Kely
Martin
United States Virgin Islands
sens 1.5 DPI 800 :brfire: eDPI 1200 :brfire: Zoom sens 1 :brfire:
Windows sens 6 :brfire: Raw Input on :brfire: 1000hz :brfire:

4:3 :brfire: 1280x960 :brfire: stretched :brfire: 144hz :brfire:
fov 68 :brfire: x 2.5 y -1.7 z -1.7 :brfire: presetpos 0 :brfire: recoil 0 :brfire:
righthand 1 :brfire: shift_left_amt 1.5 :brfire: shift_right_amt 0.75 :brfire:

bob_lower_amt 21 :brfire: bobamt_lat 0.33 :brfire: bobamt_vert 0.14 :brfire: bobcycle 0.98 :brfire:

:NeverGiveUp:Global Shadow Quality
High
:NeverGiveUp:Model / Texture Detail
Low
:NeverGiveUp:Texture Streaming
Disabled
:NeverGiveUp:Effect Detail
High
:NeverGiveUp:Shader Detail
High
:NeverGiveUp:Boost Player Contrast
Enabled
:NeverGiveUp:Multicore Rendering
Enabled
:NeverGiveUp:Multisampling Anti-Aliasing Mode
4x MSAA
:NeverGiveUp:FXAA Anti-Aliasing
Disabled
:NeverGiveUp:Texture Filtering Mode
Bilinear
:NeverGiveUp:Vertical Sync
Disabled
:NeverGiveUp:Motion Blur
Disabled



alias +jumpthrow "+jump;-attack"
alias -jumpthrow "-jump"
bind "Alt Left" +jumpthrow

bind "c" "use weapon_flashbang"

bind "v" "use weapon_incgrenade; use weapon_molotov"

bind "x" "use weapon_smokegrenade"

bind "z" "use weapon_hegrenade"

cl_hud_radar_scale "1"
cl_radar_always_centered "0"
cl_radar_icon_scale_min "0.7"
cl_radar_rotate "1"
cl_radar_scale "0.5"
cl_hud_bomb_under_radar "1"


bind "Shift Left" "r_cleardecals"

developer 1
con_filter_enable 2
con_filter_text_out "Player:"
con_filter_text "damage Given"

bind mouse5 "use weapon_c4"

cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshairalpha "235"
cl_crosshaircolor "1"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "0.5"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "1.000000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"

fps_max 0


host_writeconfig
sens 1.5 DPI 800 :brfire: eDPI 1200 :brfire: Zoom sens 1 :brfire:
Windows sens 6 :brfire: Raw Input on :brfire: 1000hz :brfire:

4:3 :brfire: 1280x960 :brfire: stretched :brfire: 144hz :brfire:
fov 68 :brfire: x 2.5 y -1.7 z -1.7 :brfire: presetpos 0 :brfire: recoil 0 :brfire:
righthand 1 :brfire: shift_left_amt 1.5 :brfire: shift_right_amt 0.75 :brfire:

bob_lower_amt 21 :brfire: bobamt_lat 0.33 :brfire: bobamt_vert 0.14 :brfire: bobcycle 0.98 :brfire:

:NeverGiveUp:Global Shadow Quality
High
:NeverGiveUp:Model / Texture Detail
Low
:NeverGiveUp:Texture Streaming
Disabled
:NeverGiveUp:Effect Detail
High
:NeverGiveUp:Shader Detail
High
:NeverGiveUp:Boost Player Contrast
Enabled
:NeverGiveUp:Multicore Rendering
Enabled
:NeverGiveUp:Multisampling Anti-Aliasing Mode
4x MSAA
:NeverGiveUp:FXAA Anti-Aliasing
Disabled
:NeverGiveUp:Texture Filtering Mode
Bilinear
:NeverGiveUp:Vertical Sync
Disabled
:NeverGiveUp:Motion Blur
Disabled



alias +jumpthrow "+jump;-attack"
alias -jumpthrow "-jump"
bind "Alt Left" +jumpthrow

bind "c" "use weapon_flashbang"

bind "v" "use weapon_incgrenade; use weapon_molotov"

bind "x" "use weapon_smokegrenade"

bind "z" "use weapon_hegrenade"

cl_hud_radar_scale "1"
cl_radar_always_centered "0"
cl_radar_icon_scale_min "0.7"
cl_radar_rotate "1"
cl_radar_scale "0.5"
cl_hud_bomb_under_radar "1"


bind "Shift Left" "r_cleardecals"

developer 1
con_filter_enable 2
con_filter_text_out "Player:"
con_filter_text "damage Given"

bind mouse5 "use weapon_c4"

cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshairalpha "235"
cl_crosshaircolor "1"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "0.5"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "1.000000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"

fps_max 0


host_writeconfig
Expositor de artwork
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EN: Hello, the creators of the idea of ​​this “guide” LuckyQuick and Lil-Pasja. i (Atomiko) just fixed this “guide” and added the arts(in other words, the editor). RU: Привет, создатели идеи этого "рукородства" LuckyQuick и Lil-Pasja. я (Atomiko) только ис
FazeClan
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :firealone: :bb1: :bb1: :bb1:
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:bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1:
:bb1: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :brfire: :brfire: :bb1: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :bb1: :bb1: :firealone: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :bb1: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :brfire: :brfire: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1: :bb1:
:bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1: :firealone: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :brfire: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :RedSkully: :RedSkully: :brfire: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :brfire: :RedSkully: :brfire: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1:
:bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :brfire: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1: :firealone: :bb1: :bb1: :bb1: :bb1:
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yeetman 9 MAR a las 11:51 a. m. 
elden fraud
tenshi 28 FEB a las 11:58 p. m. 
i co tam kiedy gramy misiu pysiu?
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Ame 雨 19 SEP 2024 a las 8:56 a. m. 
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