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0,CombatZoneResizeInstant,239,226,404,391,,,,
0,HeartTeleport,320,310,,,,
0.7,HeartMode,0,,,,
0,SET,gt,0,,,,,,
0,SET,gin,1,,,,,,
0,SET,LoopVar,10,,,,,
0,:startloop,,,,,
0,JMPZ,endloop,$LoopVar,,,,,
0,sub,LoopVar,$LoopVar,1,,,,,
0,MUL,Ang,$gt,-10,,,,,
0,COS,X,$Ang,,,,,,
0,SIN,Y,$Ang,,,,,,
0,MUL,EndX,$X,150,,,,,
0,MUL,EndY,$Y,150,,,,,
0,MUL,X,$EndX,3,,,,,
0,MUL,Y,$EndY,3,,,,,
0,ADD,X,$X,320,,,,,
0,ADD,Y,$Y,306,,,,,
0,ADD,EndX,$EndX,320,,,,,
0,ADD,EndY,$EndY,306,,,,,
0,ADD,Ang,$Ang,180,,,,,
0,GasterBlaster,0,$X,$Y,$EndX,$EndY,$Ang,0.5,0,,,,,
0,ADD,gt,$gt,$gin,,,,,
0,ADD,gin,$gin,0.015,,,,,
0,JMPABS,startloop,,,,,
0,:endloop,,,,,
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im so dumb. maybe try writing the code for me maybe? eitherways i really appreciate that you take ur time to awnser my dumbass questions
0,CombatZoneResizeInstant,239,226,404,391,,,,
0,HeartTeleport,320,310,,,,
0.7,HeartMode,0,,,,
0,SET,LoopVar,10,,,,,
0,:startloop,,,,,
0,JMPZ,endloop,$LoopVar,,,,,
0,sub,LoopVar,$LoopVar,1,,,,,
0,SET,gt,0,,,,,,
0,SET,gin,1,,,,,,
0,MUL,Ang,$gt,-10,,,,,
0,COS,X,$Ang,,,,,,
0,SIN,Y,$Ang,,,,,,
0,MUL,EndX,$X,150,,,,,
0,MUL,EndY,$Y,150,,,,,
0,MUL,X,$EndX,3,,,,,
0,MUL,Y,$EndY,3,,,,,
0,ADD,X,$X,320,,,,,
0,ADD,Y,$Y,306,,,,,
0,ADD,EndX,$EndX,320,,,,,
0,ADD,EndY,$EndY,306,,,,,
0,ADD,Ang,$Ang,180,,,,,
0,GasterBlaster,0,$X,$Y,$EndX,$EndY,$Ang,0.5,0,,,,,
0,ADD,gt,$gt,$gin,,,,,
0,ADD,gin,$gin,0.015,,,,,
0,JMP,startloop,,,,,
0,:endloop,,,,,
but it doesnt work, could you maybe earse mistakes/correct them?
https://github.com/Jcw87/c2-sans-fight/blob/f5b3d6326ab73e8ebfec765ed64c157dc469510f/Files/sans_final.csv#L138-L156
There are two jumps to an absolute line number because I hadn't implemented labels yet when I made the attack, but you can (and should) use labels instead.
https://www.dropbox.com/scl/fi/9m1rint0h1z7wy39z7aem/mid2expression2.zip?rlkey=1vuqt7bcgublpqxen4s96sgd3&dl=0
I wrote this some time ago, and I would do things differently if I were to write it today.
i dont find the menu where i can spawn the map
https://drive.google.com/file/d/0B40Xy8VSKqoOZjEyck1lc1JJZk0/view?usp=sharing&resourcekey=0-9hsdfCW28j0H6fArUb8j2Q
I didn't get a link or anything, I just happened to have this e2 that plays a specific midi sound, and upon looking in it, it said "made by midi2expression2, by Jcw87" so I decided to ask how I can upload my own midi into e2
The only places I can recall posting links to midi2expression2 are the wiremod forums (which are gone now) and a stack overflow question. Where are you hearing about it without having a working download link? I've been getting google drive share requests for this file due to an old link, and I have no idea where people are finding the old link.
or where do I get "midi2expression2" because I have always wanted one of those things
https://test-steamproxy.haloskins.io/steamstore/app/2280/Ultimate_Doom/
https://test-steamproxy.haloskins.io/steamstore/app/2300/DOOM_II/
https://webglreport.com/?v=2
If you visit this page and see 'Major Performance Caveat: Yes', then that is why it won't work. This is usually because the video driver has a known performance issue.
Ah, a perfect opportunity to do my own "How to LRR".
1. Learn a programming language. With a goal of ending up on a website, you will want a language/platform that runs in a browser.
2. Learn enough about gamedev so that you feel confident implementing the game mechanics of the sans fight.
3. Obtain gamemaker asset extractors and rip the required assets from Undertale
4. Obtain video of the sans fight being played.
5. Study said video frame by frame, extracting all the information you can about the positioning and speed of everything.
6. Start re-creating the fight from this information
7. Post a short demo of the intro attack on your favorite internet forum to gauge interest.
8. Implement most of the attacks.
9. Obtain gamemaker script decompilers and learn how some of the more complicated attack patterns are constructed.
10. Implement the rest of the fight.
11. Publish to your website.
But somehow, I get the impression that this isn't what you were looking for.