112
Products
reviewed
876
Products
in account

Recent reviews by h4mx0r

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Showing 1-10 of 112 entries
No one has rated this review as helpful yet
0.1 hrs on record
I remember playing this game when I was a wee lad. It was pretty awesome then and had some unique things about it like akimbo shotguns and this cool fusion pistol that you could get pretty early on. The enemies were of pretty cool design, and I thought BoBs were very funny.

It's still pretty neat now, but man I cannot imagine how I figured out how to play this game without a guide. Different times man, different times. Still fun to revisit and tinker with though.
Posted 7 May.
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3 people found this review helpful
46.3 hrs on record
Uh... it's okay, but it's not nearly as fun as the previous title, Fights in Tight Spaces. The party system does give you increased lethality but the balancing they've done for the game can setup more no-win scenarios than you ever saw in the previous game. It feels like the game wants you to lose party members and replenish them later, but losing party members is very crippling. To make that happen, some enemies are setup to be extremely dangerous with tough-to-avoid counter/auto attacks that sometimes ignore your defenses. It's not very fun in that respect...

However, I think this is more of a balancing issue. Cards need to be better (basic and upgraded variants) if enemies are gonna stay this strong, or enemies need to be more lenient on how you can approach them. I just don't really feel like mixing my party up because it just adds complex restrictions to my deck in a way that it doesn't need to if I just make a party of the same three classes.

I still think it's fun enough for initial playthroughs, and I'm hopeful that they'll make changes to better the game. If you've never played either game, go get Fights in Tight Spaces instead for now, but if you have and just want something new, this works for a while.
Posted 21 April.
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No one has rated this review as helpful yet
2.6 hrs on record (2.1 hrs at review time)
Played in a 4 stack, it's actually pretty fun considering how early in development this game is. Has a long way to go for polish and balance and stuff, but it's a very promising demo.

Siege-Lite. Gadgets and stuff are very simplified to accommodate the game's style. Barricades are tough but more breach-able than in siege (you can sledgehammer them for example) but it still works for this game because of the simplified way it plays.

There's still a lot of work to be done in every aspect, but once again, it was pretty fun with friends. Will be keeping an eye on this as it progresses towards release.
Posted 26 February.
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No one has rated this review as helpful yet
66.0 hrs on record (44.1 hrs at review time)
Pretty much an improvement on the first game in every way, and the first game was already very solid. One big difference moving into the second game is that there's three different forces you can freely select that change the way you can plan and execute.

Rangers are the most experienced combatants, they're most reliable in just putting down targets at any range, and every role has access to explosives and other loud tools. Most famous for ability to breach walls.

Militia SWAT are the least experienced combatants, but you can overwhelm the enemy with numbers. They also have more defined roles so you have to pick and choose who to deploy where.

CIA are your stealth option. While anyone can equip silencers and hold their fire, CIA has access to undercover operatives that can sneak into position before popping targets in the back. However, their numbers are limited and they travel very light.

This is unlike the first game where your entire force was one squad with the same abilities spread out over all your units. Any map or campaign can be played as any force to fit your style or need. Each force has it's own skill tree (that you can eventually max out, but will take some time) The skill trees don't really unlock new abilities that you didn't have the start, but they basically increase the lethality and speed at which the force operates. (Think training them on weapon transitions and landing shots on covered targets)

The game has near endless replayability due to Steam Workshop and a random Mission Generator, but there are plenty of premade missions and like a handful of short "campaigns" too. There's also a map maker so you can design your own scenarios!
Posted 23 February.
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No one has rated this review as helpful yet
0.0 hrs on record
Titanfall 4eva!!
Posted 11 February.
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1 person found this review helpful
7.2 hrs on record (6.6 hrs at review time)
Executes a lot of cool things really well. Not too long, maybe about 3-4 hours. You probably already know what to expect from this game, and it does it's job quite well.
Posted 26 January.
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No one has rated this review as helpful yet
11.7 hrs on record (11.1 hrs at review time)
Early Access Review
a quick brown fox jumped over the lazy dog
Posted 2 December, 2024. Last edited 18 December, 2024.
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1 person found this review helpful
8.6 hrs on record (6.3 hrs at review time)
Early Access Review
Lethal Company formula in Unreal Engine. It's definitely not the work of some triple-A team, but all of it holds together well enough to work properly. I suppose one could argue that Sketchy's has more features built-in than Lethal Company, but it also comes with a proportional level of jank and roughness around the edges. It might be off-putting initially but if you stick with it, it can really suck you in once you're in the groove of things.

It's certainly fun to play with friends and shows great promise.
Posted 4 November, 2024.
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23 people found this review helpful
3.8 hrs on record
Early Access Review
Medieval Lethal Company.

Still extremely Early Access, needs a lot of work. You'll have seen everything in like 2 or 3 hours. Some bits of the game are obtuse and need fleshing out. Game loop is a little too linear.

However it's good enough that it can already produce memorable lethal-esque moments with your friends.

Recommendation for now, but check to see that the game has been updated recently. It's very promising but needs work.
Posted 22 October, 2024.
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1 person found this review helpful
47.0 hrs on record (28.1 hrs at review time)
Tactical Breach Wizards is a bit of a puzzle game disguised as a tactics game. There is no RNG in this game, both in combat and in level design. As such, the game is basically always "Solvable" There are never unpredictable factors, and the game lets you rewind every step. It literally wants you to win, but it also wants you to figure out how to win. There is some side content like challenge stages besides the main story, as well as a level editor, so if you enjoy it, there's plenty more to dig into.

I really loved the writing in this game too. I loved the dialogue and how the different personalities bounced off each other. They managed to put in some character development into the game itself, and the characters were consistently funny to me. I don't think the designer/studio is known for making sequels or add-ons, but I would love to keep following these characters through more content.

I had been looking forward to this game ever since the first piece of concept art was teased (not sure if they had even decided on it being a game at that point?) but wow, this game exceeded my expectations and I wholeheartedly recommend it.
Posted 27 August, 2024.
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Showing 1-10 of 112 entries