22
Products
reviewed
258
Products
in account

Recent reviews by Aetran

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Showing 1-10 of 22 entries
1 person found this review helpful
25.7 hrs on record
For Whom The Bell Tolls is literally the only thing stopping this game from being a genuinely perfect 10/10
Posted 8 March.
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1 person found this review helpful
67.6 hrs on record (23.9 hrs at review time)
On a technical level, this game needed a lot longer in before release.
Performance isn't too bad with a 4060, but there are occasional hangups and all but the absolute best of hardware will experience pretty bad texture and pop-in issues due to resource streaming issues. Most of the technical issues are actually absent during hunts and only visible in village/camp areas. I tried running the game earlier with minimum-spec equivalent hardware and it was impossible to reach a stable 30 on 720p. I'll change my review once these problems are fixed.
No issues with stuttering.

The game itself is fantastic and is probably my favorite base game Monster Hunter behind 4U. The only reason it doesn't win out completely is the early game loop.
Wilds has very inconsistent difficulty, with many fights being far easier than other base-game Monster Hunters, preventing you from getting a good feeling for the new monsters. Other times it feels nice, with a similar difficulty level to World's base game. The game gives you even less incentive to grind of upgrade gear in Low Rank than World, but unlike Rise, Low Rank takes significant time. You will probably be very bored with the first 15 hours if you don't like the story.
In terms of the roster, they're all fun to fight (if they don't spend the whole fight KO'd). The diversity of new monsters also rivals MH4, with Temnocerans and the new Cephalopod species, as well as a lot of leviathans. They've made a lot of technical strides here, and monsters use the environment in ways we haven't seen before (creating waves in water, deforming sand, etc.)
The open world, exploration, seasons, etc. all feel like great additions to the series. The plot is relatively self-contained, but builds off of 4U's story; it's a good return to form after World's thematic departure.
Posted 27 February. Last edited 6 March.
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47 people found this review helpful
2 people found this review funny
3
1
0.0 hrs on record
I think you'll either love or hate this DLC, but I'm personally a big fan. It adds in an entirely new dimension to the game and makes the map feel alive in a way that the other DLCs haven't managed to.
Yes, you (and the AI), will get hit by random storms that devastate planets and cripple fleets. But they also provide a lot of new opportunities and force you to learn to take advantage of them militarily or with edicts. The new tech and storm mechanics added also means you can do some pretty unorthodox fleet compositions, or deliberately try to attract or repulse storms depending on what you can benefit the most from.
Pushing a nexus storm onto your enemy never felt so good.
Posted 23 December, 2024. Last edited 6 January.
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No one has rated this review as helpful yet
120.6 hrs on record (66.2 hrs at review time)
You'll either really like or really hate Starfield depending on your tolerance for the game's worst parts. If you can enjoy replaying old Bethesda games, you'll like Starfield. You'll probably also be suprised at the quality of writing and quest design, which is generally a lot better than their previous titles and the majority of RPGs on the market. This game was definitely built for the pre-Skyrim era Beth fan, but as a result, carries a lot of clunk and filler over too.
A lot of the worst parts of the game have been ironed out since launch, with the introduction of vehicles completely changing my own experience. I played until around level 25 on gamepass before dropping it, with a mixed experience. Now I'm almost 70 hours in and get excited to get home and play it, which is pretty rare for me. (I think they also updated loot? It feels satisfying this time. No more spontaneous combustion suits dropping from level 5 ecliptic guys)
Posted 9 September, 2024.
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No one has rated this review as helpful yet
28.9 hrs on record (19.3 hrs at review time)
she armor on my core until I nearly quit on balteus
Posted 26 August, 2023.
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101 people found this review helpful
17 people found this review funny
2
5
1
12.1 hrs on record (9.3 hrs at review time)
I GOT MY HAIR DONE
I GOT MY NAILS DONE
YEAH
Posted 20 August, 2023.
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4 people found this review helpful
0.0 hrs on record
I've had this for maybe 50 hours of gametime and don't know if I've ever seen an event from it. I'm not sure what broke where.
Posted 22 February, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
150.1 hrs on record (33.2 hrs at review time)
Grain: 200k
Electricity: 150k
Steel: 800k
Fine art: 3,600k
Services: 150k
someone who is good at the economy please help me budget this. my peasants are dying.
Posted 31 October, 2022.
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97 people found this review helpful
1 person found this review funny
3
1
61.5 hrs on record (54.2 hrs at review time)
Humankind has a lot of potential and does a lot of cool things to mix up the 4X civ-style genre, having the potential to far surpass Civ if it was given the opportunity, but it's also one of the most poorly executed games I've ever played. A year later and it still feels like a indie early access game, just with Amplitude's amazing art direction. It's extremely buggy, with game-breaking issues that reach back to Endless Space 2 and Endless Legend which still haven't been addressed. Having your save become unplayable due to the dreaded infinitely loading turn makes each game feel like a gamble, because reloading an older save will not fix it. It also has some of the worst game balance I've ever seen in a strategy game, so bad I wonder if they even tried. I won't even go over them here because I'd be here for hours, it runs to the game's core gameplay loop. There's also just a whole lot of vestigial mechanics that don't seem to serve much of a purpose, making some aspects of the game feel like shallow attempts at introducing role-playing elements, although they miss the point entirely. There's also pollution, which feels like a cut mechanic that was replaced with something that just makes the end-game fall apart at the seams.
Instead of dealing with these problems, we've gotten a handful of patches, some really bizarre FOMO live-events which use their weird online integration (with time locked content, in a $50 game), 2 culture DLCs, and an expansion, for a total DLC price tag of $38.
As a side note, the weird online integration also spreads to mods, which require you to use mod.io instead of the workshop, which I would be fine with if it wasn't an absolute pain to navigate and actually worked half of the time. It's also missing features like auto-updates. It's apparently for multi-platform mod uploads, but it's just another platform/launcher/external website I need to worry about and juggle in a game that already does that.
Amplitude's games have consistently been on the edge of being groundbreaking, but they always seem to miss. Please, make game balance a priority from the start and figure out that turn glitch; It's been over 8 years since Endless Legend launched.
Posted 6 October, 2022.
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No one has rated this review as helpful yet
0.0 hrs on record
Suzuki really said let's make MH4 again, and it's great.
Posted 3 July, 2022.
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Showing 1-10 of 22 entries