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Recente recensies door blue

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34.9 uur in totaal (11.4 uur op moment van beoordeling)
a very easy recommend if you like RPGs

out of all the games that tried to riff off paper mario (64 and TTYD) this is the one that gets it the most. in general, i do not like to compare games for the sake of reviewing them, but i feel like it's impossible to avoid in this instance.

the writing, the cast, the music, the combat, and the world are all pretty great, and form a very pleasing and cohesive experience that is simply fun to play. i really don't think there's a better way to describe the game than "fun". it respects your time plenty, offers you a decent amount of things to do (a respectable amount of collectibles and side quests) while feeling great to play all the way through.
Geplaatst 23 april.
Was deze recensie nuttig? Ja Nee Grappig Prijs
4 mensen vonden deze recensie nuttig
12.7 uur in totaal
GRIME is an excruciating game to play for so many reasons. i do not think it's a bad game, and it's a cautious recommendation, but god is this game exhausting to play for its entire runtime.

The combat : Parry, counter, absorb, dodge. Very simple, but made difficult by the slower regeneration which makes just doing nothing (even when you have one of the rare windows of opportunity available to you) the best option, which is absolutely infuriating to deal with on so many levels. Were it only on the bosses too, it would be a bit less exhausting but no, that's something you have to deal with the entire game, which, in turns, makes traversal also incredibly exhausting. which leads me to...

The map : I have played a lot of 2d games. A decent amount. And boy is traversal in this game tiring. Not only that, you're just allowed to wander into areas you absolutely do not belong in yet purely by accident. Which is infuriating because traversal isn't the greatest until much much much later, which means a lot of walking and dealing with very exhausting combat. I think, on paper, it's cool that you can just wander. In reality? Kind of infuriating to get your teeth kicked in because you have no idea of where you need to go, past a handful of markers the game will hand to you, eventually.

It's also very easy to just, get lost? You can get past bosses and checkpoints if you don't pay attention, which would be fine for a handful, but this is true for a decent bunch of them.

The bosses : They just do not settle down. They absolutely have a pattern you can learn. It does reward you by letting you eventually win, but it is incredibly exhausting because they. do not. ever stop. You do get windows (especially with more abilities later on) but it's very easy to overcommit and get terribly punished for it.

Overall is GRIME worth it? Like I said, I don't think it's a bad game. I don't super regret beating it. But boy do I find it a hard recommend because of how demanding the game can be throughout its entire runtime. If you like harder and more punishing games this will be up your alley, but if you want a more casual time, this is absolutely not for you.
Geplaatst 22 april. Laatst gewijzigd 23 april.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
4.2 uur in totaal
extremely uncertain why this game gets lumped in with "metroidvanias" because it's a megaman game. a fun one, too. there's a certain sense of flow to the powerups and movements, and it feels pretty good to zip around stages.

in terms of design, i don't think it will rock your socks off, but the stages are fine, with opportunities to revisit them with power ups for a bit of exploration, as well as unlockable ex stages for an additional challenge

i don't think it beats my beloved Gravity Circuit in terms of being a better improved take on megaman (x), but i still think what's on offer is serviceable and a fine enough time. well, until you want to reach the true final boss. best not to do that.

yeah so remember when i said it was fun? the game at the end expects you to just go npc hunting for the true ending. my opinion? just play the game, beat the final boss, leave it at that. pretend the rest of the game doesn't exist.

still leaving as a positive review because the game is (mostly) fine but with just the strangest of additions it didnt need at the final hour.
Geplaatst 21 april. Laatst gewijzigd 21 april.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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9.7 uur in totaal
a pretty decent, straight-forward with no frills attached platforming adventure.

one major point of criticism i would have is that the collectibles (which translate to power-ups) aren't all that exciting to collect and most upgrades just feel fairly useless. but it mostly works in the game's favor regardless because the default gameplay and controls are tight enough.

worth playing!
Geplaatst 20 april.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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23.3 uur in totaal (9.1 uur op moment van beoordeling)
i expected nothing and got an insanely fun exploration game with a pretty robust battle system. solid game overall!

if i wanted to be really critical, i guess i could say the creature designs overall are not particularly interesting, but the art more than makes up for the simpler designs.
Geplaatst 18 april.
Was deze recensie nuttig? Ja Nee Grappig Prijs
4 mensen vonden deze recensie nuttig
7.9 uur in totaal
a pretty good strategy game, feels like Dawn of War but less clunky. fun game to pick up!

now can y'all get Halo Wars 2 on steam lol
Geplaatst 18 april. Laatst gewijzigd 21 april.
Was deze recensie nuttig? Ja Nee Grappig Prijs
6 mensen vonden deze recensie nuttig
7.8 uur in totaal (2.2 uur op moment van beoordeling)
a fine game mostly carried by the idea of a crossover between a platformer and a twin-stick shooter.

it does better than most games in the genre by mostly having visual variety in terrain by not having everything be blocks and squares - inclines and rounded-off terrain adds a lot so it's good to see a game try to be more than simply utilitarian

i think it's an enjoyable romp that does enough to break out of the mold of the genre it's inspired by

absolutely not optimized for steam deck though. not enough to dock points out of a review but still worth mentioning (at least as of the time of posting this)
Geplaatst 16 april.
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1 persoon vond deze recensie nuttig
12.7 uur in totaal (3.0 uur op moment van beoordeling)
Armilly is my favorite bimbo.
Geplaatst 16 april.
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14.0 uur in totaal (11.7 uur op moment van beoordeling)
it's a "love it" or "hate it" game

there's only really one bad possible way to feel about this game, and it's entitlement. i also don't think it would hit as hard if it was presented in a different fashion (like a visual novel).

it made me personally think a lot and that's good, to me!
Geplaatst 16 april.
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29.7 uur in totaal (22.1 uur op moment van beoordeling)
my favorite game of the original kiryu brawler series (0-6).

i would say to truly enjoy it you sort of need to have played 1-5, which is a tall ask. you can very well play it without having played previous entries, but then i would say most of the emotional impact is diminished. story is also tightly packed in this and doesn't really waste any time, it mostly gets to the point throughout the entire run ti,e

also my favorite in terms of side activities - i by far prefer this version of the "rts" minigame (clan creator) over kiwami 2's, the sidequests are much more engaging, and (unpopular opinion?) i prefer this (and kiwami's) version of the exp system. is it better? don't know, but i like it more!!
Geplaatst 14 april.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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