Pepsilk on YT
Cameron
Australia
I make videos on video games and yap about them for minutes.

YouTube: https://youtube.com/@Pepsilk
I make videos on video games and yap about them for minutes.

YouTube: https://youtube.com/@Pepsilk
Sedang Offline
Etalase Video
DEATHLOOP run & gun but it feels like the 80s
163 28 5
Etalase Ulasan
25 Jam dimainkan
Introduction
In hype for DOOM: The Dark Ages, I am replaying the DOOM games back to back, and I'm starting off with what's arguably my favourite one of the pack, the 2016 reboot.

Positives
  • 2016 was not only a huge step-up for id Software, but a return to form on what made DOOM so great in the first place. Coming out of the somewhat controversial, but also praised DOOM 3, they ultimately decided to go with a reboot instead of an all-out sequel, and I'm very glad that they did

  • Story is simple and straight to the point - You play as the DOOM Slayer, a marine who awakes after being discovered by the UAC and in slumber for so many years, and wakes up to find out that demons have invaded Mars. Your goal is to kill demons and stop the invasion. That's it

  • Gameplay is fantastic, with a variety of weapons, specialised glory kills which give you health and satisfying animations, and upgrade systems that are simple and easy to learn. Weapons can be upgraded with points that are earned through combat and challenges, and your suit can be upgraded with points that are earned by exploring and finding these dead red guards around each of the game's levels, creating this balance of platforming, combat and exploration, where none of them overstay their welcome

  • Weapon upgrades consists of simple bonuses and also come with mastery ones, which need to be earned by doing a specific action an x amount of times. Suit upgrades boost your survivability and encourage further exploration for secrets and goodies

  • Speaking of secrets, they killed it with secrets in this game. Some are hard to find, while others may be easier to grasp, but the beauty of these come from figuring out how to get to them yourself and putting the pieces together. Also, cute figurines that I'd love to have in real life and you get stuff on top of it. It could be a figure, mega health power-up, an elite guard, or maybe a weapon (iykyk...)

  • Game encourages "Shmovement," so lots of jumping and strafing around. It's the kind of movement that makes this game fast-paced, while also staying grounded. I say grounded because Eternal pretty much changed all of that by the time it came around. Dodging enemy shots, projectiles and jump attacks is key to success, as well as map knowledge, which can play a big part for higher difficulties, especially if you plan on tackling the game on Ultra-Nightmare (Nightmare difficulty, but with one life). Add weapon combos to the mix too

  • Power-ups in this game make you feel like you're in 1993 - Each offer something unique and make you feel like a monster, which is what you want in this kind of game

  • Game runs like butter, have had little to no issues outside of the FPS occasionally dipping to 60 during "cutscene" moments. More specifically the ones where you're either talking to a character or you can't move. Game also still looks good even after all these years

  • The soundtrack - By Sigmar, the soundtrack is incredible, one of the best soundtracks I've ever listened to. To think that id was considering going to a style that resembled the older games as opposed to heavy metal blows my mind because it could've costed the game, but thanks to our lord and saviour Mick Gordon (who I wish was still working with them :( ), it's what makes this game in my opinion. From the orchestra to the interludes, the guitar strums, the drums and the iconic "BFG Division," even those that don't bang with this music as much will learn to bang with it. If you ever need a gaming soundtrack to listen to, this is it

  • Enemy variety is peak - If you've played DOOM before, you'll know that the series is known for having all kinds of enemies to fight. This game is no exception. All of the classics are here and each pose a threat by having different moves and attacks. Revenants are my favourite enemy in DOOM, and he among others look and feel great to go up against

  • Level Design? Also peak. Not much else to say here. Arenas are well done, there's plenty of room for you to jump around and nothing ever felt crowded or too tight. Just right

Negatives
  • Multiplayer is meh. Do not buy this game if you're thinking about trying the multiplayer, couldn't find any games (OCE) and it's just not as fun as something like Quake Live or Quake Champions
  • Lack of campaign DLC - had multiplayer not existed, I think we would've gotten some paid DLC (in another world)

Conclusion
Honestly, playing through this and hearing the narrator talk about the DOOM Slayer and the events that transpired before this game makes me so happy because it is EXACTLY what we're going to get with The Dark Ages. The mentioning of the shield and saw, the titan, the war that sparked between the sentinels and the demons of hell, I can't wait... This is one of the best modern FPS titles ever made. Do yourself a favour and play it. God will thank you later. Rip and Tear, until it is done.
Etalase Ulasan
Introduction
After playing the game for a good amount of time, I can finally give my thoughts on The First Berserker: Khazan, and HOLY MOLY IS THIS GAME GOOD!

Positives
  • Runs great out of the box, good graphical settings and great use of upscaling tech. I'm running the game on high settings with DLSS quality and I'm not experiencing any frame dips. A plus that it runs on DX11, though this is starting to become redundant. It helps that the game is also on Unreal Engine 4 as well. Respect to Neople for still using it, goes a long way for mid-end + lower end PCs

  • Story is good so far, doesn't wow me in any sense, but the idea of the game taking place in a universe I know nothing about (Dungeon Fighter Online) has got me intrigued, so much so that I'm listening to all of the dialogue. As a typical souls-like player, we usually don't have time for this. I've made an exception here. Khazan and the Blade Phantom also have mean chemistry as well

  • Gameplay is akin to Sekiro and Nioh, Sekiro for that sweet, sweet parrying, which I'd argue sounds better here! It seems like it's more forgiving, as there's no animation delay and the window seems to be a bit longer than Sekiro's, making it easy to pick up and an extremely viable way to play. It's akin to Nioh because of the way the missions are designed, where you travel to different regions and gather gear (it's like Demon's Souls for those who've played in terms of travelling). Combat is solid, ARPG elements work well and set pieces provide players with many options and playstyles

  • 3 weapon types - Guts Greatsword, Barbarian dual-wield and Draupnir spear, each offering their own attacks and combos. All unique, none of them are similar to each other and have different speeds and adjustments. I'm personally running the greatsword becauser it's chad

  • Simple and easy to follow skill tree. Game has heaps of progression systems - Khazan himself with Lacrima or "souls," which you use to spend on attributes (scaling is a thing as well), mastery, where hitting and killing enemies with any weapon will grant mastery XP and points, which you just slot into the tree. Every weapon has its own tree, alongside a "general" tree for general buffs. Damage buffs which you get by finding these red soulstones, and these yellow things you can use to upgrade summons (yes, they exist.)

  • Boss battles... are COMP. Not much else to say, I won't spoil it, but they're really good. Subjective as well, if that's an indicator of good boss design. Another plus is being able to go straight to the boss if you die without needing to watch the cutscene over and over again. WE NEED THIS FEATURE IN EVERY SOULS-LIKE GAME GOING FORWARD! (You can turn the cutscenes on in the game's settings if you wish)

  • Game looks beautiful, love the cel-shade approach they went for here, feels like I'm playing an anime, especially during boss fights. I'm not the biggest anime person myself, but I can definitely see what they were going for here

  • VFX are crazy, especially the gore. It's nuts

  • Crafting is always a welcome addition in these games, makes acquiring gear a lot easier, especially when you're chasing a specific set of gear

  • XP forgiveness system - Because of how mastery works, you don't get punished for losing mastery XP as opposed to souls, so if you die to a boss over and over, you can still earn XP from fighting the boss since you can earn XP by hitting them. Super good

  • EASY MODE! I am NOT playing this game on easy mode (normal is the way), but there is indeed an easy mode for those who want to make the game easier. It's available at the start of the game after you die a few times, but once you commit to it, you're in it for the long run. Don't think I'll ever try it, but it just being there makes this game an excellent recommendation to those who are new to souls-likes, especially with it being melee-oriented. Haven't seen anyone hate on it, good on you guys!

  • I need the blade phantom's armor IRL

Negatives
  • Repetitive - Neople likes to recycle enemies, bosses and locations, more so the bosses, which as of my current playtime, is starting to become noticeable, which can be monotonous and boring for some. Thankfully they add an extra mechanic to spice it up, but I don't like it when devs just copypasta bosses and put a new coat of paint on them. The combat makes up for all of this though, at least for me

  • Game stutters every now and then, not to where it breaks the game though. I've only had one crash so far, but Neople are already aware of those issues, something that'll get patched in due time, either by tomorrow or over the coming weeks

  • Stamina being consumed outside of combat - It'd be more smoother and fun to move around without my stamina going down halfway and then fighting my next enemy with only half. Just think it ruins the flow a bit

Conclusion
The First Berserker: Khazan is a great game for both new and veteran souls-like players. Think of it as another Lies of P success, because that's what Neople have done here: Create a fantastic game that can be made easy, has tons of progression, different weapon types, sick gameplay and a great art style that fits the DNF aesthetic so well. Will we get a DLC for this game like Lies of P? Only time will tell. GREAT GAME!
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MiseryPlagueTTV 18 Nov 2024 @ 1:54am 
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erm what the sigma
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imzer0^-^ 3 Mar 2020 @ 9:12pm 
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imzer0^-^ 10 Agu 2019 @ 6:58pm