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Recent reviews by snwK.

Showing 1-4 of 4 entries
3 people found this review helpful
32.9 hrs on record (15.3 hrs at review time)
Wielkie nadzieje, wielki hype, niestety jak każdy Battlefield w dniu wydania, bardzo słabo przygotowany i bardzo zabugowany.
Na początku najbardziej reklamowane były serwery 64v64. Osobiście uważam to za dobre posunięcie, jednak mapy, które zostały stworzone do tej gry są bardzo nieciekawe i w wielu przypadkach po prostu puste. Nie ma mapy, no może Rozłam, która byłaby w miarę dobrze zaprojektowana i wykonana. Dużo płaskiego i pustego terenu powoduje, że stajemy się bardzo łatwym celem dla wszelkiego rodzaju pojazdów lądowych jak i powietrznych. Do tego dodajmy snajperów, którzy zazwyczaj jak nie siedzą na budynkach to leżą w krzakach. Oprawa audio nadal pozostawia wiele do życzenia, dalej często nie słychać kroków przeciwników czy też pojazdów przejeżdżających zza naszych pleców. Częściej słychać pojazd, który jest 200-300m od nas niż coś nadjeżdżającego z pleców. Broni jest mało, dużo dodatków często i gęsto nie różni się od siebie praktycznie niczym. Czasami też mam dziwne wrażenie, że SMG w wielu przypadkach sprawdza się dużo lepiej, a karabiny są dość sytuacyjne. Snajperki wydają się dość proste, a DMR troszkę za mocne? Do tego LMG, które wydają się być kolejnym SMG i pozwalają na bieganie i strzelanie, co wg. mnie nie powinno tak wyglądać. Natomiast dużym plusem jest gunplay. Odczucie strzelania i odrzuty są dość specyficzne, ale nietrudny do nauczenia, natomiast czuć, że każda broń ma trochę inne zastosowanie. AK wydaje się prostsze do prowadzenia pojedynczych strzałów na odległość, natomiast M5 do walki w zwarciu. Mam też problem z niszczeniem helikopterów, w szczególności Little Birdów. Jeśli ktoś choć trochę ogarnia latanie, to nie ma szans, żeby go złapać i zniszczyć, jeśli nie odetnie się mu drogi ucieczki i rozstawi Anti-Air wkoło punktu, albo ten helikopter będzie przylatywał, przy namierzeniu do strzału, puszcza flary i odlatuje. Potem tak w koło Macieju. Operatorzy wg. mnie nie są aż taką wielką zbrodnią, jasne jest to spora zmiana w kierunku postaci, jednak na obecną chwilę jest to dość znośne. Część z nich nie jest w ogóle wykorzystywana, bądź niewykorzystywana w odpowiedni sposób.

Zobaczymy co dalej, sezony są zapowiedziane na marzec, co może trochę martwić, ale miejmy nadzieję, że ma to jakiś powód. Przydałaby się też przebudowa niektórych map, jednak wątpie, że to kiedykolwiek się wydarzy. Ogólnie dużo do poprawy, ale jest to jeszcze gra do uratowania. Aktualnie jest to gra bardzo przeciętna, żeby nie powiedzieć słaba, jednak nadal w nią gram.
Posted 27 December, 2021. Last edited 21 January, 2022.
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3 people found this review helpful
312.3 hrs on record
To be honest, I'm kinda excited to see, how this reboot will work out for this abandoned game.

This game came out in 2012/2013 and a more PVP and arcade version of DayZ. The whole process was to gear up, scavenge and loot around the map and fight for your life of course. It wasn't the most beautiful game in the world, but gameplay wise it was very promising. Only survival aspect back then was just drinking and eating. Zombies weren't OP, but you had to be careful, because shots not only caused aggro on zombies, but also on players, which we're hunting for each other.

Gunfights were satisfying and also they required certain skills and managment of recourses that you had. You had to watch for ammo, meds even shields, which were crucial in open area fights. Amount of guns was completely fine and you always could find something for yourself as well as you could mod all of them. There were some weapons to go to, but in most cases, you could kill with everything and there were no such a thing as OP guns.

Solo runs in this game were extremely hard and if you weren't aware enough or confident enough, it always equaled to being dead. Other part of the game was grouping. Party system was pretty simple, you join the game, look for your teammates in the player list and just invite them to the party. If you weren't coordinated enough, it almost always ended up dying. Grouping was hard, especially with big groups, because it was easier for solos to weaken the group, but they hard to be super cautious with their moves. It was easier to save teammates loot in big group, but it was always annoying to be the only dead person in group. With comms and coordination it was the best experience you could get from this game as well as winning fight against a group by yourself.

Skill system was pretty simple as well. Zombie kills gave you EXP, which you were investing later in skills. 4 types of tree type: shooting/scavenging/survival/stamina (not 100% sure, but something around that). You had to farm zombies to bring those in. Farming zombies was pretty simple and even melee weapon was enough to grind the whole tree, but it required some time of course.

Reputation system was simple too. You killed good/bad players and recieved + or - karma points, which were sumed up. Karma and EXP were the only things what based the ranking in this game.

Problem started, when devs started to change the gamestyle, adding more survival aspects which nobody ever wanted in this game. Since very alpha to almost release this game got a huge downfall, because devs were really stricted and they didn't listen to player base, which were calling for reverting changes they added. Then it came to the point when they just released the game and stopped developing it forever. Now only few plays this game and there is a lot of people who remember the old days, when this game was actually fun.

I played NewZ for some time and it gives me hope, that they can bring this game back, even though it will be really hard. I spent more than 1000hrs in this game with counting gametime before it got released on steam. I wish the best and let's see what will come to this title.

Long story short: It was a simple game, no AAA graphics or design, simple mechanics, small amount of RPG aspects. Clunky, but fun as hell. Broken by devs and left to die by itself.
Posted 8 October, 2020.
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No one has rated this review as helpful yet
221.5 hrs on record (139.7 hrs at review time)
Cool game, but fix your random disconnects!
Posted 1 July, 2019.
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No one has rated this review as helpful yet
59.4 hrs on record (18.0 hrs at review time)
One of the most beautiful and immersive game, I've ever played.
Those graphics, the art style of this game is just 10/10. Piece of art!
Music is the excellent bonus, I wasn't expecting that good sound.
Story is not that crazy, but the gameplay and amount of stuff in this game is recompansating that fully.
GOTY!
Posted 24 November, 2018.
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Showing 1-4 of 4 entries