161
Products
reviewed
318
Products
in account

Recent reviews by GABRIEL UNITED STATES

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Showing 1-10 of 161 entries
1 person found this review helpful
18.3 hrs on record (16.2 hrs at review time)
its so mediocre compared to the first game.
if you removed fear from the name, and characters like alma were reskinned. I never could have guessed it was a fear title.

The environments, combat, gunplay, and somehow sluggish movement is just bleh. do yourself a favor: play the original and stop there.
Posted 1 May.
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1 person found this review helpful
19.2 hrs on record (14.9 hrs at review time)
Early Access Review
I love it, but I can't recommend it.

TLDR Points: This is first week review on a game.
- Game has very unforgiving difficulty, Which I like.
- Hard to get money, better off scavenging for new items then buying anything.
- Cases(quests) have plenty of incomplete ones. There are some quests that don't finish for some reason or another.
- Highly unfinished, mech combat is very rough.
- Incredibly fun and addictive though.
- There are some weapons dropped by enemies that just never appear again. and if you die before picking up said weapons, they're gone for good.


I love this game, even though its in a very rough state. I believe it will have a prosperous future, and still had a great time with what day 1 had to offer.

The game warns you pretty clear as day that it's not done, the menu tells you this on boot. And they are right, the game does not feel done. Unfortunately it's also difficult to differentiate what is rough intentionally- and what is rough from being an incomplete aspect of the game.

Playing it day 1, It was a learning curve to understand what to do and where to go. There's no handholding in this game, and no such thing as "linearity" as the entire world is your sandbox to explore and get things done. For better or worse though, this means there's no objective markers on NPCs, and you can wander around an area clueless uncertain if you're following a case file correctly. Expect to take a lot of time to "learn" how to play the game.



The price
For an indie game, it's a very pricetag. Especially this early in development. So I'll put it like this:
If you didn't have a good experience playing cruelty squad, then don't play Psycho Patrol R . As Psycho Patrol R is less forgiving and much less hand-holding then cruelty squad is. I loved cruelty squad, and I love this game. However with game's price... No its not there yet. I believe this game is a $40, But not yet. give it more time. Buying it now is like buying the "Super supporter addition" of a video game, except the reward is you get the game to play.
Posted 25 March. Last edited 27 March.
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4 people found this review helpful
10.1 hrs on record
its fun for $10. cant say the same for $25.

for $40 (enough for a crew). its a great time. I think I like the original enterprise the most. Because the difficulty of it makes the rigidity fun to play with, shouting commands and trying to coordinate as our hull gets bombarded.

The sad truth is this game had so much more potential to be more. It could have been so much more. Because of that it is always going to be a gimmick game to some extent. But the closest you'll ever get to truly piloting a federation starship in good depth and detail.


Give it a try. get a few friends. anywhere from 1-3 friends. It'll be worth your while.
Posted 11 March.
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1 person found this review helpful
16.0 hrs on record (4.8 hrs at review time)
A Glistening rough Cut gem.

There was a time people would say videogame related movies were bound to flop. Plenty of IPs failing to break into the videogame market, and that stigma that if its videogame related- its probably just polished shovelware.

I'm happy that this isn't. This is what people wanted 20 years ago. And I'm glad its finally realized and a great testament to adapting a movie world - an old one at that - into a great videogame.

The dialogue, visuals, and atmosphere is all on point with the depictions from the first film and the sentiments it presented.

Nothing is sugarcoated, but it doesnt "revel" in its dark atmosphere either. A great example that stuck with me was doing some simple menial police work and helping open a second queue line at the station. handling questions, a great break from combat by the way. A mother asking about her 22 year old son missing for 2 days. And you're given the option to say "check in 24 hours" because the policy for missing people is 3 days.. Or check it anyways. You do the right thing and check it anyways (if you pick that option) and you just tell her that her son was found dead 2 hours ago.

That dialogue piece cemented the mood of the game to me. It's not acting broody or over dramatized about how horrible the world they live in is, but it's not shy to show this horrid reality either. It's not distracting.

My problem with the game come from performance, and combat.

I play on hard mode as I feel like thats a good boundary between "walking tank" and being flat out "invincible". I think the gunplay is very serviceable. However I think problems are with the Auto-9 gun. It's absurdly powerful.

I found this out in particular when dealing with snipers, I had the same 50 cal sniper rifles as they did. and they were firing at me from more than 200 meters out. I'm aiming down sites and I cant hit them because its hard to figure out the bullet drop. I miss every shot.

I pull out the auto-9 pistol. aim down the ironsights. and a few clicks there's the red kill marker. I just killed a guy with a sidearm from 200 meters away with pinpoint accuracy, meanwhile I couldnt do it with a sniper rifle due to bullet drop. let that sink in.

Another problem is random crashing. At least it tells you why with a good detailed error message. but random crashes can happen every now and then and its annoying. Tie that with frames which plummett to the Mariana's trench when you fire too many rounds into an enemy and make a cloud of sparks or blood.
Posted 7 March. Last edited 7 March.
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1 person found this review helpful
1.6 hrs on record
REally fun. i couldnt get past the first boss.

its a stark reminder to me that its probably time to stop using an ancient CV1 headset with worn down controllers because its holding me back for sure (my controller does not want to be responsive).

Usually if I have a rough time with a game like that where its barely playable- i refund it. But this game was a blast, even though I couldnt enjoy it to its full. So I'm gonna hold out till I get better hardware to enjoy this gem.
Posted 4 March.
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6 people found this review helpful
10.8 hrs on record (3.3 hrs at review time)
it took me a while to get the groove of it, was a difficulty curve, but its really fun when you get the hang of it
Posted 28 February.
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No one has rated this review as helpful yet
26.7 hrs on record (25.9 hrs at review time)
yeah :3
Posted 20 February.
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3 people found this review helpful
38.2 hrs on record
Really fun! I think the command deck mechanics are a bit shallow. it sorta devolves into shuffling ships around, counting numbers. etc. You can feel the xcom inspiration here, but maybe they should have taken more notes from xcom 2 with ideas such as random events and such.

One of the problems I have is that a lot of the DLC ships arent in the campaign, and are only in the simulated skirmish or multiplayer modes. Which sucks because the campaign is the real deal here and the most interesting aspect to me.

The largest problem I have, comes in the point system and ships combination. You are restricted to 7 ships max, regardless of point counts. Im late in the campaign and I can say for certainty that the number of ships available to me is sort of mediocre. Especially as two of them - the berzerk and manticore feel redundant at some point because of the weak firepower. And for the berzerk, literally the ship unlocked after is that ship but better in every way.


You're not leading a large war fleet, you're leading a strikeforce of ships, thats how it feels. At least in the skirmish modes you can use more than 7.


I will say theres only one major complaint I have:

Small fightercraft based combat does not feel satisfying.
Posted 27 January. Last edited 5 March.
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No one has rated this review as helpful yet
36.9 hrs on record (23.3 hrs at review time)
cool
Posted 22 January.
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4 people found this review helpful
2 people found this review funny
7.1 hrs on record (5.5 hrs at review time)
Fun, but not $40 fun.


I am enjoying this game. but I don't recommend it because the more you play, the more monotonous and repetitive it feels. The same enemies, the same weapons that are sluggish to move and carry. Only one gun is actually truly fun- and that's the revolver because you can move it around fast and snappy. The lock ADS mechanic is neat! But as other reviewers cite: it sucks that the gunplay is asinine.

The characters are okay! Anyone who says they are "woke" need to go outside and touch grass because they havent realized women exist, go date one or smth.

But this game is fun until it really isn't. Everything feels like a chore and a lot of combat becomes this same rinse n repeat. Ive watched aliens ai break trying to get around corners properly- which really kills the mood as well... All in all, Get it!

...

But only if its $30 or less.
Posted 26 December, 2024.
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Showing 1-10 of 161 entries