147
Products
reviewed
533
Products
in account

Recent reviews by JolanXBL

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Showing 1-10 of 147 entries
No one has rated this review as helpful yet
5.7 hrs on record (3.3 hrs at review time)
YES BUT
[+] Good music
[+] Satisfying terrain editor
[+] Clear controls
[+] Many decorations
[+] Very easy to get started

[-] Terrain is only for looks and placing anything onto it will flatten it, bridges included.
[-] While there are multiple levels of Undo/Redo, the Terrain painting tool doesn't show the brush size clearly.
[-] While the direction of flowing water can be changed, it all flows at once (you are rotating the texture).
[-] Workshop is full of creations without screenshots and actual modding requires a Unity package from Github.
[-] Paintings and images on the walls have odd singularities; awaiting a comment from any of the developers.

Verdict: Good overall experience but may be too simplistic for players looking for an easier Rolling Line. I will keep it & give Train Yard Builder another go.
Posted 5 May. Last edited 5 May.
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No one has rated this review as helpful yet
65.2 hrs on record
Early Access Review
I really want to like this game; the physics are fun and bouncy but... MY GOD the 2 maps are gigantic empty wastelands of driving in a straight line for 10 minutes at a time. I mean, when you connect cargo, it just sits on the bed or even the back of a truck, and is affected by physics, and I LOVE that.. but laying track is literally spaghetti and rotating anything is so slow that dev even has a Shift key to move slower. I put Loco off for a few years to see what would develop, but I think the music is the only thing that's changed apart from some extra engines. There still no groundwork/ballast, the bridge laying tool is still straight lines, very few trees, track laying is incredibly short segments and it's just so boring.

I REALLY want to enjoy Loco: Shortline but with Railroads Online having 4 maps now, Century of Steam around the corner, Derail Valley with aim towards realism and newcomer Infinite Rails with procedural land and light terrain manipulation in only version 0.02, Joe is getting left behind.
- Add a smaller map to keep new players interested (and those who have many other games to pick from).
- Have you added ballast yet? A bridge tool that aligns with the track?
- Make your angles actual degrees instead of arbitrary decimal numbers like -0.05.
- Increase rotation speed of objects and bridge placement.
These are things that should have been added a long time ago. Even with the bouncy goofy physics, Loco: Shortline is just too much unfinished for too long. :(
Posted 21 April.
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No one has rated this review as helpful yet
14.7 hrs on record (4.5 hrs at review time)
Very promising and very cool for only the beginning! While you can't do tunnels, terrain will auto-flatten when you build track or platform into it. Using this, one can make high cliff walls and somewhat-tunnels using resized rocks and platforms. Rails can be deleted independently from their supports, leading to custom structures like a foot bridge, sidewalk, roadway and walls. Everything is very responsive- no lag spikes when laying or deleting something, and the delete tool tells you what you're pointing at so you almost can't accidentally delete something nearby. *Almost because there's no pause between used so if you accidentally double-click, that will click through.

You can use track laying to flatten strips of land too! For instance if there's an island in a lake that you'd like to build a station on, lay track from one shore to the other & it will flatten a strip. Keep doing that to level the whole pile of ground!
+You can raise and lower the track as you're placing it in case you don't want it to snap to the ground, and it displays the incline angle, VERY useful.

While there are only 2 buildings currently, stone or brick track platforms make great walls and the arched bridge can be used as tunnel or large doorway for a castle. I found a desert biome, levelled a dune, and built a temple with station inside.

https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3444787700
Posted 15 March.
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4 people found this review helpful
12.7 hrs on record (6.5 hrs at review time)
Chill factory / idle game with simple maths ( use a calculator for bigger numbers or go it alone), accompanied by synthwave beats. Could be better though I won't say why as a numbers factory game is what I'd like to make too :)
One thing though, the numbers stay within a square's width so 21 million is really tiny
Posted 20 January. Last edited 20 January.
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No one has rated this review as helpful yet
2.9 hrs on record (2.2 hrs at review time)
Fun little game with cards. I like the animations, squash & stretch. Sometimes you get utterly destroyed, but you still receive XP if in top 4. Playing on a 'team' only means that you will encounter your friends in battle, and the word 'perfect' under K.O. seems to be meaningless flavour text. Minor urks for an otherwise fun little game with cards.
Posted 13 January.
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No one has rated this review as helpful yet
69.0 hrs on record
"Could you log in and pick up my body?"
Fair game. Made a catamaran with a friend & we had a good time. Once you finish though, there's no reason to go through it again, except with new people.
Posted 19 November, 2024. Last edited 19 November, 2024.
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No one has rated this review as helpful yet
15.6 hrs on record (5.6 hrs at review time)
Prop editor isn't as simple to use as one would hope, but it works if you have patience. For example, an object's center for the purpose of rotation is in the center of the object or group and can't be moved. If you want to create 'arms' for the statue, you both rotate and move to get it positioned correctly.

Special effects require a control board object for timeline editing. Some effects can have their length set, like fire & water for explosions & whatnot, while others such as the 3 animatronic movers, are set to 30 seconds and full rotations - Space Engineers, this is not. I couldn't find any inverted triangle walls, (could probably flip regular ones but that's extra work) and some other little nit-picks like path editing and a few visual glitches.

Roller coaster building is really fun, and you can attach stuff to the cars to 'create' your own vehicles. I watched a video where they built a parade float and lowered the coaster into the ground so the vehicle looked like it was driving - very cool.

Overall, I recommend Planet Coaster 2 if you enjoy decorating and creating fun things to look at, among the park-simulator stuff.
Posted 14 November, 2024.
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1 person found this review helpful
0.1 hrs on record
Unskippable cutscenes at the start with really poor animations. Is there supposed to be sound?
Moving makes the camera 'hop' up and down as if on a pogo stick, which gets worse if running. There's an instruction that says 'Blue means there's something to do' meaning unless it's blue, it can be ignored, but also if the dev needs to tell the player what can be interacted with using essentially a 'LOOK HERE' then it's more hand-holding than adventure. There's a hunger meter for some reason. I didn't go farther than the mansion as it's vastly empty except a few rooms, and quite frankly, feels unfinished & uneventful.
Posted 14 November, 2024. Last edited 14 November, 2024.
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No one has rated this review as helpful yet
2.5 hrs on record
All I can remember since playing was that I never took my finger off run, unless it was always on? Pretty graphics, not much going on. Every time I see it in my library though, I get a feeling to not play again, as if there wasn't anything worth remembering past the graphics.
Posted 6 November, 2024. Last edited 6 November, 2024.
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No one has rated this review as helpful yet
10.1 hrs on record (4.0 hrs at review time)
Nice idea but kinda finicky to use, no grid snap, and mine froze while only figuring Rotors from a 200% 240/m Iron Drill. It gives weird numbers like a 50/50 split = 33.75 and 26.25 instead of two 30's. Like, calculate from the start, not the ending, or make that an option. Then there's double-clicking either left, right, or a combination of both mouse buttons to open the menu, but also clicking to close it... which can then re-open because clicking gets unresponsive.

https://i.ibb.co/fYKKVS9/Screenshot-2024-10-29-232525.jpg
Posted 29 October, 2024. Last edited 29 October, 2024.
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Showing 1-10 of 147 entries