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Recent reviews by Azrub

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
997.9 hrs on record (945.5 hrs at review time)
Still the best arpg after Diablo 2, easily.
Posted 13 August, 2024.
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No one has rated this review as helpful yet
117.1 hrs on record (115.4 hrs at review time)
Elden Ring represents FromSoftware's ambitious leap into open-world design while maintaining the challenging combat and cryptic storytelling the studio is known for. After countless hours exploring the Lands Between, I can confidently say this game is a masterpiece, though not without areas where its predecessors still shine brighter.
The Vast, Beautiful Open World




The Lands Between offers a stunning, atmospheric world that invites exploration. Each region has its distinct visual identity and challenges, from the golden-leaved forests of Limgrave to the scarlet rot-infested swamps of Caelid. The sense of discovery is unparalleled when you stumble upon hidden dungeons or majestic vistas after climbing treacherous cliffs.
What sets Elden Ring apart from conventional open-world RPGs is its refreshing absence of hand-holding. Your map isn't cluttered with countless objective markers, quest indicators, or intrusive directional arrows telling you to "travel 500 meters northwest." Instead, the game respects your intelligence and curiosity, allowing genuine discovery to drive your journey. This design choice transforms exploration from a checklist-ticking exercise into a rewarding adventure where each discovery feels earned and meaningful.
The game's environmental storytelling shines from your first steps into Limgrave. That breathtaking panorama isn't just visual spectacle, but a carefully composed narrative tableau. The imposing Erdtree dominates the center, its golden branches reaching across the sky, establishing your ultimate destination and the source of power in this realm. Stormveil Castle stands imposingly to the north, representing your immediate challenge. The rolling hills and Church of Elleh create a deceptively serene landscape that contrasts with the underlying decay. Without a single word of exposition, this vista communicates the scale of your journey through purely visual means.
However, Dark Souls 1's interconnected world design still stands as the pinnacle of level design. The journey from Firelink Shrine through Undead Burg, and eventually reaching Anor Londo represents perhaps the greatest segment in gaming history. The way paths fold back on themselves, revealing shortcuts and connections, creates a sense of place that Elden Ring's more dispersed open world can't quite match.


Combat Excellence




Where Elden Ring truly shines brightest is in its boss encounters. The creativity and variety on display is staggering - from the gravity-manipulating Starscourge Radahn to the elegant swordplay of Malenia, Blade of Miquella. These fights demand precision, patience, and adaptability, often incorporating multiple phases with dramatic visual and mechanical changes.
The expanded combat options, including jumping attacks, guard counters, and spirit summons, provide more strategic depth than ever before. Speaking of spirit summons, it's worth noting that while they add an interesting tactical dimension, they significantly impact the game's difficulty balance. When utilized, these spectral allies can make Elden Ring arguably the easiest FromSoftware title to date, drawing boss aggression and dealing substantial damage. However, tackling bosses solo reveals Elden Ring's true challenge - possibly the most demanding in the studio's catalog, with aggressive attack patterns, delayed strikes, and punishing combos that test even veteran players' reflexes.
The build variety is exceptional, with countless viable playstyles spanning from pure strength to arcane blood builds to faith-based dragon communions. The Ashes of War system allows for unprecedented weapon customization, letting players infuse their favorite armaments with unique skills.
In this aspect, Elden Ring clearly surpasses Dark Souls 1, whose boss fights, while iconic, often feel simpler in comparison. Ornstein and Smough remain brilliant, but the majority of DS1's bosses lack the mechanical complexity and spectacle of Elden Ring's greatest encounters.


Narrative and World-Building




The collaboration with George R.R. Martin has resulted in a rich foundational lore that transcends previous FromSoftware titles. Where Dark Souls offered fragments of a decaying world, Elden Ring presents a more cohesive tapestry. The intricate relationships between demigods—each a flawed being with their own motivations—create a compelling dynastic struggle reminiscent of classical mythology.
What makes this narrative structure unique is how it's delivered through the environment itself. The remnants of the Shattering War are physically etched into the landscape—from the colossal divine towers that anchor each region to the scattered debris of ancient battles. Item descriptions don't merely supplement the story; they're essential texts that reward the curious player with deeper insights into this fractured realm.
The NPCs you encounter deserve special mention. Characters like Ranni the Witch, Iron Fist Alexander, and Blaidd present complex storylines that intertwine with the broader narrative. Their quests unfold organically across vast distances, often intersecting in unexpected ways that reveal new dimensions to the Tarnished's journey.
While some story threads remain deliberately ambiguous—a FromSoftware hallmark—the lore of the Lands Between feels more navigable than previous titles' often impenetrable mythology.


Shortcomings and Considerations




Despite its remarkable achievements, Elden Ring isn't without flaws. The open-world structure, while breathtaking, occasionally leads to pacing issues. The middle portion of the game can feel stretched, with certain areas offering diminishing returns on discovery. Some underground regions, while visually distinct, reuse enemy types more frequently than ideal.
The sheer scale of the world sometimes works against the game's intricate level design. Where Dark Souls 1 crafted each corridor with meticulous intention, some of Elden Ring's optional dungeons fall into predictable patterns. The Catacombs and Caves, while numerous, often lack the memorable architectural identity of locations like Sen's Fortress or Blighttown.
A technical limitation that will frustrate some PC player is the 60 FPS cap. While mods exist to unlock the frame rate, using them forces players offline, cutting access to the game's multiplayer features like invasions, co-op, and player messages. This unfortunate compromise means players must choose between visual smoothness and the rich online ecosystem that has defined FromSoftware games since Demon's Souls.
Quest progression suffers from FromSoftware's typical opacity. While this approach preserves the joy of discovery, some questlines become nearly impossible to complete without external guidance, as NPCs relocate to obscure corners of the massive map with minimal indication of their whereabouts.
Finally, certain late-game areas see a notable difficulty spike that can feel uneven, with some enemies dealing damage disproportionate to earlier challenges, potentially forcing players into specific builds or strategies.


Ranking in the Series




I'd rank the FromSoftware titles as follows:
Dark Souls 1 > Elden Ring > Dark Souls 3 > Dark Souls 2
Dark Souls 1 maintains its crown due to its unmatched world design and the perfect pacing of its first half. Elden Ring follows closely with its incredible boss fights and expansive world, though it occasionally suffers from content repetition. Dark Souls 3 offers refined mechanics and some exceptional boss encounters but lacks the innovation of its siblings. Dark Souls 2, despite its merits, remains the most divisive entry.
Overall, Elden Ring represents a monumental achievement in gaming that any action RPG fan should experience. It may not surpass Dark Souls 1 in every aspect, but it stands as one of the finest games ever created, pushing the boundaries of what open-world games can accomplish.
Posted 14 July, 2024. Last edited 25 April.
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15 people found this review helpful
12 people found this review funny
67.0 hrs on record (38.3 hrs at review time)
Dopo 12 anni è la prima volta che riesco a giocare senza incontrare cheater.
Posted 10 February, 2019. Last edited 10 February, 2019.
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6 people found this review helpful
1 person found this review funny
9,152.7 hrs on record (2,964.0 hrs at review time)
Grind, afk fish and pray RNGesus. Good.
I love being RNG carried.
Posted 27 November, 2018. Last edited 2 December, 2019.
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7 people found this review helpful
77.1 hrs on record (4.7 hrs at review time)
Fix Steam Cloud savings.
Posted 1 August, 2018.
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4 people found this review helpful
0.6 hrs on record
120 fps e sluttering che fa sembrare di giocare a 30 fps.
30 euro prezzo pieno, centinaia di milioni guadagnati solo dalla vendita del titolo.
Il genere battle royale mi fa veramente piet , ma PUBG era l'unico che mi ispirava davvero così un amico che ci gioca me l'ha giftato; che delusione.
Non serve aggiungere altro, comprate per credere e dopo 30 minuti chiederete il rimborso per il mal di testa che questo gioco ottimizzato col culo vi procurer .
Posted 30 June, 2018.
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5 people found this review helpful
18.5 hrs on record (13.5 hrs at review time)
Dopo 14 ore circa ho finito tutte le missioni della storia con tre stelle e direi che non è più il caso di andare avanti (80% missioni completate).
Il gioco è un ottimo porting del titolo uscito nel lontano 2008 per PS3, i 60 fps sono stabili e sembra di giocare ad un Naruto moderno.
La cosa più scocciante sono le missioni secondarie - ed alcune della storia - che dopo poco tempo iniziano ad essere molto ripetitive (ad esempio quando bisogna scalare l'alberto, correre per la foresta e, peggio ancora, quando dobbiamo giocare a nascondino con Konohamaru ed i suoi amici).
La seconda pecca, la più grave a mio parere, è la quasi totale assenza di filmati; gli unici presenti praticamente sono quelli prima e dopo l'ultima battaglia di ogni saga della storia.
Infine risulta molto noioso raccogliere forzieri, ingredienti (fondamentali per aumentare il chakra di Naruto e poter correre per il villaggio senza fermarsi ogni due secondi) e pergamene; queste ultime per fortuna non sar  necessario raccoglierle fino alla fine del gioco.

Al netto dei difetti non dovuti al porting ma al gioco in sè, è sicuramente da consigliare ai fan della saga ma non aspettatevi di rimanere coinvolti come con gli ultimi titoli.
Ora si inizia il secondo.
Posted 8 September, 2017. Last edited 8 September, 2017.
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Showing 1-7 of 7 entries