4
Products
reviewed
0
Products
in account

Recent reviews by Gup Gup

Showing 1-4 of 4 entries
3 people found this review helpful
1 person found this review funny
32.3 hrs on record (24.6 hrs at review time)
If you have any interest in game design, you should play this game. Theres a lot to learn, most notably about flow and learning curves. Also, it's free.
Posted 9 December, 2016.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
1.4 hrs on record
This game reminds you to think about why you do the things you do
Posted 23 November, 2016.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
1 person found this review funny
7.6 hrs on record
Overall, it's a repetitive, but very visually and aurally satisfying, clicker/visual novel game. The best features are meant for multiplayer. You're warned to wipe logs early in the game, but logs are useless since there isnt anyone to read them (I stopped clearing them about halfway). Many of the features (like "forkbomb" and the trap functionality of the shells) are completely useless without multiplayer. There are no enemy hackers (save one, who is a major story character and only attempts to hack you once). The world is not alive. It is essentially a visual novel treasure hunt, where you go from one node to the next, doing the same things over and over with the incentive to just finish the game. The story and storytelling arent even good enough to justify it being this way. Maybe when it has multiplayer, itll be worth playing. Overall, the feeling of urgency isn't there like it would be if you were playing a game like slavehack.

When it gets multiplayer, if the multiplayer works correctly, it could well be one of the funnest and most exciting hacking games ever. Until then, unless you think the idea of writing commands instead of doing the same exact thing with a mouse is a good experience, I would probably just get uplink.

Also, if you're reading this review devs, Duckman should be expanded on. He's easily the best character in the game. Thanks Duckfam, you unsung hero.
Posted 14 October, 2016. Last edited 14 October, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
6.1 hrs on record
This is overall a very beautiful game and a very unique experience. It's exactly what you would expect from playing Blendo's previous standalone 3D games Gravity Bone and Thirty Flights of Loving. It's longer and grander than both of those, but it shares many of their traits, such as Blendo's unique storytelling methods and his great worldbuilding, using techniques like magic realism and implied plot. The gameplay is more focused in this game than in his others (they didn't have much in terms of puzzles or things like that) and it adds to the game significantly. The hacking mechanics are very well done and it's very fun to use all the gadgets.

The only flaws with this game are that the missions are linear puzzles without much replayability (actually not any replayability at all unless you feel like getting more immersed in the gorgeous world or want to go for a better time on the arbitrary leaderboards) and the many crashes experienced during play. Blendo is, however, working progressively and diligently to eliminate bugs and crashes so by time anyone reads this, the crashes will probably be fixed.

Overall I feel it was worth the $20, but if you want a longer game (it's about 4 hours long), or expect sandboxey levels ala deus ex and an in-your-face story, then you probably won't enjoy it. This game can be summed up as 30 flights of loving multiplied by 10 with keyboard hacking ala command prompt and a couple neat gadgets (remote controlled robot, autoturret, springboard-type launcher) so if that doesn't sound appealing, don't buy it.
Posted 28 July, 2016. Last edited 28 July, 2016.
Was this review helpful? Yes No Funny Award
Showing 1-4 of 4 entries