20
Products
reviewed
871
Products
in account

Recent reviews by hogsy

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Showing 1-10 of 20 entries
1 person found this review helpful
0.5 hrs on record
Really fun! Looking forward to the finished game.
Posted 1 April.
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No one has rated this review as helpful yet
16.3 hrs on record
Is pretty good I guess.
Posted 23 November, 2023.
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9 people found this review helpful
25.4 hrs on record (19.9 hrs at review time)
I landed on a planet with a colony, which looked about the same as every other colony I'd seen - a small area with one or two buildings, one of which had a bunch of non-interactive NPCs inside. One NPC just upstairs decided to speak to me to give me a quest to take care of some pirates that were a threat to them.

Upon getting to the hideout of these pirates, I'm met with a laboratory that clearly experienced some sort of accident. Despite my interest in figuring out what had happened, there was no information to find at all, and instead it seemed it was simply dressing to provide the pirates somewhere to be.

When I'd finished clearing out the pirates, I headed back to the colony, got my reward and set off for another planet. Upon landing, I find a small building with nobody inside and then two NPCs standing around nearby outside - the first NPC begins to speak to me and gives me a quest to take care of some pirates.

Rolling my eyes, I decided to leave.

Upon getting back in my ship, Barrett tells me he's got something to give me. Unfortunately, at this point I'm occupied and decide I'll see what he's got for me later, and we take off for Neon (my current conclusion is that the only places to find interesting quests are the major cities).

Of course, following this, as the ship begins moving, Barrett notifies me that he now wants to talk about something while the cutscene is playing - so at this point he's absolutely going to have to wait.

We finally arrive at Neon, and once again Barrett reminds me that he's got something for me. Upon getting up, I ask him what it is and as expected it's nothing actually noteworthy, just something he could've probably just put into the ship's storage. Of course, following this we then talk, and I end up providing him more money to help track down what happened to his partner; all handled by some third party, so I feel no engagement with it whatsoever beyond throwing money at it until it's solved.

Stepping out of the ship at last and heading over to one of the quests I've been given on Neon leads to the leader of a gang. I've actually no interest in joining this gang, so I refuse to join, but to my dismay I've still got the quest. Seems my character doesn't get a choice?

Out of frustration, my quick and messy solution is to kill the individual in this gang that's offering me to work with them. After blasting an entire round of ammo into their head, they topple over onto their knees for a short while and then get back up again. Evidently, they're some god hanging amongst men and can't be killed.

I sigh, reload my save from earlier, and contemplate uninstalling the game.

So in summary, it's just not clicking for me. Many of the side quests don't seem to be that engaging, so far, and some others feel literally like fetch quests. It also feels like it's difficult trying to play my character how I'd like to, as indicated by the quest to join the Strikers gang on Neon, which it doesn't seem possible to abandon.
Posted 26 October, 2023.
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51 people found this review helpful
2 people found this review funny
128.7 hrs on record (123.1 hrs at review time)
If you enjoyed Fallout 3, you'll likely really enjoy this.
Posted 10 December, 2022.
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1 person found this review helpful
19.5 hrs on record (14.5 hrs at review time)
Got to do the sneaky, and be a bit cheeky.
Posted 15 December, 2021.
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2 people found this review helpful
22.0 hrs on record (8.7 hrs at review time)
It's ♥♥♥♥♥♥♥ amazing.
Posted 24 March, 2020.
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5 people found this review helpful
1 person found this review funny
4.1 hrs on record (1.4 hrs at review time)
So apparently a designer decided that everyone loved Gears of War, and the only thing it was missing was gravity control. Slap a new story, characters and assets onto it, with your own proprietary engine and you've got Inversion.

And I'm not kidding, this game almost MIRRORS Gears of War down to every detail; the weapon selection system, movement, combat, some of the interface design, weapon functionality (an example being that grenades show you where they'll land, just little things like that), weapons, some of the enemies, cover system and essentially even Locust holes, even requiring a grenade to "close" them up.

I primarily bought this game out of technical interest, seeing as it used the same engine as TimeShift and their latest game, God Mode. But other than some odd curiosity, I can't recommend this at all as something to have great fun playing through as the game remains repetitive and the story dull.

It's also worth mentioning that I found the dialogue incredibly difficult to hear, as the audio system seems to add some really awful sounding echo in some places and the default sound levels tend to cause the music and other audio to muffle it. It's a good idea to turn both the music and SFX volumes down about half-way before proceeding to play, from my personal experience anyway.
Posted 31 December, 2014.
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5 people found this review helpful
2 people found this review funny
4.2 hrs on record (2.1 hrs at review time)
This is hilariously bad.
Posted 14 August, 2014.
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No one has rated this review as helpful yet
17.5 hrs on record (11.5 hrs at review time)
Great game, but don't be mislead since this does not have "full" controller support. You will still have to use a mouse to navigate the main interface of the game.
Posted 17 January, 2014.
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2 people found this review helpful
8.5 hrs on record (8.0 hrs at review time)
Fantastic game and delivers an experience which could easily be compared to that of Half-Life's; the only downfall being the ending but it's still an enjoyable game none-the-less.
Posted 12 January, 2014.
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Showing 1-10 of 20 entries