the game, orderd the G27, and since then it's 1 of my most favorite ''game''.

I like a ton of games, with more action, options and faster phase in it, but none of the games can relax me as good as ETS2. ATS was an insta-buy for me, like all the DLC's are for ETS2 and future DLC's of ATS will be. I even bought ETS and 2 other games from this company, just to show them how much I appreciate them!
Posted 6 September, 2016. Last edited 2 December, 2019.
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5 people found this review helpful
2 people found this review funny
129.9 hrs on record (71.9 hrs at review time)
Early Access Review
Nice little gem, when you like football, a bit of management and RPG elements and turn based tactical games.
The game isn't perfect (yet), but it is so addictive and fun to play, that I'm very enjoying playing this game. It has multiple leagues (so promotion and relegation), and cup games. You can invest in your club and in your players, and buy or sell players on the market.

It's also nice that this game has kinda realistic results. You can win or lose from teams that are bigger or smaller then you. Besides player stats and special skills, luck is also a factor in this game. Also, you don't have to manage your team in the game, you can let the AI play for you, which does most of the time well (but definitely has it flaws), or when you already ''owned'' the league (by promotion or winning the title) you can also simulate the match. Did it 1 time. Lost with 0-3 from a team 4 places below me and 1 star lower quality than my team. Didn't used that option after that again.

Would I recommend this game? Hell yeah!
Posted 16 October, 2015.
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Showing 1-6 of 6 entries