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Recent reviews by Seafluff

Showing 1-8 of 8 entries
1 person found this review helpful
140.1 hrs on record (67.6 hrs at review time)
Early Access Review
Lethal Company is tagged as a co-op, first person, exploration, horror game. But another aspect of this game that it isn't tagged as, is comedy. This game has comedic timing that can happen mostly in part of the players being active participants.

That doesn't dismiss the fact this game is a horror title, this game knows exactly WHEN it still has to remind you it's a horror game and it does this very well when switching up between the funny antics crew members can get up to, to the spill chilling moments something in the dark just wants you dead. It's even very good in how player interactions, to even their deaths can also create a mystery of how your co-workers die on the job getting scrap for a Lovecraftian-esque Jeff Bezos you have to keep feed or watch the whole universe perish because you didn't satisfy his insatiable hunger.

Lethal Company is a very social game, which I'd recommend more co-op games try to be for a casual experience, because this is the type of game players will keep coming back to with friends, just the vanilla experience of this game alone will keep it rolling. And with a modding scene that is growing daily, it'll allow this Early Access title to thrive well beyond when it leaves Early Access as well.
Posted 12 December, 2023.
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No one has rated this review as helpful yet
8.2 hrs on record (5.6 hrs at review time)
I got this game a long while back because it caught my eye, an 8-direction aerial beat'em up game that has a unique combat system with a combo style meter that can be used in several ways! You can use some of that meter to make your attacks stronger or use it at a certain threshold to recover lost health, it also has a dodge mechanic that allows you to counter with a light or heavy attack! At the start it's a bit easy to pick up and mash buttons, some of the environment is even destructible.

Once you learn how to make use of the counters, your meter will come more in handy as the count towards these counters, eventually you will come across enemies that can also counterattack when hurt, with super armor, or a combination of the two. These enemies with super armor not flinch until you break this armor, you might break it faster with your counterattacks the larger your meter is, but this is where problems start to form.

Since your meter is part of this "risk reward system", you also use it for your charged heavy attacks, so you have to be thoughtful on how you dish this meter out. Using a heavy counter uses the meter a bit, charged heavy attacks borrow from the meter, and recovering health will use all of your remaining meter. Sure you can build it up by dealing damage, but you also lose it for taking damage too. The dodge does not grant you meter either, this can pose as a problem as the game emphasizes you make use of the dodge mechanic to counter attack, which you will do more often as part of the game flow.

Top this all on the fact this game is an "aerial beat'em" up, you will spend a lot of time in the air before you drop back to the ground if you aren't using your attacks, dashes, and dodges to reset your double jump while in mid-air or have a wall to wall jump off of, all of this comes together into a bigger mess when you're in a room with super armored enemies and no floor to jump off of, God help you if it's a bottomless pit or a floor hazard, you will die/take damage. This make battle scenarios become far more tedious since you aren't rewarded for dodging attacks either, problems like this rear their head come stage 3 and beyond.

There's also an issue with balance too, with 3 playable characters, one of the characters, Ace Wilder, is the most broken character, hence the title, while the other two characters if you find you gravitate towards using them, are weaker and will have to work far harder to beat the bosses. I had a much rough time dealing with boss 4 as they have counterattacks, several special combo attacks, and a final phase that requires you stay airborne as the whole time as the floor now becomes nothing but a hazard you cannot rest on. Did I mention boss 4 is also airborne the whole fight? Yes this is exactly what you'll be putting up with the whole time as the difficulty curve ramps up to a ridiculous degree! You'd even think Boss 4, with how fleshed out they are was even an unlockable character, they aren't.

This game feels unfinished and could use more work on the mechanics to refine and balance the game so that the more fun aspects of it aren't ripped away from you to provide difficulty, because that difficulty becomes more and more artificial the more you press on.
Posted 13 July, 2023.
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No one has rated this review as helpful yet
132.4 hrs on record (36.7 hrs at review time)
If you've played any of the Wipeout classics like 2087 and 3/3SE, you may feel right at home with this game. Like the classics, the learning curve is steep within faster racing classes, you can get a feel for the tracks as in campaign mode they are all introduced to you in the first speed class setting. You can put the game to your preferences in classic polygons or modern graphics, if your not a fan of the classic playstyle of the game, there is a 2280 mode option that is about as much as a carbon copy to the modern Wipeout playstyle. This game also has great mod support from the community, custom tracks and ships, you can even create your own ships and tracks as well.

The soundtrack is very much something to expect from the older Wipeout games and fits well to the game's themes, a very good deal of techno and synthetic tracks and even mod support to add custom music through files of the BallisticNG folder. This game is also updated by the content creators with new content expansions as well as even tweeks to update content already in game. It features several game modes from racing, zones, eliminator, and surge. If you really like the Wipeout games, I suggest getting BallisticNG.
Posted 28 February, 2020.
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1 person found this review helpful
127.6 hrs on record (11.7 hrs at review time)
Early Access Review
Frantic and fun, Quake Champions brings back the feeling of arena shooter mayhem that was abundant in the late 90s to the early 2000s with a twist. The game will reward you for being skilled which is always something gratifying for me for this sort of game to jump in and frag my enemies and go on sick killing sprees that just pumps my adrenaline.

I love the champions they've introduced so far and I await for who comes next in the near future update to the game.
Posted 22 June, 2018.
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2 people found this review helpful
17.7 hrs on record (10.9 hrs at review time)
Great game, bosses are tough, but their patterns are learnable at best FOR ANYONE.

- Good ol' jazz
- Beautiful animations
- Solid gameplay~

Honestly, the game is not difficult, if you are not someone that like trail and error games, taking the time to recongize bosses and patterns, then I'd say that maybe you shouldn't play this game or ask for an easier mode.
Posted 5 October, 2017.
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1 person found this review helpful
93.2 hrs on record (63.8 hrs at review time)
Short story:
Fallout 3 sucks, Fallout 4 suplexes it into the ground, no questions about it.

Long story:
Fallout 4 does a lot of things better than Fallout 3 does in comparison to vanilla gameplay. The story is great thus far and there's plenty of side quests and other little goodies to keep you occupied from even the main story, as completing them will get you rare items like armor parts and weapons with better mods on them. The perk system is great and gives ease of access to the character type you wanna run, my current build is a melee/pistol stealthy bastard that dispatches a lot of unaware enemies, though I won't leave out that sneak mode is still pretty fickle and broken a lot of the time.

There's a good number of companions, though unlike New Vegas allowing you to run with 2, you are only allowed to have one with you at all times, a small draw back, but it makes it easier, still careful since you companion can sometime kinda pull you into conversations in the midst of combat which makes for humorous moments or they kinda ♥♥♥♥ you over in trying to disarm traps and just walk right into them, otherwise, gathering them is worth your time because most of them have a great sense of charm and you'll easily become attached to a few of them.

The change to the Power Armor mechanics as it to being more akin to a knight set over your normal wears without it on can make all the difference in some battles with what you decide to tackle head out and can be helpful to help you collect junk in the wasteland to mod weapon parts, armor parts, settlements and other things such as repairs to the armor itself.

There ARE side quests, you just have to look out for them, can't really miss them, you get pretty good loot and benefits for your labor to completing them.

You'll level up pretty fast in this game verus the other Fallouts, which can seemingly take forever, forcing you mostly to complete quests just to level up most of the time compared to grinding, which makes since, Fallout is not a grind heavy game compared to a game like Monster Hunter is. And with leveling up faster having no level caps like the other Fallout does, the leveling system is far better beyond compare as FO 3/NV, the cap was LV 30 if you didn't have DLC, which only brought the cap up to LV 50, making it a bit more punishing on try to get the right build you want to run with.

The settlement/building system was a mod in pervious Fallout games, like NV that people made, Bethseda has added such a system to bring that very idea to this game and it's great, because now the junk in the wasteland suddenly no longer becomes junk, it's junk you need to support your settlements to keep them supplied and well defended.

Overall, Bethseda did a great job with this game, it's a great game and despite the few flaws and bugs, which can easily be fixed via performance issues. you can easily look past all of it. If your a fan of Fallout, get this game, it capitalize on a lot the other vanilla Fallouts didn't have unless you had mods added to them.
Posted 18 November, 2015.
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No one has rated this review as helpful yet
7.1 hrs on record (3.4 hrs at review time)
JUSTICE IN SPADES, BRETHERN!!! PICK UP THY SHOVEL AND EMBARKETH ON A JOURNEY OF SHOVELRY! SWING! DIG! JUMP! SHOVEL! COLLECT!

If you got a serious knack for challenging classic games, this game offers. With it's mix of Megaman, Legend of Zelda II, and Super Mario Bros 3 elements, this game brings it all! It's quite charming, the bosses are very exciting, the backdrops are outragous,the soundtrack will blow you away, and the dialogue is to die for.

Buy it, play it, get your hands on Shovel Knight and strike the very Earth!
Posted 23 July, 2014.
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1 person found this review helpful
9.1 hrs on record
You want to play a game with absolutely no plot, is full of dark humor and satire, whilst causing violence by pissing on people, shooting cops in the face, puttng cats on your shotgun as a supressor, and come home to a naggy ♥♥♥♥♥?

Then guess what, Postal 2 Complete is the game for you. Will you solely judge a game base on a Metacritic score? Nah not me, I'd rather see how that game plays out itself in the entertainment value and I'm not gonna lie, this game delivers just that. But hey if satirical humor is not your thing, then Postal 2 ain't ya gig, ya dig?
Posted 3 February, 2014.
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Showing 1-8 of 8 entries