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2 personnes ont trouvé cette évaluation utile
9.1 h en tout
Now, in order for a tactical, squad-based shooter like Brothers in Arms to succeed, three key elements need to work: level design for allowing tactical choices, the squad commands for being able to efficiently tell your squads what to do, and the AI for being able to actually do to what you tell them to do.

The level design is open enough to allow for flanking and other such tactical strategies. You'll get a spot for one squad to lay down supressing fire while your other squad or yourself gets a path to flank them. It also doesn't get too repetitive in repeating that formula through every level though, so it keeps things fresh. In some levels, for example, you get to command a tank and you and your squad have to use the tank as cover while moving down empty streets towards the enemy. The level design also provides a decent challenge for players who enjoy that, like myself, though two or three of the levels do ramp up the difficulty quite unexpectedly. The level design isn't as open as I hoped, as you usually get only one or two ways to flank an enemy. I would have preferred lots of ways to get around the enemy so there are more options available to the player. However, the level design is good enough that it emphasises the main mechanic of the game, that is supressing and flanking, and keeps it fresh throughout.

Controlling squads is very easy and very quick, both of which are very important if you're in a firefight. Telling one squad to suppress an enemy then switching to your other squad and telling them to move to a certain postition is very simple and straightforward. No complaints here.

The AI is probably the most important aspect that needs to be good in a game like this, and for the most part, the AI was good. Your squads will follow your commands quite well, be it suppressing an enemy or charging they're position. They listen well and react quickly to whatever you tell them. Occasionally though, the AI had it's hiccups. A couple times one of my squadmates would be killed because they took cover on the wrong side of a wall and twice I had to continue the rest of a level without a squadmate because they got stuck in a bush and couldn't move. The enemy AI could have been better, as they usually stick only to their cover and never try to flank you or try any other aggressive tactics that could have added a little more to the gameplay. For the most part though, the AI is good and does its job very well.

As for the rest of the game, the voice acting and writing aren't awful, but they're not that good. Not like that should really affect the game as a whole, that main draw for this game is the tactical gamplay and that is very good with good level design, easily controllable squads, and sufficient AI.
Évaluation publiée le 28 décembre 2013. Dernière modification le 28 décembre 2013.
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1 personne a trouvé cette évaluation utile
46.6 h en tout (47.6 heure(s) lors de l'évaluation)
Raise the black flag, lads! ARRRRR!!
Évaluation publiée le 7 décembre 2013.
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