10
Products
reviewed
279
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Recent reviews by TheJmJ

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
24.5 hrs on record (7.7 hrs at review time)
Early Access Review
In the current state of Early Access, I can recommend and see a good potential future for this game.

You can clearly see that their main focus in this game was the base mechanics: the combat, map, general UI, proximity voice chat, and one lifeskill. And I can happily say that they nailed down a lot of it down and the future is just adding new content and polishing/streamlining some of the features.

From their AMA, they have mentioned for an example taking notes from how Township Tale does their lifeskills, so I have good hopes for the longevity of the game in the future.

The game currently has 2 classes: Melee and Mage, with each having 3 different sub-classes as I call them: Tank, Support and Damage sub-classes. Each sub-class has similar skills but slight variations in buffs, debuffs and damage. During the 8 hours I have put into the game, I have not yet discovered alternative weapons other than dual-wielding swords/guns, but I did read something about a staff somewhere, but could be wrong about it.

For the moneys worth, and with one character and class, I think you can get 15h worth of gameplay just to get to the max level, and then another 5 hours to complete the one lifeskill in the game: cooking. Within 4 hours of straight gameplay with 5 people, we got to level 9 with heavy lack of coordination. With the next group we got to the same point within 3'ish hours.

I would personally heavily recommend this game just for the experience, especially still when there's the initial hype and player mass discovering the game
Posted 1 February, 2022.
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2 people found this review helpful
478.0 hrs on record (119.3 hrs at review time)
After looking past the Online Issues such as NAT, servers being unstable and desync (people stuck in spawn, yet they're driving in their view), I've had a blast grinding this game. HOWEVER. There are notes that I do need to make to make sure you know what to expect

EXPECT Wheel support as a bonus
- The wheel support wasn't good in FH3 or FH4. However, this improves the experience a little bit, making the car have a bit more weight in the feel, thus making it a bit more predictable to drive on.
- Some wheels had issues on launch, such as Force Feedback not being recognized on launch. Some managed to get it to work with some shenaniganry like replugging the wheel when running or some other method. Some wheels might not work at all (some Fanatec gear, I've heard)
- I've still found this version to be way more enjoyable to play on a Gamepad, however. Good to see some improvements though for those who want it.

Bugged Accolades/Challenges
- Some Accolades are impossible to complete, such as PR stunts in a specific car.
- This is only an issue for the completionists, and absolutely will not feel the need to do till 70 hours into the game

Trigger happy livery bans
- I have seen a lot of people get banned for weeks or 8000 years (not kidding) without warning on doing minor rule breaks on the liveries.
- A friend got banned for having "who tf is" in a car for profanity, and a person on Reddit got banned for "sexual content" when doing the classic Harley Quinn pose in a skin-tight suit. The latter is understandable, but for 8000 years with no prior warnings? Sure.
- Also inconsistency on rules is shown. A vinyl group of a beer brand can get you banned, but the tobacco brand Malboro doesn't?

As long as you follow the TOS, don't expect much from wheel support and play with friends, you're going to have a lot of fun with the seasonals and custom blueprint races.
Posted 25 November, 2021.
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1 person found this review helpful
1 person found this review funny
0.4 hrs on record (0.2 hrs at review time)
Be ready to dive in with your friends for some kick-a** couch fighter game.
Posted 29 June, 2019.
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1 person found this review helpful
9.6 hrs on record (7.9 hrs at review time)
Challenging, impactful storytelling and great atmosphere.

This game's story telling and character interactions were great, especially from the psychological side of things. It can really turn your feelings from comfort to anxiety really quickly with pacing and music. There are moments when the pace is little slower so you can explore the levels for collectables and there are moments when you just want to get away from the area to survive.

The movement mechanics were good. Nothing extremely amazing, but good. Dashing mid-air, space block that you can dash through to keep your momentum and other different mechanics really keeps the gameplay interesting, and adds more mechanics to learn and master. And oh boy is there stuff to master. You don't have any health, and everything one-shots you. This can be annoying at times, but most of the checkpoints are forgiving and close to each other.

Now, I've only completed the main story so far and didn't bother with most of the collectables since I'm not a master at platformers. But I did collect a fair amount of cherries and a couple of B-sides for the levels. What are the B-sides for the levels? Well. To put them bluntly, they're basically the same level but way, WAY harder. I only attempted the B-side of level 2, and I gave up on it after an hour of being stuck at a checkpoint. Completing those aren't for me, but I can assure that those are the real challenge that some with more experience on platformers can do.

The collectables are spread everywhere. In well hidden secrets, in side rooms that are close to the main route and even on the main route itself. I personally noticed 3 different collectable types. Hearts, cherries and some different looking orbs that open a door to another heart. None of these are necessary to be collected, apart from the hearts that open some side-area that gives additional challenge. I've not completed this one myself, since it seems to be something additional and not necessary to do.

Also there is a collectable that can only be obtained if you've not died a single time in the level. But.... all I can say about that is good luck getting that. The game is tough because of the one-shot mechanics everywhere.

One of the only critiques I have in mind is having no map at all. If you're trying to explore literally everything in the game, you're bound to go to a room you've already cleared because the levels can be a maze at times. A counter-argument to this can be the fact that the game wants to enforce on the feeling of exploration.

Who do I recommend this game to?
To anyone who wants to have a little bit of challenge and some psychological story of anxiety and such. There can be anything for anyone, apart from those who just want to sweep through the story.
Also the game is really hard to 100% complete. There are multiple hidden areas in each level, most of them hidden completely from being able to visually see them right away, so a guide is pretty much a necessity for collecting everything in a level.
I myself will probably visit this game every now and then and just explore the earlier levels instead of using a guide, unless I totally feel lost.

Sorry if the review seemed hollow, but I wanted to avoid spoilers as much as possible. Both in game mechanics and character wise.
Posted 6 June, 2018.
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1 person found this review helpful
96.4 hrs on record (78.7 hrs at review time)
Usually, I don't like open world games that have something that will distract you from your goal all the time. But Witcher is something I was able to get into, since it has pretty much everything you'd want from it.

The main story of the original game really got me hooked into it. I loved it from beginning to the end, and I was really into it and read almost anything that came in front of me, just to get the grasp of any important side-detail that I may have missed from the cutscenes and missions.

Plenty of exploration, even for the sole purpose of exploration. Or you can just wait for a mission to come for that area or find a paper on board that puts a marker on your map so you can explore it whenever you want.

Combat is enjoyable, and I was able to return to the game easily after 3 months very smoothly, getting right back into the combat without looking the keybinds again and thinking how the heck the combat system worked again.

The graphics are amazing. I still cannot comprehend how they managed to get this much beauty out of my computer, and optimize it so well for both AMD and NVIDIA.

Also the mod support is amazing for those who want to mod their games into their liking. Survival gamestyle? Sure. Tougher opponent AI and prettier graphics? Sure.

I will definitely recommend this game pretty much to anyone. I played through the Witcher 1 and 2 for the sake of seeing how they've progressed the game forward, but you can definitely start the series from here too without the worry of not knowing the story. Also there are multiple great videos on youtube that sum-up the story of Witcher 1 and 2 into a quick few minutes if you want to know the story without playing through the older games that have not aged so well.
Posted 28 November, 2017.
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118 people found this review helpful
16 people found this review funny
121.3 hrs on record (93.7 hrs at review time)
I'm running around the point with the platoon as a combat medic, and see my teammates going down left and right. I put down the shield regeneration bubble to recover my teammate's shields up and I start reviving my teammates. Also our engineers are supplying our teammates in the front. We all know that we're in a pich and that we need immediately some help. I see several friendly inflantrators sniping down enemies from behind, which is pretty much helping us a lot, but not nearly enough. Then I hear something beautiful behind us and from the Platoon chat. Our max crash is coming, and it's going to push the enemies back by a bit. We might be able to turn this war upside down for now.

This game... It's a fantastic game, especially if you are in a platoon with people who know their stuff and know how to give and listen to orders. It's basically a neverending war in a huge zone, where you capture areas and with some main areas, you will gain bonuses for your faction.

Once a faction is getting together and making up plans, strategies and orders, this game is an incredible game. It's not just a basic futuristic battlefield, but it's something where you really need and want people to stick together and fight together.

I know several friends though, who love to play this game alone than in a platoon. I don't myself see the interest in that, but I guess it will give you more freedom. I just myself love to move in a huge mass with other people, always managing to make people push back and supporting my teammates with either ammo or heal.

When the game was still pretty new (in the first year of it's publishment), it was poorly optimized and gaining certs (which is the free in-game currency) was nearly impossible and a long process. Now though, the game works much better and certs are easier to get, turning the game not to be so pay-to-win anymore. Sure, you need 1000 certs for a gun, but the first guns you're using is pretty much as good as the guns you can only buy with SC.

This game seriously is a must-to-try. It's an interesting game and really has some decent graphics and an amazing gameplay. When I stopped playing this game because of my low FPS, I felt like always coming back, but never being able to. But now, after getting a new computer, I'm running on semi-stable 60fps, even in huge fights. There still are some minor bugs and minus sides, but those don't really affect the gameplay that much. Only sometimes, but not usually.

9/10, you should try this out, even if you're not into huge battlefield games.
Posted 13 November, 2014.
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2 people found this review helpful
1.2 hrs on record
Short but fun cartoony platformer.

First time when I hopped into the game, the game looked cheap in many ways. Simple graphics, simple loading screen and, excuse me, an ugly starting screen. My expects were kinda... crushed.

Well, after getting into the game, I saw that I could use my controller to play this game. And surprisingly, this is one of the rare games where my controller works (Speedlink XEOX gamepad, Xbox 360 edition). And I gotta say, the controls were pretty basic, yet enjoyable.

The goal in this game is pretty easy. In each levels, you have 3 tears, you need to collect to finish the level. Also, you can collect these "apples" that are scattered around the world, to upgrade your leaf (weapon). Levels in this game are pretty amazing. Simple, yet difficult. I was enjoying my time platforming through the levels, finding all of those apples.

the Soundtrack was just brilliant. I loved it. It was bright, happy and theme-fitting soundtrack for every level. I would even say that the soundtrack on this game is one of my favourite ones.

One bad thing about this game right now, is that it is simply too short. I finished the game in 1 hour, and it has currently only 6 levels. I heard that the developer is planning new levels and bosses, but as right now, it's just too short and easy. Also most of the enemies are simply too easy to dodge. These rushing types of enemies are most likely the best enemy right now in this game, since the ranged ones just stand there, waiting for 20 seconds before throwing something at you. I only accidentally found this feature in the snow level.

In short, excellent platformer with great soundtrack, but tends to be too short and easy. But for that small price, it is definitely worth a try.
Posted 2 July, 2014.
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No one has rated this review as helpful yet
1,372.4 hrs on record (1,312.1 hrs at review time)
Trackmania² Stadium is a game, which is from my opinion, a polished version of Trackmania Nations Forever.
This game is mostly all about timebreaking. Also there is always a way to make your time even slightly better. There is almost no perfect time. As in many games, people like to abuse a bug they find, which might at start may look unfair, but it gives many different ways to complete a track with. It makes more possibilities than normally.

One thing I really love about this game, is the track-editor. It's simple, fast and fun. Also, with mods like "unlimiter", you don't have to worry about not being able to place a block, because it will allow it. Also, you can customize your car, and buy other cars, but they will not increase your speed or acceleration or anything like that. They're just a skin.

Most of tracks can be rather confusing, furious and enjoyable.

I seriously recommend this game to everyone who are into breaking times and wanting to compete with others. There are no one with a better and faster car than you, it's just about how you drive.

I really like this game, but I think some of bugs are annoying and fustrating, and should be fixed. I give this game 9/10, because you will fast get used to those bugs, and because this game is amazing in a competitive way.

Update: Well, this is in my main rotation of games still.
Posted 3 December, 2013. Last edited 22 November, 2018.
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1 person found this review helpful
7.2 hrs on record
This game is like Call of duty, but in futuristic shape. Usually I hate futuristic games, but this game rocks. No more campers, No more rushers with normal health and other great stuff.

Build your gear, go into fight, level up, make your own emblems, achieve weapons/armors etc.

Wonderful. Only thing is, there are Micro-buyments, where you can get overpowered weapons/armors. Like I saw one guy, with 250 health, and a weapon, what sets u on fire.

5/5 for a free to play game.
Posted 24 July, 2012.
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No one has rated this review as helpful yet
19.7 hrs on record (16.2 hrs at review time)
Awesome timekilling!
Jumping from walls to walls, running around towns and trying to be top1 player!

5/5
Posted 2 June, 2012.
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Showing 1-10 of 10 entries