31
Products
reviewed
916
Products
in account

Recent reviews by Myoron

< 1  2  3  4 >
Showing 1-10 of 31 entries
No one has rated this review as helpful yet
72.0 hrs on record (37.8 hrs at review time)
Early Access Review
Pretty much feature complete as far as I can tell, but rough around the edges. A few quality of life passes and it will be an interesting village building version of Valheim.
Posted 13 December, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
0.0 hrs on record
Yes, but not for $10.
This is a single planet DLC for Astroneer, focusing more on planetary traversal and a more nomadic base build than normal Astroneer. Most of the challenge is from navigating the environment, which is probably why the large rover and paver are locked for quite a while, so you don't just have the perfect combo to go anywhere without hassle. Overall it was fine.
It was insulting to have to play the base game to unlock a DLC I already purchased. I 100%ed the game a long time ago, I don't want to play it over again just for something I paid for.
Posted 24 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1,137.7 hrs on record (1,111.5 hrs at review time)
Obviously the preeminent factory/base building games most others aspire to be or crib from, and Space Age adds more of that. Lovely time figuring out the new planets and their quirks, though I wish there was more interplay between planets, researches that pull from multiple planets to give cooler things rather than just each giving their own thing and nothing else. Closest thing is Vulcanus and Fulgora science letting you build pillars in deep oil ocean of Fulgora, but that's it. Overall excellent time sink as Factorio has always been.
Posted 23 November, 2024. Last edited 2 December, 2024.
Was this review helpful? Yes No Funny Award
40 people found this review helpful
370.0 hrs on record
Satisfactory is the only logistics game where I just go "man... I don't want to do this anymore" and just stop. Probably because of the lack of viable blueprints. I know what I want to do, I know the design already, it's just busy work trying to build it while like Factorio and Dyson Sphere Program there isn't that issue, you're designing 90% of the time instead of just building stuff you already designed. The exploration is nice, fun and rewarding, but the actual factory part is such a slog.
Posted 5 October, 2024. Last edited 19 October, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
238.8 hrs on record (179.3 hrs at review time)
Certainly a lot to do but unfortunately the main aspects are marred by very simple and easy to manipulate AI. Enemy armies only pose a challenge if you let the AI control your army as well rather than using better tactics than simple "walk at them in a line", or if they outnumber you 10 to 1. AI are bafflingly bad at sieges, losing hundreds of men in the army rather than starving out the garrison and pulling built siege engines into reserve and using them all at once. The strategic AI is also infuriating with peace being declared when there's literally a castle or town left of the enemy and total victory is within a few days. Learn the mechanics, run your own kingdom after building up and it will be a lot more fun taking over the continent rather than relying on other kingdoms as a vassal or mercenary.
Posted 29 September, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
22.8 hrs on record (13.4 hrs at review time)
As a long time player and enjoyer of Vermintide, this was a rather disappointing sidequel to it. The game is a more ranged centric version of Vermintide, unsurprising as guns are expected in a more futuristic setting, but this makes the game much more difficult for the mechanics that are taken from Vermintide, being more melee centric. Enemies regularly pop out of corners out of sight and chip you down, then hide again before you can return fire or your teammates even notice in the chaos. The suppression mechanics shown in the training is inconsistent, with direct hits not even interrupting or suppressing the enemy sometimes. Add in the very, very dark aesthetic of 40,000k and it makes the missions frustrating most of the time.
Speaking of the missions, compared to Vermintide 2 they are lackluster. In Vermintide 2 you felt like every mission was unique in setting and pace, while Darktide suffers from being in the same dingy, dark and cramped areas as the last mission, fighting through visually the same corridors until you reach the end and you might recognize one or two places along the way. In the release version there are some different maps that aren't dark or underground.
The classes are boring. There's only 4, and there's no sub-classes like Vermintide had, so if you don't like any of them it's tough luck. Tank, ranged fighter, melee fighter, magic caster are your lot, and the feats aren't particularly impressive with little change in how strong you feel as you unlock them. Again compared to Vermintide 2, where getting level 15 or 20 made you able to jump up whole difficulty levels on the strength of the feats alone.
Which brings us to the banter between the characters. The character creation is interesting in which you select a home planet and your upbringing, but it does basically nothing in game because you're all just servants of the Emperor. Vermintide 2 banter was interesting because it was actual misfits together and talking, rather than 4 dudes all trying to out-holy each other. I quickly grew tired of the repetitive banter and wished for a mute key for only that section of dialog.
Gaining gear is... awkward. Attempting to get away from the lootbox style is admirable, but having to wait an hour for a refresh of the shop is rather boring, with cash piling up as you wait for something better than your current gear to appear.
I'd hope for private sessions available when the game launches, if I'm still playing. Forced multiplayer will definitely be the nail in the coffin for me if it's continued into the launch version.

Post Launch:

Tried playing this some more after upgrading my computer to a 7900XTX and Ryzen 7 7700, game still stutters and crashes constantly, even taking out my whole rig a couple times. Seriously tarnishing my appreciation for Fatshark built up from Vermintide 2.
Posted 28 November, 2022. Last edited 5 April, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1,051.9 hrs on record (335.5 hrs at review time)
Early Access Review
One of the best survival craft/base building games I've played yet. The combat is very smooth and enjoyable with fast paced action, based on your weapon and selected spells. The progression is as fast or slow as you desire, with plenty of reasons to go after non-essential targets for their abilities and base parts to help with essential progression targets.
Posted 7 November, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
7.4 hrs on record (5.2 hrs at review time)
Early Access Review
A space based crisis manager, sort of like Keep Talking and No One Explodes with black holes and fiery suns. Pretty RNG based with what components you lose and what you have to juggle during the events to try to stay alive, but quite fun in those regards. Eventually you can remember the more important codes and can drop the main computer to give yourself a boost in parts at the start.
Posted 27 April, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4.2 hrs on record
Good addition and extension of Portal 2's ideas, with the time portal adding the new difficulty. I'd highly suggest playing Portal 2 again before playing this, as many of the puzzles build from ideas from Portal 2 and if you don't quite remember those techniques you'll quickly grow frustrated from the twists on them with the time portal.
Posted 27 April, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
26.2 hrs on record (18.4 hrs at review time)
The new Compound update is fantastic for exploring the world and mechanics without any threat (other than your own clumsy fingers), making learning for the actual progression much easier than dying several times before you figure out how to reload your gun correctly.
Posted 17 March, 2021.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 >
Showing 1-10 of 31 entries