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Recent reviews by OMG | Dexsal

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
5.6 hrs on record
I just finished the game after slowly picking at it for months and it was definitely interesting. I think that most of the levels are intuitive but there were some that had me stuck for quite some time and a few that made me turn the game off for a while and come back with a fresh pair of eyes to find the solution. The last level seemed impossible to me but instead of taking a break I chose to just stick it out because I wanted to finish. The solution felt like cheating to me but it was the only way that it could be solved as far as I could tell which feels very unsatisfying to me. I liked that every time I got stuck prior to this that it felt like I was racking my brain to find a simple solution to what felt like a complex problem, but the final level feels unwarranted because the solution is never expressed anywhere else in the whole game. I will talk about the specifics below so I'm gonna mark it as a spoiler.

In every other level you have to set down all of the pieces on a space. The light turrets, mirrors, and brackets are all forced to be placed somewhere . In the last level, the only solution is to pick up the extra mirror and hold it while the lasers finish the loop with the immovable mirrors. At first I thought the level was unsolvable until I had been holding the mirror for a few seconds to figure out where to put it and I realized the lasers were still showing so i just rotated the original mirror into place and picked it up again and the level solved. I feel like the devs intended an "Aha!" moment here but it simply feels like an exploit to the system the prior 69 levels set up for you, it would've felt much sweeter if an extremely early level had you do something similar and the final level a callback or if there was an inventory/trashcan system that was introduced but never used, but that isn't the case. If I'm not mistaken(and I could be since i played the game over the course of a few months) other levels don't solve until you put all the pieces down even when you have the solution dialed in.
Posted 6 January, 2024.
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1 person found this review helpful
0.6 hrs on record
Absolutely Stunning... Played it on Xbox 360 when it came out and it looks even better on PC, cant wait to play it again
Posted 24 November, 2017.
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No one has rated this review as helpful yet
15.5 hrs on record (15.0 hrs at review time)
Early Access Review
- Your First Day In Rust(Actually) -
Spawn in the middle of no where
Gather resources
Make tools
Find Rad Area
Start to die and run away
Run into a random town
Get shot on site
Spawn again
Gather resources again
Make tools again
Find random person with foreign accent that you recognize but can't match with a nationality
Ask if their friendly
Become friends/get brutally murdered
Go back to their base
Get ♥♥♥♥♥♥ armor and a ♥♥♥♥♥♥ gun
Go hunting
Find other random strangers with russian accents
Become friends/Get Brutally murdered
Go back to base
Check chests to see that you've been raided
Come out of chests and turn around to see all of your friends think its you
Convince them it wasn't you/Get Brutally murdered
Go outside
Get brutally murdered because an airdrop happened to be 10 feet in front of your face in the middle of the night and 35 russian people all blare random ♥♥♥♥ over their mics and they think you were going to it on purpose

Or at least that was my first day with some variables


10/10 would be Brutally murdered again
Posted 14 February, 2015. Last edited 14 February, 2015.
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No one has rated this review as helpful yet
1.2 hrs on record (0.9 hrs at review time)
Really ♥♥♥♥ but fun
Posted 19 November, 2014.
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Showing 1-4 of 4 entries