27
Products
reviewed
301
Products
in account

Recent reviews by Han

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Showing 1-10 of 27 entries
1 person found this review helpful
7.3 hrs on record (3.5 hrs at review time)
A cute and cozy approach on being the party alchemist, just without the major stress of RPG party management, grind, and not using your shampoo and conditioner to make useful potions.
My Party Needs An Alchemist, uses a simple autobattler formula with brewing components similar to Potioncraft to make a really simple, but creative way to make potions and manage your growing party.
A great cozy option to those who love crafting elixirs from Breath of the Wild/Tears of the Kingdom or enjoy gathering materials to make their own consumables and items in RPGs/MMOs, just without the tiring grind, complicated recipes and RNG.
+PROS:

+Super cozy, very cute artstyle
+Autobattler gameplay with creative brew mechanic, just get materials, add to cauldron, draw pattern to mix and if you nail the perfect line, tada, high quality potion
+Simple gameplay but can be made completely story, easier or harder difficulty at any given point
+More advanced accessibility options to tailor gameplay needs
+Materials and money are easily gained, so barely to no grinding needed to get what you need
+Cosmetic shop, and semi customizable avatar
+Text and combat speeds are adjustable to tailor comfort
+Lovely music and party members have different musical scores
-CONS:

-Repetitive gameplay loop may not appeal to those looking for something more in depth
-Pattern drawing may be difficult for those who have hand tremors/shakes/unstable hands (there is a click option so you don't have to press and hold to draw)
-Can be short if you breeze through it
-Progression and additional development of the game will take some time due to less time being able to dedicate to doing, so some planned Kickstarter functions may or may not be added
-Wording of "falling in love with your 9 companions"does not mean romance options, and no active romance planned for those who are looking for that kind of option
Posted 3 May. Last edited 3 May.
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8 people found this review helpful
9.5 hrs on record (1.3 hrs at review time)
Tiny Garden, a cozy, daint, little game about gardening in a Polly Pocket sized world. Easy to pick up, and play even from the palm of your hand. If you enjoy planting crops in farm sims, this game is for you. A classic love letter to my 90's toys craze, and a zen inducing fun time.
Pros:
+Small and cozy atmosphere
+Pocket theme makes the garden feel much more personal to you
+Being able to leave and send a message to many other players when they start and progress feels endearing and charming
+Simple plant and crank mechanic, with an option to press a button rather than manual crank is relieving
+Adds a layer of puzzling to get that perfect fit
+Decorations and personalization options are reminiscent to the early 90s pocket toys
Cons:
-For people looking for a free or creative mode, there is one, you have to unlock it first
-Some of the planning can be challenging for those not fans of puzzles
-Since everything is in a teeny, tiny, pocket sized locket, it can be a little hard to see for those who have a hard time visualizing smaller, finer details. You can zoom, but for those who struggle specifically with small objects and font, be informed.
Posted 10 April.
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5 people found this review helpful
31.6 hrs on record (1.5 hrs at review time)
Kitchen Sync: Aloha, a cozy cooking RPG, blending the elements of Cooking Mama, Fire Emblem, and cozy farm sim esque elements such as Stardew Valley and Story of Seasons into an enjoyable, fun, sweet, comforting game. It's reminiscent of older games like Diner Dash,without the hassle of cleaning. Just simply pure cooking, with friends and loved ones. Truly a hidden gem in the cooking genre. Only played a few hours so far, but it's been a delight and hope to achieve more as I progress.
Pros:
+Cozy, and variable difficulties to suit each playstyle
+Two genders, but offer pronouns for affirmation, also not gender locked for relationships
+Relationship/ support system similar to Fire Emblem's
+Minimal controls, so far only needed to use mouse on PC, but is also Steam Deck compatible
+Art and sound are phenomenal, food portraits and pixel art look realistically close to their real life counterparts, and the music is very atmospheric
+No pressure in time, even in harder difficulties, so you aren't easily overwhelmed and confused
Cons:
-No customization. This is a game where the main characters are fully predetermined kinda like Byleth from FE:3 Houses, so if you're looking for a more customizable avatar, this is not the case.
-At this point in time, no Borderless Window option, but playing in Fullscreen isn't bad either.
-Fast forwarding the text option can sometimes be too fast, so maybe a minor adjustment where its faster but legible, and a skip option would help.
Posted 8 April.
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20 people found this review helpful
2
17.4 hrs on record (6.5 hrs at review time)
Early Access Review
If Slay the Spire used dice instead, had frogs, and was inspired by Dicey Dungeons, you'd get Die in the Dungeon.
Its a vibrant, lovely roguelite with a fresh take on "cardbuilders", while providing a challenge despite its "cutesy" appearance.
I thoroughly enjoyed the demo, and the current release does not disappoint.
At its price point for an early access game, the amount of content and effort put in is worth the price, and I am looking forward to future updates.
PROS:
+Frogs
+Colorful and vibrant cast, world and overall the pixel art and music are amazing
+Dice builder combat that's addicting and easy to pick up
+Various builds, combat options and setups so that every run and scenario varies
+You can save and exit a run
CONS:
-Could use a few more quality of life stat records for those who like seeing statistics
-Currently no controller support (will be supported later on)
-At its current state, lacking a few options such as endless mode etc (will be added in future releases)
Posted 21 February.
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18 people found this review helpful
20.3 hrs on record (20.1 hrs at review time)
Coridden, an ode to beloved old school ARPGs and puzzle platformers with the spice of shapeshifting.
If Diablo 2, Trine, and Animorphs were at a party, this game would be the aftermath.
Overall a very fun game to play with another person, or 3 others. Excited for more updates and contents, and another great addition to coop games.
+PROS:
+A good casual ARPG entry, it's not easy, but not too difficult either. Not nearly as grindy as some other competitors.
+Custom class maker with respecs available at the main town. Separate world and character saves.
+Alternant system is reminiscent of Diablo 2's + Elder Scrolls' rune systems. Makes making any/most gear useable once forging is unlocked.
+Creature subspecies adds on another variety to equipment and build synergies.
+Puzzles and platforming aren't too difficult and can be solved solo in addition to coop.
+Plenty of accessibility options + controller support. Devs are also very active on Discord to assist.
-CONS:
-No preview option for gear + hiding armor options.
-Lack of camera control can lead to some awkward viewpoints and you can get stuck or lost due to said awkward angles.
-Some may feel there's not enough creatures, with the current total only being 7. This may be subject to change in possible future updates.
-Since the world save is independent only on the host's end, other players need to progress their own world to gain access to features and shops that are locked when not playing that host's save, even if they're using the same character save.
-No personal customization if you're looking for that. There is some limited customization through gear, and no transmog option (at this time).
Posted 4 February. Last edited 4 February.
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A developer has responded on 14 Mar @ 7:26am (view response)
No one has rated this review as helpful yet
59.7 hrs on record (26.3 hrs at review time)
Early Access Review
A fun magical game where you're just a chill lil wizard, casting chill spells.
Bonus points for the coop, so you and your own shadow wizard money gang, can cast spells together, or against each other, choice is yours.
Right now the game in its current state is a good bit of fun that can be short lived, until more new content is added, but its such a relaxing, simple game to get into and enjoy.
If you enjoy Vampire Survivors, and Magicka, then this game will be a blast for you.
Hoping to see more elements, spells and maybe a few more variations of wizards, maybe a necromancer would be cool to see!
Posted 18 January.
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No one has rated this review as helpful yet
6.3 hrs on record (1.7 hrs at review time)
Taking the idea of a dungeon keeper and replacing it with a haunted house, combined with the elements of a card battler, you have a fun unique game, that literally takes your breath away.
So far the demo has impressed me to look forward to a full release! The demo is long enough to keep you satisfied and learn mechanics, while being short enough to make you crave more.
Wishlisted and anticipating a release soon!
PROS:
+Very fun unique concept of a dungeon builder focused around a haunted house
+Cards are interesting, leaving various deck builds for a varied play each scenario
+Stacking for plays feels rewarding, and not accounting for possible mistakes, leaves you wide open, giving you adrenaline pumped tension as you await your next turn
+Building your haunted house adds a puzzle element to your enemies, weaving in bits of tower defense aspects
+Easily addicting despite repetitive core gameplay
CONS:
-Targeting on humans can be tricky at the moment
-Human AI can be a bit misleading/confusing when performing certain actions, which isn't explained in depth (ex: being idle, guiding away from adjacent doors in big rooms)


Posted 21 December, 2024.
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2 people found this review helpful
80.7 hrs on record (6.5 hrs at review time)
Shape of Dreams: Prologue is a really exciting, beautifully made dream, weaving in the difficulty and challenges I love in a roguelike, with elements similar to Gunfire Reborn, Risk of Rain, and Hades.
While this is just a prologue, I enjoyed it quite a bit, and will continue to play more of it and offer feedback until its official release later on.
Overall a fun addition to the roguelike family, and a fun demo of what's there to come in the future.
Some pros and cons of what I think so far:
PROS:
+Game is visually stunning, and makes no sacrifices in gameplay while looking gorgeous, bonus with a great music vibe as well
+Co-op is fun, not entirely seamless, but when it works, it's a blast with others
+Character designs and lore are interesting, and unique, even the artifacts you find later have a good bit of detailed lore about the game
+Currently the major 3 stat skill trees are shared across your characters, with the last one being the character's own unique one
+Prologue feels solid for a demo, a lot offered to play and feel around for hours, and progress saved will be transferred apparently


CONS:
-FPS kinda tanks when there's at least a full lobby and depending on your PC, can look like a slideshow with too many effects, but easily tweaked in settings for now until better optimization options and fixes are added
-Some of the map node spawns feel a bit redundant and serve no purpose, ex: having no money to spend early and 2 merchants right after spawn, or 500 gold/dream dust with no merchants nor wells to upgrade, can probably be fixed later on prior to release
-At the current state, melee vs ranged feels a bit tipping on the scales, as some bosses feel unforgiving towards melee classes until you get better stat/memory upgrades in the trees, or good RNG on memories and essences
-Currently the skill trees feel a bit grindy to get some upgrades in the trees, so it being expensive as the actual currency used: stardust, is a bit hard to obtain aside from defeating bosses, also doesn't help that some crucial/more desirable traits are further up in the trees as well, making it feel more of an inconvenience


Posted 14 November, 2024.
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No one has rated this review as helpful yet
140.6 hrs on record (54.6 hrs at review time)
Early Access Review
When Hades, Halls of Torment, and Vampire Survivors have an orgy, meet Death Must Die
Death Must Die combines the god rolls of Hades, gear usage of HoT, and delivers the same frenzy filled casual run from VS all into one fun game.
PROS:
+Really casual, easy to get into survivors like roguelite
+God blessings are cool, with interesting concepts and art
+Rarities on god blessings and gear make each run different and enjoyable
+Being able to save gear from each run for different characters, different item,profile and stash loadouts
+Music is very good
+Different Acts currently so not one continuous long run, with each one having the ability to increase the difficulty for better, rarer loot
CONS:
-Can feel a bit less challenging and repetitive once you've unlocked most things
-Lack of content, but it is an early access game
-Some god blessings feel way better than others in which you may find yourself only seeking 2-3 of them at best
-Gold feels harder to get later on once the merchant sells better gear


Overall really solid game, easily addicting, Gods looking kinda *gulp*, and it's really fun!
Posted 7 October, 2024.
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1 person found this review helpful
137.6 hrs on record (37.5 hrs at review time)
Early Access Review
A Nostalgic Love Letter to The Things I Love


Fields of Mistria combines the familiar farm sim mechanics of Stardew Valley and Harvest Moon, with the creativity and casual play of Animal Crossing, while utilizing the 90s Sailor Moon aesthetic.
It's a game where once I've gotten my hands on it, I've sunk so much time into without realizing.
This game hits the farm sim itch I've had that after playing SDV and other farm sims, felt like something was missing.
Its beautifully vibrant with the colors popping out, has a lot of customization and options for those who love to have representation and those who want to make their character look just like themselves. There is so much room for customization, and variety, that the possibilities are endless.
A lot of the mechanics are very simple in the game's current state,which provides a very easy learning curve to some newer aspects FoM introduces.
Overall, it's a great game, which I can see myself playing more of as the devs continue to update and expand on it. Aside from the few cons I have, I would still recommend this to anyone who loves farm sims, and the nostalgia of Sailor Moon. Runs great on both the SteamDeck, and my PC. Overall Rating: 9.5/10


PROS:
+90s Sailor Moon Aesthetic, gorgeous pastels, and bright colors
+Simple Mechanics, No Fishing Minigame (Think ACNH fishing), Combat is not stressful
+Use of magic is cool, very fresh approach to change up how you play
+Price Point is affordable for Early Access, and worth every penny
+NPCs have so much dialogue, and feel fleshed out even for EA
+You can jump, swim, and cross gaps
+Skill system is nice, allows a lot of freedom in picking how you want your skills to work
+Very casual and easy to pick up, can also save midday without having to end the day/start day over
+You can leave items out besides the mines, and they won't disappear, meaning you can collect them later and still gain skill XP
+Shops are open 24/7, and don't need an NPC to operate, so you can buy at any time


CONS:
-No option to sell currently besides overnight shipping bin
-Time can feel really rushed for those who like to take their time, this is more of a concern for "crafting times" unless you put points into the skill trees
-Some story quests and house upgrades can feel expensive currently with their requirements
-Currently at this moment of review, there is no automation for the farming aspect (there is a rain spell, but a sprinkler system would be nice)
-Inventory management early can feel limited
-Currently lacking some events and festivals, so a bit barebones
-Some recipes and skills feel like they need adjustment for early play EX: chests are not easily made and available early, meaning you would have to buy them until you can make them yourself
-Item spawn rates could use adjustment for collection purposes
-Holding interact button to collect items can be tedious and repetitive, instead of a simple single press
-No Coop/Multiplayer (Currently)
-Does eat up quite the bit of memory currently
Posted 12 August, 2024. Last edited 12 August, 2024.
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Showing 1-10 of 27 entries