68
Products
reviewed
357
Products
in account

Recent reviews by DreXav

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Showing 1-10 of 68 entries
2 people found this review helpful
69.0 hrs on record
A solid game, Gothic-inspired with Hades-like fast combat! There seems to be many varied character builds and weapons to choose from to keep the game fresh. Completed the game on Insane, perhaps I will dare myself to try Hardcore (permadeath) ; ]
The story gets better and deeper as it goes on, the lore and world-building is really good and sets the premise for a natural sequel.

Looking forward to the next game!
Posted 24 April. Last edited 2 May.
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8 people found this review helpful
8.6 hrs on record (2.7 hrs at review time)
Early Access Review
Having fun, the highest Twilight-difficulty is balls hard :) but there is quite a few game system we need to master to counteract it, so I like it.
Posted 14 April.
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5 people found this review helpful
15.6 hrs on record (15.5 hrs at review time)
Pretty good first impression! Will update as I continue.

EDIT: Completed both Tutorial and the only available map on highest difficulty. Note here that Tutorial and New Game seem to have different tech tree.

Overall it's quite fun! Solid 7 and almost an 8 due bugs.
I have enjoyed shaping my little village among ocean of hostility. I have noticed Settler tool/carrying upgrades very late in the game so I am not sure they make any difference - the sled seemed more or less the same as carrying the logs.

Soldiers had surprising amount of spell/ability variety, though I have quickly discovered that Spellcasters >>>> physical units. Get Enchanters -> Sorcersers + 1 Healer.

One sticky point was Settler AI, who show multiple bugs when work is set to MANUAL and often run back and forth when trying to haul some item or in front of the enemy, and the Warehouses which bug out Settlers when you try to specialize them by restricting resources.
Posted 6 April. Last edited 7 April.
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13 people found this review helpful
2
20.3 hrs on record (18.4 hrs at review time)
It's think it's quite an alright game, not quite excellent but a solid 7/10 if you are WH40k fan - though it suffers from wild balance issues and it being a console-focused game slaps you in the face every so often with lack of PC QoL or UI design.

I probably made the "mistake" for sake of my enjoyment of going Legendary/Grandmaster (Ironman) difficulty combo for my first campaign - while I don't mind the Ironman, the Legendary makes my elite Grey Knights feel like Tempestus guardsmen at best with lowest cultist tanking multiple force weapon and psybolt attacks. I don't recommend that to anyone, I am still plowing through it :)

It gets slightly better as the game progresses, but I think Chaos Gate Daemonhunters suffers from gamebalance that does not portray the unique battle-prowess of this chapter, where they should be mowing down hundreds of lesser enemies and the daemons/traitor astartes being minibosses.

As a downside of your knights/assassins getting stronger, the class balance comes apart at seams with come classes/gameplay styles becomes useless compared to one-class army like stun/crit Interceptor or Callidus assassin :)

DLC:
1) Execution Force 9/10 - the four assassin classes are both strong and super fun to use, they allow unique tactics.
2) Duty Eternal 6/10 - the reasons I rank it so low is because it adds balls-hard mission intended for Dreadnought but does not let you use said Dreadnought until mid-point in the game. Tech-marine is available after initial introduction and while he's interesting (he's got servitor puppets with different loadouts), he feels like a Purgator alternative at best without the Dreadnought present. The venerable Dreadnought itself however is pure death and joy to use.
3) Castellan Champion 1/10 - I have got it but Castellan becomes available so late that his strengths are overshadowed by his weakness of being non-customizable and not gaining XP, so deploying him actually handicaps you in the long run as you are losing lots of XP on other knights. Not very unique to use either. Prime example of how not to do a DLC.
Posted 29 March.
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1 person found this review helpful
0.0 hrs on record
It's free content but feels more like a promotional insert of sponsor :)
Out of place as those are some weird time travellers.

I would have preferred more paid DLCs, as the only one they done is pretty good!
Posted 22 February. Last edited 22 February.
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No one has rated this review as helpful yet
0.0 hrs on record
My favorite "main" campaign, it comes with lot of unique mechanics and is pretty good value DLC.

One thing that I wish was more balanced are the prosperity-related events the DLC introduces - I feel they make the game too easy.
Posted 22 February.
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4 people found this review helpful
49.1 hrs on record (48.3 hrs at review time)
Long overdue endorsement of an awesome gem of a game!
It's super pleasant game that's an improvement on the Sid Meier's Pirates! formula, with actual storyline (different for each main character), tons of unique characters and events.

Great variety of activities to pursue: from trading, trade guild expansion, collecting ships to exploration, inland expeditions and all shades of ship combat, like pirate hunting or becoming one.
You can assemble quite a crew of varied characters - each with their own events and ministories - that you can develop RPG style and assign as crew or officers on the ships.

I have not encountered any bugs that I can remember; the translation sometimes does not convey the nuances of events (mostly Asia region) but overall it's decent.

DLC can be safely bought after you got a good taste of the game.
Posted 22 February.
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2 people found this review helpful
18.7 hrs on record
Game scaled from micro to macro and it's shown in every facet of the game. Some of it is enjoyable, but I miss the human element... it's not visible enough during the gameplay and the "zoom in to see life going on" is really limited.

EDIT (after finishing campaign on highest difficulty, most difficult ending):
The faction and zeitgeist balance needs to be vastly improved. Adaptation just blows everything out of water to the point where you don't really need the cities except for housing districts which kinda kills the point of the game.
Posted 26 December, 2024. Last edited 31 December, 2024.
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1 person found this review helpful
554.2 hrs on record
Early Access Review
Very fun society simulator in minecraft :)
Recommend slower speed servers like DadSpeed!
Posted 1 December, 2024.
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No one has rated this review as helpful yet
71.0 hrs on record (2.1 hrs at review time)
Have a thumbs up for encouragement but for God's sake give us proper PC controls and keybinds - and not this half-assed console port stuff.
Posted 21 November, 2024.
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Showing 1-10 of 68 entries