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Him retiring is sign I should make 1 last run and leave this game in good memories.
See you later, maybe in XCOM 3.
Not much time to go over it on the week days so I'll likely just read a bit here and there but on the week end I'll definitely be spending time on this.
Tried looking online but it keeps giving me site that recommends mods not how to make one so not really helpful I'm sad to say.
Im using RPGO and I like to have a total control of the origins abilities from the squaddie promotion
Actually I have set up origins SWO to choose 10 abilities + have 10 randomised ones for a total of 20.
I have found the folder where are all the ini and config files for the mods from the workshop on my mac
I would like to know, what am I supposed to remove/modify to get rid of some origins abilities from the random pool when I choose the 20 starting abilities. Im a bit tired of rerolling dozens of times to have the perfect combo and some abilities are really annoying when they break a potential nice synergy!
Thanks in advance !
Guess I'm not going to bed.
I need your help. Opened a discussion yesterday, but have gotten nowhere so far, I think I need your input, particularly as it relates to the AML.
Discussion called "Help needed: game crushes; Issues with 'cooked console'; or, maybe, AML"
Hi. No, actually uploading files on nexus is a huge hassle, and I'm not gonna bother, because nobody uses it anyway. You can download xcom 2 mods from Skymods, which is basically a mirror of the steam workshop. But this won't help in the case of Epic Games version, because it's incompatible with Highlander, which is required by the Anthro Cosmetics.
Use existing config in the Underbarrel Attachments mod as an example.
There's no magic trick, just go over your mod list and try to figure it out.