192
Products
reviewed
690
Products
in account

Recent reviews by Rokk

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Showing 1-10 of 192 entries
1 person found this review helpful
5.3 hrs on record (3.8 hrs at review time)
Fun enough game, but stutters a lot for some reason.

Also buying this means you have to agree to Take-Two's downright insane EULA
Posted 27 April.
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2 people found this review helpful
0.6 hrs on record
It seems that Everhood was a fluke, because all Everhood 2 manages to do is ride the coattails of its predecessor. It's a worse game in almost every way, and inserting le random humor does not make up for the worse gameplay, the lack of a proper and meaningful story, and a worse soundtrack.
Posted 6 March.
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No one has rated this review as helpful yet
1 person found this review funny
8.7 hrs on record (8.2 hrs at review time)
I am better at this than Tom Francis
Posted 11 February.
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No one has rated this review as helpful yet
13.0 hrs on record (11.8 hrs at review time)
Surprising amounts of replayability, a fun little shooter if you just want to relax and blast some dudes. Pretty nice movement system once you get used to it, a wide variety of weapons, and really makes you feel like a badass.
Posted 22 January.
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50 people found this review helpful
1 person found this review funny
4
2
7.0 hrs on record (7.0 hrs at review time)
This is an awesome game, but it's way too short for the full asking price. You literally beat it in 2 hours. SSS ranking each level will take you about 4 more hours, but calling that "content" is stretching things a bit.

Worth the price if you get it for at least 75% off, but otherwise wait for a sale. There's just no damn content. Lots of games like these recently, like Boomerang X. Solid gameplay but literally no content. Shame.

If this had another set of levels about as long as the first, then this would be worth the $20 asking price. The combat mechanics are super slick and very stylish, the movement is good, and there's a lot of tech for players to discover for themselves rather than being spoonfed it. This is all good. But by the time the game really gets rolling, it's already over.
Posted 20 January. Last edited 3 February.
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3 people found this review helpful
1 person found this review funny
1.7 hrs on record
This is more of a neutral vote. If you enjoy this specific type of game then it may be worth picking up, as it's one of the "originals" that defined the genre.

The game is what you would expect, turn-based combat on a tile grid map. Problem is that Easy difficulty is way too easy, and Normal varies between "very difficult" on good days and a ball-crushing "lose in the first mission" difficulty level on bad days (not exaggerating).

The game is also insanely stingy about letting players Undo actions, even though the UI is a bit confusing and misclicks happen. You are only allowed to undo one move, and only if moving is the first thing you do with a unit that turn. You are allowed to restart a turn, but only once per battle.

You don't need to go balls to the wall and allow us to rewind into infinity like Tactical Breach Wizards, but just always allow players to undo the last 2 actions in their turn or something. Don't make a single misclick or a single tiny tactical mis-step a run-ender.

TL;DR: if the "puzzle" aspects of this game appeal to you, pick up Tactical Breach Wizards instead. If the turn-based strategy on a tile map appeals to you, pick up XCOM or Troubleshooter instead. This is a mismash between the two which doesn't really work too well, in my opinion.
Posted 19 January. Last edited 31 January.
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7 people found this review helpful
1.0 hrs on record
Meh.

Starts out fun, about an hour in everything has shields and armor and you need to grind for specific equipment to deal with them because this makes them quite literally invulnerable. As in, they cannot be killed under any circumstance, but they can infinite kill you, chase you and set off the alarm.

There are solutions, but they are rare and one-off. You can deal with the occasional shielded/armored enemy by breaking windows or laying traps, not so much when it's 30 shielded enemies on a giant ship.

Oh, and they can teleport to you and instakill you. Sometimes this has no warning; the clearly labeled purple circle enemies do this and are fine, but sometimes they seemingly don't have any indicators.
Posted 16 January. Last edited 16 January.
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1 person found this review helpful
63.4 hrs on record (19.1 hrs at review time)
The blend between roguelite and citybuilder is definitely unusual, but it's bloody genius.

The roguelite aspect solves every issue that citybuilders and colony sims normally have. In many other citybuilders, the start is interesting and engaging, but then you lose interest as time goes on. Things get stale. The tech tree is predictable. Your base stabilizes, and it basically runs itself, meaning that unless you have to deal with things like enemy attacks (which often get annoying in their own way), you're basically playing the waiting game. You end up staring at the same city for many hours. The tech tree is predictable and so the "optimal" way to start quickly becomes obvious and you just go over a checklist. The mid-game often falls off because there either isn't a victory condition, or it's so far out of reach and gated behind so many complex busywork tasks that it just ends up feeling like a slog.

This game solves all of that by using the roguelite aspects. By the time your base is stable and nicely flourishing, instead of letting you get bored, the game hands you the win. You can reap the rewards and move on to the next leg of your run. No two starts are the same, because each biome and each random condition radically changes the game, and you always get totally different perks and buildings to choose from. New buildings, perks and other mechanics are unlocked as you play the game, making the game easy to learn for beginners, while still offering the welcomed complexity when you're actually ready for it. You can take the game at your own pace and play at any difficulty you want. There is persistent and tangible progression across runs which lets you take on higher challenges. You can take risky actions and reap very big rewards from them.

If you're at all interested in citybuilders or colony sims, then give this one a try.
Posted 1 January. Last edited 1 January.
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70 people found this review helpful
6
0.0 hrs on record
Thumbs up for still requiring you to purchase these weapons with ingame money. You can safely buy this DLC without cheapening the experience.

It's always irksome when you play a game with persistent progression, and you watch as the DLC's and free updates stack up into a mountain of free stuff and invalidate like half of the launch day progression. Glad to see this game isn't like that.
Posted 30 December, 2024.
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1 person found this review helpful
53.7 hrs on record (23.7 hrs at review time)
Really fun game. The gameplay is a lot of fun, it stays just the right amount of challenging without becoming unfair or BS.

The writing and humor is top-notch. It's the same kind of humor you find in this dev's other games, such as Gunpoint.

Visual design is cool too. It's a simple art style which really does the game a great service in not letting graphics interfere with gameplay. Yet it's flashy and recognizable enough.

All that said, I think Tom Francis is better off not trying to apply his comedic wit to something like politics, because in this game those were mostly just eyeroll-inducers. It comes up very rarely and didn't impact my enjoyment at all, but I had to mention it.

I want to add just one more point: the Rewind button was a genius move. You can rewind to any point in your turn, up until you choose to commit to your actions and end your turn. The player always transparently sees what enemies will do next, and the game does not feature any kind of RNG. Those three factors really elevate it to a 10/10, in my opinion, because that fixes the biggest gripes I tend to have with games like XCOM or Into The Breach. And cherry on top, they even worked it into the writing and the worldbuilding.
Posted 29 December, 2024. Last edited 30 December, 2024.
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Showing 1-10 of 192 entries