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Recent reviews by Will T.TVR

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Showing 1-10 of 67 entries
1 person found this review helpful
1 person found this review funny
3.3 hrs on record
While the game is generally the same kind of fun as the non-VR original (but with better controls), you can see everything it has to offer in less than an hour if you're quick, and it has absolutely no options for adjusting or optimizing your VR experience (can't change your default position in-game, tools are often spawned in unreachable locations if you have less than an Olympic swimming pool's worth of space around you IRL, etc.) There are also multiple common game-breaking bugs that turn some surgeries into pure, frustrating RNG.

Maybe get it on a super steep sale if you loved the original more than life itself, but otherwise, there are far better VR experiences out there.
Posted 23 March. Last edited 23 March.
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8 people found this review helpful
1 person found this review funny
19.7 hrs on record (15.3 hrs at review time)
A solid port of a neato game. The game suffers from some design issues IMO, such as being a collect-a-thon that doesn't allow a lot of backtracking and not indicating NPCs who have quests to give you, but it's still a lot of fun, especially if you're super familiar with Disneyland Park, which is used as a basis for this game's world, both thematically and layout-wise. The lack of the original motion controls isn't too big an issue as there are new aiming systems to make up for it. It also runs near-perfectly on the Steam Deck, with very few performance drops, most being during segments when things are actively loading.

Oswald is so mad at Mickey for stealing his fame, but he doesn't know about the licensing issues that made that happen... he just thinks Mickey usurped him simply by existing. I wish he could learn the truth :(
Posted 28 February. Last edited 28 February.
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No one has rated this review as helpful yet
19.4 hrs on record (8.7 hrs at review time)
This is basically the Sonic version of Super Mario 3D World + Bowser's Fury. Base Generations is largely unchanged, but has some new collectibles and moves a few existing ones to new positions, and Shadow Generations is a smaller brand-new campaign featuring different past stages from the base game and a few new moves. It even takes place on a series of islands with water between and puddles of goop, just like Bowser's Fury.

Worth picking up on sale. My only real complaint is that the controls are a little frustrating at times as Sonic won't turn around quite as quickly as expected and will boost off into oblivion in completely the wrong direction. I don't remember that from the original Generations release, but it's been so many years that maybe I just forgot.

Also Seaside Hill suuuuuucks
Posted 6 January.
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1 person found this review helpful
212.9 hrs on record (24.3 hrs at review time)
Early Access Review
I was skeptical of this game at first due to the various controversies, but I've enjoyed it a lot! It's basically Pokemon Legends: Arceus if they took the survival aspect to the extreme. And added guns.

A few of the designs still have me raising an eyebrow as to their originality (you cannot convince me Verdash isn't a recolor of Cinderace), but a lot of them seem fine in that regard. Some of the item names feel unnecessarily derivative as well ("Pal Sphere" just sounds dumb. Call it "Pal Pod" or something), and a couple of creature names are a bit lame (Why is the boar called "Rushoar" when "Boarush" was right there??).

The game as a whole captures a lot of what I like about Pokemon while also going its own direction mechanics-wise. Real-time battles can be a lot of fun, especially when you can ride and directly control your Pals. There are still a lot of bugs, but it's Early Access so hopefully that will change.

Recommended if you like Pokemon but want it to be more violent and allow you to enslave the creatures.
Posted 22 November, 2024.
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No one has rated this review as helpful yet
9.4 hrs on record (5.7 hrs at review time)
I got this in a bundle that I initially bought for another game in it, but this ended up being my surprise favorite from the pack. It's a surprisingly competent Smash clone with Nicktoons characters both classic and modern. It's great to see old favorites like Angry Beavers, Rocko's Modern Life, and My Life as a Teenage Robot represented alongside the newer shows, and there's something so satisfying about Ren and Stimpy inflicting their brand of slapstick on the other characters. It even has its own version of Smash's Break the Targets minigame that didn't return in Ultimate. All the characters are fully voiced by either their original VAs or very convincing sound-alikes (not sure which are which), and movesets are heavily based on their respective shows and personalities with countless references and homages.

On top of the playable characters, there are also dozens of fully-voiced NPCs from the various shows appearing in the campaign mode, and they often have unique dialog interactions with the playable characters from their same shows. It adds greatly to the crossover feel of it.

The only thing I don't like is that some of the character picks are a little odd (several series have side characters playable, but not the stars? And why only 2 of the 4 Ninja Turtles?), but that's not too big a deal.

Worth a look if you like platform fighters and grew up watching Nickelodeon cartoons. Definitely far from the shovelware one might expect, especially with Game Mill's name being on it.
Posted 4 July, 2024. Last edited 4 July, 2024.
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25 people found this review helpful
2.4 hrs on record
I was super excited to try this game out and wanted to love it; but there are just too many little flaws for me to be able to recommend it.

* For a game that prides itself on its movement system so much, movement is often slow and sloppy. The yo-yo ride, which I expected to be zippy and smooth, is barely faster than walking (if at all), even after fully revving up. The only time it gets fast is going downhill, and even then, that momentum will vanish quickly afterward. For some reason, this slow roll lets you climb vertical surfaces that slope up from the ground beneath, which came across to me as very unintuitive and akward.
* It's incredibly hard to tell where I'm going to land during a jump. The drop shadow isn't always visible, and depth looks different from what it actually is, leading to a lot of deaths from winding up in front of / behind a platform.
* Aerial movement as a whole is very awkward. Swinging and boosting with the yo-yo feels inconsistent, with it being a toss-up whether zipping against a wall is going to let you bounce up onto the platform above or drop you to your death. I had many unfair deaths because of this.
* Good grief, the penguin enemies. They're in every level for plot reasons, and they're fun in zero of them. They disrupt the flow of the level by forcing you to either run as fast as you can (which isn't very fast) past them, or stop to try to fight them off, which is frustrating because they seemingly can't be killed unless they latch onto you first, which is a high-risk move when there are 20 of them piling onto you and they keep spawning infinitely a few feet away.
* I really, really don't like this visual style, especially the lighting system; but that's just personal preference. (Why does Penny have pins embedded in her eyes to hold their sides outward? It makes my own eyes hurt thinking about it.)

Again, I wanted to love this game, but sadly it underwhelmed at every turn.
Posted 4 July, 2024.
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4 people found this review helpful
2,111.3 hrs on record (2,039.5 hrs at review time)
What was once one of the best online shooters of all time is now unplayable due to aimbots dominating the official servers 24/7. Valve refuses to lift a finger to make their product work as advertised because they're still making money off it. It's disgusting and has killed the immense respect I once had for Valve. #fixtf2
Posted 3 June, 2024.
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1 person found this review helpful
1.1 hrs on record
Definitely worth checking out, especially since it's free. Rambley is great! The game unfortunately falls into the cliche formula of "kid-friendly place has cute mascots that come to life and try to kill you" that every mascot horror game does... you'd think someone would have come up with a new twist or two on the concept by now. Still pretty fun though.

I ran into a few major bugs during my playthrough, most notably getting caught by the bird during a segment where it wasn't chasing me and getting the collectible from the arcade machine only for it to not show up as collected when I went to a kiosk. I also hope that future episodes (and this one after a patch) will allow for disabling the view bobbing as it was very uncomfortable.
Posted 19 May, 2024.
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No one has rated this review as helpful yet
38.7 hrs on record (33.7 hrs at review time)
Still the pinnacle of VR gaming four years after release. A phenomenal return to form for Valve, and a wonderful reintroduction to the Half-Life universe after over a decade of silence. This game should set the bar for all major VR games going forward, from Valve or anyone else.
Posted 4 May, 2024.
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1 person found this review helpful
10.3 hrs on record (9.2 hrs at review time)
How much you enjoy this game will be directly proportional to how much you enjoy Justin Roiland's style of humor. It's a pretty basic FPS whose main value is the dialog (of which there is a LOT). Get it on sale if you like Rick and Morty-style humor.
Posted 4 March, 2024.
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Showing 1-10 of 67 entries