36
Products
reviewed
309
Products
in account

Recent reviews by Starfoth The Burgundy Silk Rug

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Showing 1-10 of 36 entries
No one has rated this review as helpful yet
0.8 hrs on record
It feels extraordinarily wonky, even for a unity game
Controls are awkward and sluggish, mechanics often overlap with each-other, and every location feels incredibly bland
It's not at all satisfying to play and not a huge step up from the previous game.

*By mechanics overlapping with each-other I mean it is impossible to knock anyone out even when it is essentially required because it causes noise which triggers a global alert. Why? What is the point then? Why even add that mechanic?
Posted 7 May.
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1 person found this review helpful
8.2 hrs on record (6.3 hrs at review time)
Early Access Review
Game has way too many issues at the moment

Poor balance is something a lot of folks have pointed out. Some items being too cheap were 'solved' by making them require higher tier rare resources that winds up making those resources too scarce or making it not worth it to make the item at all.
Boats keep flipping over
Whenever you clear an island it has a permanent onscreen marker that never goes away and winds up turning the horizon into a sea of markers and unreadable text.
UI is bland
Lots of ugly unity flip (although that can be forgiven, it is part and parcel of indie unity games)

The biggest issue is multiplayer is simply impossible to play due to randoms being able to join password protected servers and grief everything with no way to set whitelists.
Posted 5 May.
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No one has rated this review as helpful yet
1.3 hrs on record
Early Access Review
No way to cancel disassembly and you can immediately lose insane amounts of progress trying to remove conveyors or wires and it deletes the whole damn mega facility
Posted 15 February.
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1 person found this review helpful
31.2 hrs on record (30.3 hrs at review time)
Overall a massive step up from the previous Pharaoh title

This game does include one massive feature that I love and hope is included in all future Total War titles. Aside from the main recruitment buildings, there is also the 'native barracks' which allows you to recruit from a regional/local roster. It makes your army and the regions feel alive. You can bolster your main faction roster with them or recruit entirely local armies and it makes the game much more dynamic. Egyptian auxiliaries in my Aegean army. Babylonian regiments backed up by Akkadian skirmishers. It feels amazing.
Posted 27 November, 2024.
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No one has rated this review as helpful yet
0.8 hrs on record
It's an incredibly simple game and if you enjoy that you may find it fun
I do recommend it because if you are looking for a simple game it is good and it deserves a positive review

But do note if you enjoy more complex or in-depth games this may not be for you
Posted 19 November, 2024.
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No one has rated this review as helpful yet
83.3 hrs on record (49.0 hrs at review time)
Early Access Review
Obenseuer is a really grand experience of a game and I am excited to see where it goes.

It is classified as "urban survival". It isn't in any way hard to survive what with the ability to get a free daily soup from the mission and sleep in a pod Inn for 1/5 of the cash you can make daily just collecting bottles or 1/8 with an office job. It's hard to really call it survival but... it does have a lot of elements that exist in survival games.
You are given a broken, condemned tenement and the vague assignment to clean it and make it livable. It takes time and resources, resources you can craft with a makeshift industrial floor in the basement. Gathering bottles and other broken glass from trash you can melt them down to make glass panes. Smelt tea pots and steel trays down for metal. The wood and most other things (currently) you have to buy from the hardware guy (presumably with the addition of more areas like the swamps this will change because there is a log->planks recipe in the sawhorse).
Over time you are given free reign to operate how you wish. You can raise rent in the difficulty menu to squeeze cash from your tenants, quarter it. You can go around stealing from people or donating to charity (or both). I find playing on quartered rent that I have to rely heavily on moonshining and crafting my own materials making only a very passive income from the actual rent itself but it's a lot more fun for me at least. But some folks don't want to wait for that.

Generally though the game has a spectacular framework.

I despise seeing the word 'potential' in reviews so instead I will say; the devs have good plans, a roadmap, a good history with other games, and have been making good progress on this one!
Posted 16 November, 2024.
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8 people found this review helpful
98.2 hrs on record (97.2 hrs at review time)
Game currently has a serious issue where missed shots are hitscan for ships you don't target but use a predetermined accuracy for the one you target making it so weird things happen. Like if one of your torpedo boats sails 1 km in front of your battleship and the enemy targets it, the torpedo boat won't get hit but the battleship behind it will take 30-60 laser-accurate hits and be downed instantly.

Its bizarre how the game uses hitscan for missed shots but predetermined hits for targeted ones. Unless you have all 40 ships in the battle on a single massive line that just sails from one end of the map to the other and never turns, this incident will happen again and again and again. It has started to make the game unplayable as weird unpredictable maneuvers can cause your capital ships to take 30-60 pinpoint accurate hits within' seconds and that 100% is not supposed to happen.
Posted 1 November, 2024.
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1 person found this review helpful
131.0 hrs on record (130.2 hrs at review time)
Savegames keep bricking and coming to a complete halt because once your save file bloats above 40 mb it refuses to ever save again
Getting really tired of this ♥♥♥♥. When they fix it and I can play a game for more than 100 years I will change back to a positive
Posted 3 October, 2024.
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3 people found this review helpful
21.6 hrs on record (19.8 hrs at review time)
I just had it with the endless grind of having to deal with ultimate AI abilities and nonstop invasions that spawn chaff armies that are not fun to fight and slow the game to a crawl because all you do is clean and grind. You wind up having 3-6 repetitive defense battles at the end of every turn to the point where you physically cannot remember or keep up with the story at all. It only gets worse with "ultimate abilities" where the enemy just spawns ♥♥♥♥♥♥♥ with MORE repetitive defense battles and some of them have permanent increases to the number of defense battles you need to routinely do???

I looked for a way to edit the difficulty midgame but the only answer is to start a new campaign from the beginning and do everything all over again.
Given the fact I had to do this twice already to fix certain aspects of the game being ass easy the first time and ass hard the second time I am not going to do it again. I'm sick of this.
Posted 27 July, 2024. Last edited 27 July, 2024.
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No one has rated this review as helpful yet
75.0 hrs on record
The game is a lot of fun. A lot of the interactions are incredibly hype and the choices you can make are faithful to the flexibility that Rogue Trader is intended to have. I really like how despite playing Iconoclast I am not restricted to Iconoclast choices. Obviously I will commit to the path immensely but there are no small number of moments where it is simply foolish to do so. The first major choice at the end of the first chapter is a good example. The game won't ♥♥♥♥♥ at you if you make hard decisions from time to time and I appreciate that. Lots of games really hammer you into a single pre-built narrative but Rogue Trader rewards actually having a spine and saying "no".

There are a few problems others have pointed out that you can read more about. But basically the game starts to wear out as it goes further in. The candle that burns twice as bright burns half as long and all that. It gets buggier. You miss content that you had a narrow window to grab that bites you in the ass and makes the later game drier. The fact that all leveling culminates into a single class in the later game, balance becomes bizarre with fights being unpredictably easy or hard (and not in a good 'pacing/downtime' way. IE boss fights will sometimes be cheesy easy or ass hard for no reason).

The missing content part though REALLY got me. I missed out on an entire ♥♥♥♥♥♥♥ companion and a huge, central arc in the beginning of the first open-world chapter because.... the game told me to go somewhere else URGENTLY so I decided to do that and save the side content for later. Only to find that once I went to the place the game told me to go to RIGHT ♥♥♥♥♥♥♥ NOW, a huge chunk of the side content expired even though it doesn't make sense for it to do so. I didn't even get a "failed quest" popup because I didn't "start" the quest.
The game is way drier if you miss out on companions because it doesn't allow you to replace them with someone else or find them later in the game. Some pathways restrict you from having certain companions which makes sense but without having alternative path-respective folks to replace the scripted story-locked losses and straight up missing a few it just sucks.
Posted 12 July, 2024. Last edited 12 July, 2024.
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Showing 1-10 of 36 entries