11
Products
reviewed
436
Products
in account

Recent reviews by KrmaL

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Showing 1-10 of 11 entries
7 people found this review helpful
254.6 hrs on record (71.6 hrs at review time)
Early Access Review
Soundodger 2 already has everything I could possibly want out of a sequel and more, and it's constantly getting better. It builds on all of the best parts of Soundodger+, including legacy support of the vast selection of user-made levels that kept us playing for years, and expands the possibilities for new level ideas in every possible way. Even in early access, with only about half of the main-game content that's to come, it's already shaping up to be just as good, and there are already loads of mind-blowing user levels out there of all sorts of genres, as well as a greatly improved editor to keep you busy. If you have any interest in music-based games I honestly think this is going to be a must-have.
Posted 26 November, 2022.
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1 person found this review helpful
23.7 hrs on record (19.5 hrs at review time)
One of the most fun co-op games I've ever played. Lots of interesting and engaging puzzles, and for clever players, fun workarounds to look for. If you've got friends to play it with, it's a must-have.
Posted 27 November, 2019.
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72 people found this review helpful
4 people found this review funny
2
127.2 hrs on record (105.0 hrs at review time)
I've followed this game since it was first teased, and from the beginning I could tell it was gonna be something really special, so I could hardly contain my excitement when I was given the opportunity to be a playtester. It's a super unique concept for a rhythm game, where you're forced to process the three lanes and the environment's perspective tricks at the same time, and while it's everything I could ask for challenge-wise, I also often found myself with my jaw dropped just enjoying the scenic rides through visually stunning landscapes along the way, much like I remember happening in games such as Tetris Effect.

Going into this game for the first time, I worried the novelty of the idea would wear off after a few levels, since, while unique, carrying a concept this simple through a whole game seemed impossible to keep fresh, since on paper how much can you really do with a 3 lane rhythm game? I ended up blown away with the amount of variety the game has to offer throughout the campaign. Spinning turbines, falling stalactites, swinging wrecking balls, it always managed to show me something new that kept me engaged and having to learn some new perspective trick, and that's not even touching on all the stuff going on in the background of levels, all the little details you notice along the way and the many accessibility and customization options. So, it had the variety to keep me interested, but how does it play?

When showing this game to my friends, one of the things they told me is that the perspective seems really confusing, possibly even disorienting, and yeah, it's pretty hard to get used to. But when you do, and you can actually process where the markers are, the levels are very, very well designed. The difficulty curve is a little rough considering the map system makes you choose a path that'll cover only a third of the levels in the game, but if you're like me, you'll welcome the challenge, and if you're not like me, there are plenty of options to tone it down. Every level in the main game also has optional lamps on the side of the road, which give you extra score, and are required to get all the medals on the level, and it's genius! Having that extra challenge right there in the level the whole time really adds depth to the level design, and do trust me when I call it a challenge, as I sunk a good amount of time into this game before I was able to get all the medals on every track. It's very hard, but it felt rewarding.

And then there's a level editor, which I nearly forgot while playing the campaign, since every level really felt like it was totally hand-crafted! Workflow in this game's editor is very smooth and has all sorts of little shortcuts you can learn to make the process go by faster, and you're given plenty of freedom to experiment with the game's many objects and effects, and even to edit the level's text file itself. The main game already has a killer original soundtrack from Makeup And Vanity Set, but you can use any mp3 you want! (Though be wary of copyright if you plan on uploading it to the Workshop.) It's all a similar level freedom that was given in Soundodger+, which this game is meant to be a spiritual successor to, and we're still finding new things to do in that game nearly 6 years later, so I really can't wait to see what kind of things we'll be able to do in Overpass.

Performance-wise though, as of writing this review, it seems to struggle keeping up in environments such as the forest and city, as some of my friends who are just now getting to play it are experiencing, and I also had a number of framerate issues when streaming the game last week, so optimization isn't quite there yet, though I know they're actively working on it, so hopefully it won't be that way for long.

Overall, if you can run this game, and you like rhythm games with unique concepts, I simply can't recommend Overpass enough. It's one of those games where you can just tell it was a real passion project, and I sincerely hope people will give it a shot. Bonus if you're already a Studio Bean fan, as there's plenty of little callbacks to their previous games that you'll probably love.
Posted 15 August, 2019.
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2 people found this review helpful
5.1 hrs on record (4.9 hrs at review time)
I'm honestly not particularly fond of the shift in focus to platforming in the latter half of the game, but the majority of it is still an absolute blast to play, and the soundtrack's awesome.
Posted 29 June, 2019.
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23 people found this review helpful
3 people found this review funny
14.6 hrs on record
I really enjoy this game. The controls feel very smooth. The visuals and music are very, very nice and even relax you along the way through the complete hell the levels put you through. The focus on gameplay is great and the levels are each very well thought out, and as brutally challenging as some of them are, it's lenient enough with how much work you need to put in to progress. Very, very fun experience if you like difficult video games
Posted 25 February, 2017.
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35 people found this review helpful
48 people found this review funny
1.7 hrs on record
This album's great, 100% worth your money. Also comes with a game, which isn't very good.
Posted 18 February, 2017.
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119 people found this review helpful
169 people found this review funny
3
4,864.2 hrs on record (2,939.8 hrs at review time)
it's ok
Posted 8 September, 2015. Last edited 23 November, 2016.
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6 people found this review helpful
11 people found this review funny
2.9 hrs on record (2.9 hrs at review time)
Tom and Jerry
Posted 27 January, 2015.
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104 people found this review helpful
3 people found this review funny
1,387.0 hrs on record (310.9 hrs at review time)
Endless fun. You can do so much with the level editor and the soundtrack is great.
Posted 2 November, 2014.
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59 people found this review helpful
34 people found this review funny
1.6 hrs on record
An absolutely sick, unforgiving, bloodthirsty game.
Posted 31 October, 2014.
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Showing 1-10 of 11 entries