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Rule #456 : When in a looping chase, the Killer should NEVER take advantage of a Survivor that makes a mistake.
Rule #458 : When being baited by a flashlight or loud sounds, the Killer must always play along.
Rule #752 : The Doctor's laugh is not funny.
Rule #48 : Killers must let all remaining Survivors escape if one or more Survivors have left the match prematurely. No exceptions.
Rule #54. : After hooking a Survivor, the Killer must immediately leave the area and stand in a corner, EVEN if they see another survivor and/or scratch marks at the Hook. No exceptions.
Rule #106.a : Whenever a Killer sees a group of Survivors around a generator, the Killer must only chase the uninjured ones.
Rule #106.b : If all Survivors are uninjured, the killer will only chase the Survivor stepping forward to start a looping.
Rule #106.c : If all Survivors are injured, the Killer must run in the middle and scatter them. After that they shall spend a minimum of 5 seconds without moving before deciding who to follow.
Rule #2 : The Survivors are always right. No exceptions.
Rule #6 : The Survivors are allowed to DC (Disconnect) in matches when certain conditions are met. When that happens, see rule #48.
Rule #7 : Under no circumstances may the Killer dodge or leave the lobby. It will be considered as DC (Disconnecting). No exceptions.
Rule #9 : The Killer must ALWAYS let the last Survivor exit through the hatch.
Rule #14 : If the Killer is successfully pallet-looped by the chased Survivor, the Killer can henceforth be referred to as an Idiot and deserves everything they get.