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2.0 uur in de afgelopen twee weken / 2.7 uur in totaal (2.3 uur op moment van beoordeling)
Geplaatst: 27 mei om 20:33

the level design is fine. the combat is okay. the bosses are alright.

but wow is every normal enemy just a total pain to fight. truly kills any sort of drive to go anywhere. i can forgive an enemy archetype being annoying in a game but somehow they totally nailed the feeling that every enemy has to be annoying. jumping across the screen to command grab you, dropping down on your head to instantly poison you, literally kickflipping to follow you ACROSS SCREENS... part of why souls games are cool is that once you know what you're doing you can bypass enemies, but this game just decided that no actually everything must hunt you to the ends of the earth.

and that makes it miserable on any sort of run back. total buzzkiller.
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