75
Products
reviewed
0
Products
in account

Recent reviews by MrPeters

< 1  2  3 ... 8 >
Showing 1-10 of 75 entries
No one has rated this review as helpful yet
2.2 hrs on record (0.5 hrs at review time)
My ~five year old niece has enjoyed the game quite a bit so far. She's not very used to controllers yet, but the game works very well for learning the use of joystick. I do wish the jump had a small forward momentum as controlling both the movement *and* jumping is a big step up for the younger audience.

Min ~femåriga systerdotter gillar spelet ganska mycket än så länge. Hon är inte speciellt van med handkontroller än, men spelet fungerade väldigt väl att lära sig joystickanvändande. Jag önskar att hoppet hade lite framåtfart då kontrollerande av både rörelse och hoppande är ett stort steg för de yngre användarna.
Posted 7 November, 2024. Last edited 7 November, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1.9 hrs on record
Bought it around launch - Kept crashing for me - Refunded

--Changed computer--

Bought it during the 95% sale, 3 years after launch - Kept crashing on me - Refunded
Posted 4 April, 2024. Last edited 4 April, 2024.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
181.4 hrs on record (69.3 hrs at review time)
Imagine bricking the game on Steam Deck because you for some dumb reason want to add a bad DRM to all your old games.
Posted 22 January, 2024. Last edited 22 January, 2024.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
0.0 hrs on record
Maybe don't retroactively add DRM to your games to actively prohibit modding?
Posted 12 January, 2024. Last edited 12 January, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
3.2 hrs on record
Very enjoyable 2p game.
Highly suggest playing with checkpoints though, we were close to checking out when we got to the more difficult parts but after enabling checkpoints it got a lot more enjoyable.
Posted 8 December, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
9.1 hrs on record
Brilliant and heart-wrenching, highly recommended.
Posted 17 June, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.0 hrs on record
The DLC itself is pretty decent, not sure if I'd say that it's worth 15 euro, but I am more than willing to spend 15 euro to support further development of the game in addition to the DLC content as they haven't let us down so far.
Posted 1 March, 2022.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
244.3 hrs on record (14.6 hrs at review time)
My favorite FromSoftware game so far. I haven't gotten far into the game but I have gotten far enough that I want to review the game considering the influx of negative reviews.

Many aspects of the game are well-made and mechanics from previous SoulsBorne-games have been improved or received complements to improve them in different regards.

Highly recommend the game.

Some are having performance issues so here's some info related to my system.

No problem to maintain 60 fps 1080p on high

Performance:
One crash so far
Tiny hangups for half a second when quickly traversing by horse, happens rarely.


System specs:

GTX 1060 6GB - Overclocked from ~1760 to 2000MHz
i6770k
2x16GB - 2667 MHz
Installed on an M.2 NVMe
Posted 25 February, 2022. Last edited 25 February, 2022.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
3.0 hrs on record (1.0 hrs at review time)
Neat little game with innovative ideas and design-choices. A little bit rough around the edges, well worth a try if you’re interested. See the suggestion portion for some more info regarding aspects that are potentially flawed.

Pros

• Innovative gameplay.

• Unexpectedly good music every now and then, it just goes off and is great.

• The core mechanics are very well made and feels great to play around with.
Roguelite mechanics where you can permanently unlock parts, always fun with a bit of roguelite.

Cons

• The story and surrounding aspects are quite rough around the edges.

• The pacing of the music is a bit too varied, doesn’t set the mood properly. For example, when racing a bunny, the music was slow and then all of a sudden it went into a chant that gave an impression of a tense moment and increase of pace, then it just died out and left a bit lacklustre moment; The music built up to nothing.

Suggestions

1. Have tutorial windows on the left side instead of the right side. Currently the tutorial windows are obstructing coin pickups which can potentially cause the player to skip the tutorial windows to get a better look at the coins. They cause more harm than help as they stress new players and confuse.

2. The “cinematics” which are conversations should have a way to hop through quicker, currently you can only skip the entirety of the cinematic which might not be to one’s wish. This might just have been the first intro-cinematic though, the rest of the dialogues can be quickly read through.

3. Having the controller bindings visible in blueprint-phase gives the impression that one is able to construct the vehicle with it, but it appears multiple functionalities aren’t available through the use of controller which forces one to use keyboard and mouse. This presents the following questions: Why should I play with controller when I am forced to use KB&M either way? The partial controller support is accurate, but it feels a bit odd that *some* of the construction aspects are supported and some aren’t.

4. The game speaks of a schedule, the player is not shown this in a well thought out way. Maybe display a more visual timetable to give the player a better view of how one can strategize the use of time. For a game that encourages speed and optimal time-use, I didn't see any obvious way to get a good feel for how much time I had to work with. The game said "You're X time ahead/behind", but this was very abstract as I didn't really know how much I had to work with in the whole. How much is two hours behind relative to how many hours in total? How long time left?

5. Recharge indicator for objects. It’s difficult to plan on how to move without indicators on parts. Nothing big, maybe just a small meter on the object that progressively fill depending on recharge. This is also something the player themself plans, so it might be a design-choice to exclude this as it encourages planning in a different way. If this is the case, maybe give the player some more info regarding the parts? Recharge time in seconds when in blueprint phase or maybe the possibility to run around in blueprint phase and activate the parts to see their recharge time and effect. Might be in the game already but with me missing it.
Posted 24 January, 2022. Last edited 24 January, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2,521.1 hrs on record (1,464.6 hrs at review time)
CS:GO Review
ye
Posted 23 May, 2021.
Was this review helpful? Yes No Funny Award
< 1  2  3 ... 8 >
Showing 1-10 of 75 entries