6
Products
reviewed
750
Products
in account

Recent reviews by Echo|FX

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
77.1 hrs on record (77.1 hrs at review time)
Perfection. So good I bought it twice just so I could have it on my phone as well.
Posted 27 November, 2024.
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No one has rated this review as helpful yet
81.5 hrs on record (5.6 hrs at review time)
Early Access Review
Rock and stone? Rock and stone.
Posted 18 February, 2024.
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No one has rated this review as helpful yet
74.5 hrs on record (74.3 hrs at review time)
Early Access Review
Not perfect, but it scratches a lot of gaming itches.
Posted 25 November, 2020.
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2 people found this review helpful
130.8 hrs on record (2.4 hrs at review time)
I've been been playing imported G Generation games since the PS1 era - I never imagined that I'd get to play one natively on PC and with a full English translation no less.

Thus far, everything lives up to my expectations. The PC port is decent, with some caveats (a little bit of consolitis in the menu design, I haven't been able to get a resolution higher than 1920x1080 yet) but otherwise looks and runs great. The gameplay is everything I've come to expect from the series, and is exactly what I'm looking for in an SRPG.

Thanks Bandai Namco - keep these coming and I'll keep buying them.
Posted 28 November, 2019.
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No one has rated this review as helpful yet
38.4 hrs on record (37.9 hrs at review time)
Giant robots are always good in my books.
Posted 21 November, 2018.
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3 people found this review helpful
30.6 hrs on record (27.0 hrs at review time)
My initial impression of Watch_Dogs was that it would end up playing almost like a slightly futuristic Assassin's Creed. The more I played, though, the more it reminded me of another game - Far Cry 3. A lot of the exploration and combat mechanics feel straight out of FC3.

Really, the best parts of the game were the ones that reminded me most of Far Cry. Sadly, that means most of the stuff that was distinctly Watch_Dogs was quite underwhelming. The hacking mechanics are occasionally neat, but for the most part feel like they were never fully realized. This isn't a hacking game with some third person shooter tacked on, it's a third person shooter with some light hacking elements.

Worse, some other parts of the game were spectacularly un-fun. Generally, anything involving driving was an excercise in frustration as the controls feel incredibly loose. That compounds the worst part of the game - the police chases. Supposedly that should have been one of the best parts - using your environment to aid your escape, but the exact opposite is true. If you're trying to play a "good" vigilante, you are penalized for hurting civilians and police - both things that are all too easy to have happen during the chases. It leads to a real disconnect (especially in the game's finale) where the game feels more like the carnage encouraging Grand Theft Auto than a game with a heroic lead.

Watch_Dogs certainly wasn't worth the full retail price. Even when it eventually goes on sale I'd be hesitant to recommend it. There's a solid 25 to 30 hours of gameplay (maybe more if you're a completionist) but the actual game feels like it let down it's concept, and there were way too many missions where I was in no way having fun.
Posted 7 August, 2014.
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Showing 1-6 of 6 entries