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Recent reviews by Fira

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1 person found this review helpful
11.6 hrs on record (5.0 hrs at review time)
Early Access Review
Interesting but clearly needs work, has way too many rough edges at present. It's EA so I'd want to leave a positive, but the water system is dumb enough to tip me not to. I figured i'd drop a review in hope of change.

Some examples of glaring issues of varying importance, bugs aside:
- My rig is aging and the game is playable but i can tell perf isn't ironed out at all
- Patrols can and will spawn on you, and aggro system is extremely opaque. You're usually notified of detection, but will sometimes get shot at from long range without warning
- Jumping system is comically bad, long slow jumps with unintuitive sliding/latching, extremely frustrating when you're bound by time or stealth (see below)
- There is no feedback on team downed + no time left to rez + no position markers other than compass + you have to look at friend to rez despite big popup when in range + you can try to rez someone that's already dead since timer doesn't pause, .... Many small things that add up into a poor experience. The game has a lot of these.
- No procedural map gen, which wouldn't be a problem if not for..
- Water. Some will say that it's "not that bad", and they're probably right, but there's simply no point to it anyway. I don't really want to sink time in the game only to feel forced to run through first maps in a loop to farm water as upkeep.
- Related design jank: update added a stash to save losing stuff when no water. You can store money. Theres no drawbacks so why make me go store money there by hand, this adds nothing, wouldnt it have been simpler to just save all of it?

I have hopes this will improve in the future but won't bother other than playing with friends right now...
Posted 4 January.
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1 person found this review funny
2,033.7 hrs on record (1,708.9 hrs at review time)
I keep my GC safe with xena.defender
Posted 20 March, 2024.
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Showing 1-2 of 2 entries