16
Products
reviewed
1948
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Recent reviews by Nimrom Dug

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
187.2 hrs on record (103.2 hrs at review time)
Early Access Review
I started playing this a week ago and I've logged just over 100 hours and I don't know what to say.
It is fantastic, it is frustrating, and tedious. And yet, I can't stop playing.

The first 10 or so hours are spent furiously fumbling around figuring out what to do. And the game will punish you for it. Micromanaging food and water is a bit tedious and a challenge when you realize that you should have started working on that 4 hours ago and are out of every consumable resource you started out with (Because, let's face it, you won't play the tutorial)
You'll end up with 450 tabs of wikipages to figure out why your logic circuits aren't working and why you and your batteries keep spontaneously catching fire for no reason. While repeatedly trapping yourself in an airlock of your own design that seems to just cycle air back unto itself.

But in all seriousness, this game has fantastic potential, it takes an approach to a sandbox survival game that is refreshing, challenging and actually has you learning all the while.
The worlds are a little bland but the devs have stated this is something they want to change, it receives regular hotfixes and mayor updates and I can only see it getting more complicated and in-depth with time.

This game isn't for everyone, but if you're looking to challenge yourself and the technical parts of yourself I can't recommend it enough.

The DLC are also worth picking up simply for the sake of supporting the development, and for new challenges (or making life easier on yourself as a robot that doesn't have to micromanage anything but power)
Posted 2 September, 2022.
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15 people found this review helpful
1 person found this review funny
0.0 hrs on record
It's a decent expansion with a big map, with a lot of flaws. The tracks themselves are cool and interesting but flow wise they're a pain. The races that are included are just not great, they're a hassle and it content locks you to using a specific class of cars from the get go (this includes freeplay). The flow is just bad and it just doesn't feel good, it's not satisfying and it's not fun.
All in all the expansion is fairly decent but it's just not fun and currently not worth the money.
Posted 21 July, 2022.
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3 people found this review helpful
1 person found this review funny
19.3 hrs on record (11.7 hrs at review time)
Let me just start off with saying that the game is good, it's beautiful and well polished and deserves high praises in that regard. It is also one of the survival games that are actually difficult, and makes you fear for your life.

At the point of writing I've sunk in a little over 10 hours into the game, and although it isn't a bad game, it simply isn't fun. It's frustrating.
The way the missions are rigged, you spend 5 hours getting ready for the mission objective, building a base and whatnot, finish the mission, and are taken off planet again. The issue with this, is that when you take on another mission you are forced back down, your base is gone, and it forces you to go through the early game, once more. And it does this repeatedly, and early game is no cakewalk, especially if you're a solo player. You are given too few blueprints to work with which forces you to get certain things just to help you survive in the short run.
As a solo player this really takes away the enjoyment of the game, forcing a very specific and narrow playstyle. They have tried to rebalance this with a special talent tree for solo players, but it's just not that useful.
By no means is it a bad game, it simply isn't fun and sinking countless hours into it doesn't feel rewarding enough, sure you get some resources to make your next run a tiny bit easier, but it just doesn't compel you to come back and redo everything a third/fourth/fifth time (especially with all the walking between regions thing, IT'S A LONG ***** TRECK)

Honestly most of it is solved by increasing the amount of tech blueprints (especially early on) and replacing the whole go-off planet to hand in your mission thing, with a craftable terminal. That would make progression feel smoother and a lot more rewarding.
Posted 16 May, 2022.
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A developer has responded on 18 May, 2022 @ 3:43am (view response)
34 people found this review helpful
4 people found this review funny
15.3 hrs on record (10.7 hrs at review time)
If you're looking for a fantastic two person co-op experience then look no further.
Grab a friend and get really angry at eachother for not being able to explain the basics of a door and weird symbols!
The story is an incredible step up from the previous games (which are also out right fantastic) and the puzzles are challenging and really interesting.
At the time of my review there are a few bugs like framerate stuttering and a puzzle or two that gets you just stuck, but the game is good at leaving checkpoints so getting back to the same spot will be no issue at all.

I whole heartedly recommend this game, even at full price this game is a steal!
Posted 11 May, 2022.
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No one has rated this review as helpful yet
43.8 hrs on record (42.2 hrs at review time)
Days gone really made the days go,I've completed the game in a little over 40 hours, this is including most of the collectibles and such although not all.

The game itself is fantastic, graphics leave a little to desired and some of the missions are a bit tedious, forcing you to walk slowly along a set path with some dialogue. But it does a good job regardless, the story tugs at your heart strings in all manner of ways, and you end up getting quite invested. It's also supremely satisfying scurrying from place to place on your bike, I do wish there was a little more music in the game, but with the state of the world, it is to be expected.

All in all i truly recommend this experience if you're looking for an open-world story rich third person game.
Posted 5 May, 2022.
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No one has rated this review as helpful yet
75.6 hrs on record (59.1 hrs at review time)
Early Access Review
Hardspace Shipbreaker is one of those games that just sucks you in, jam to some country blues as your cutter easily slices through the metals of a ship, and you won't notice the hours just slip by as you're trying to achieve the perfect salvage.
The experience is fantastic and it is updated semi-regularly, voice work despite not being professional voice actors is really good and the story is truly enjoyable, although it's still a little short (still being worked on)
Every salvage does a good job of feeling unique though I'm hoping for more ship types in the future, for a little more variations.
This is one of my all time favorite games and one i play to wind down and let time slip by.

Absolutely recommend it for a casual solo experience!
Posted 23 October, 2021.
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2 people found this review helpful
49.1 hrs on record (11.6 hrs at review time)
If you're looking for a good 4 player coop experience, this is hands down one of the better experiences. The game is super gory and can be real challenging when playing on the higher difficulties.
good variations with the weapons, gore is absolutely fantastic and getting through the levels feels super satisfying.

But as with most games like this, make sure you have friends.
All in all I truly recommend it.
Posted 23 October, 2021.
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3 people found this review helpful
1 person found this review funny
2
66.4 hrs on record (15.0 hrs at review time)
I absolutely love the halo series (when bungie was the developpers) and I *Love* that it's now on pc However Co-op is a buggy mess, and the bugs don't get fixed.
Posted 28 November, 2020.
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1 person found this review helpful
128.1 hrs on record (74.5 hrs at review time)
Deep rock galactic is one of the few truly good coop PVE experiences out there, grab a few friends and jump into a bugsplatting heaven. Each class compliments the other and teamwork is key once you start hitting the higher difficulties, absolutely recommend this gem if you've got some good friends.
Posted 28 November, 2020.
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12 people found this review helpful
7.0 hrs on record
A short summary of the review below:
+Graphics
+Atmosphere
+Style
+Unique races

-Micro management
-Unit cover system
-Amount of maps
-Defensive structures
-Ultimate abilities and units
-No real strategy involved


Dawn of War III is by no means a bad game, it does however feel unpolished and rushed. IF you compare it to the first Dawn of War game the game feels lacking, and half-assed. Graphically it's superb, the three races are well done, and the units all feel unique.
However, it lacks in multiplayer maps, and seems to nearly be begging players to add content to it, for the tripple A pricing this seems like a cheap move from the devs.
The game itself is great in the early game, it encourages an early rush and many players use this to their advantage, which is all fair. This does however give these players a seemingly massive advantage in the mid-late game, where they're able to get their "Superunits" (Call them what you will but this seems like an adequate description) quite a lot earlier than the players who weren't able to get to the resource points in time, thereby giving them a massive advantage, and an advantage gap that just grows and grows, not leaving much room for getting back in the game if you fall behind in the beginning. Tactically no units feel like they have a true impact on the whole with the Giant units moving about the field, and the superweapons completely annihilating everything. It feels shoddy and as though there is too much focus on these ultimate units and abilities. Ignoring those however, late game quickly becomes a tedious pain with so many different abilities on so many different units, micromanaging hell is one way of looking at it. Unlike the first Dawn of wAr game you can't create a squad then customize that squad with different weapons to fit into the role that you desire, instead they're mostly the same and have twelve different grenades and other small nichè abilities, and ontop of that you have the "Leaders" with an additional bunch of abilities.
There is also no true "annihilation" mode as in previous installments of the series, instead the maps contain three primary objectives that have to be completed, Destroy the shield generator then the turret and then the core, rush these three things and you win. (It's worth noting that the core is usually in the middle of the base, so rushing it is a difficult feat), and ontop of that there aren't any defensive structures, unless you're playing orc, and even those are ♥♥♥♥, the same can be said about the listening posts, which seem to be more for decoration and just a nuissance to the enemy rather than actually defensive.
Running away once you've engaged in combat isn't a thing, if you're losing you lose, if you're winning, you win. There is very little, to no possibility of ever running away. Flanking doesn't seem to do anything. There is seemingly no strategy involved in any victories or defeats.
There are times when you will be stuck, in the middle of the map, or anywhere else, where both sides are too stubborn to do anything else because the game is so mindless. I spent 3 hours on one game, where this went on from 20 minutes in, until two of the opposing players left. Where one player would get his ultimate unit, charge in with all of his allies, then to get slaughtered by an ultimate ability, and then the opposing side did this very same thing. And repeat.

I haven't completed the campaign and can't really say much about it other than that it feels a little weak storytelling wise.

So to sum it up: The game is pretty and the graphics and effects are good, micromanagement is hell and there is absolutely no strategy involved other than amassing a large army and rushing, repeatedly. And then get slaughtered by an ultimate ability or unit, and repeat.
Posted 29 April, 2017.
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Showing 1-10 of 16 entries