38
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583
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Recent reviews by Harem.clan

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Showing 1-10 of 38 entries
85 people found this review helpful
1 person found this review funny
35.2 hrs on record (30.3 hrs at review time)
先说结论,我是推荐这一款游戏的。
这游戏可能哪哪都丑,但是女角色是真的好看。除了自己捏人,游戏里还能攻略许多美女的。NPC的友情值达到最高的时候还可以触发一些爱情互动的场景。比如我的多 姐姐QAQ
还有就是服装方面,能不能学一学怪物猎人。做多一些好看的衣服和首饰。作为女生,给自己捏的小人挑衣服、穿漂亮的衣服真的超有趣的!我觉得游戏中的角色穿得好看,自己也会觉得很开心!(做好看的衣服相对提升 的画质来说,应该不难吧>_>)
这次一进游戏我就能选“黎明”难度了,不用被仁王2开头的牛马怪和卧龙里的 梁打 防了。即使我这种手残玩家也能体验到割草的乐趣
还有就是游戏氛围感是真的好。由于浪人崛起对应的历史是日本历史上的明治维新。这段历史涉及了美国,法国和英国等多个列强。所以在游戏里我看到了很多风 地图。比如在横滨,我能看到很多国家的大使馆,中华街等等。在江户又有许多非常宏伟的日式楼阁。这些楼阁设计精巧,建筑风 与真实的江户时代完美融合,给我一种沉浸式的历史感。
另外,不同的武器也有不同的攻击模组和组合方式。
浪人在动作方面比仁王简化一点,但是比卧龙又复杂了一些。越玩到后面就会有越来越多的招式 入,还有就是眼睛渐渐地适应了画面之后,游戏就会很有意思。
对于游戏结尾我的感触是,命运如一条看不见的丝线,将她们自幼紧紧 绕。在烽火中失去的,不止是家园,更是童年的安宁。她们曾携手并肩,如并蒂之花,在风雨中绽放;也曾背道而行,在误解与沉默中渐行渐远。然而宿命不舍,纵使千山万水,依旧让她们在岁月的回声里重逢。原来,有些人一旦铭刻于命中,便终其一生,绕不过、忘不掉
最后,浪人崛起的开放世界方面做的我认为是合 的。比如撸猫解谜这一类的支线任务,也不像一些其它的开放世界游戏那 强行的插入游戏的主线。在我想推进主线的时候我能一直沉浸在剧情里。然后等好友一起联机的时候又能做做支线放松放松。
不过 这个联机能不能弄一个 缝衔接的联机,像孤岛惊魂6那 。我想和玩伴一起 缝联机体验开放世界
当然以上的我说的都是在比较高配的电脑上的游玩体验,所以没有什么画面卡顿等等之类的问题。但毕竟很多玩家都是在20系和30系显卡的配置上游玩,也希望忍组继续把优化弄好,让更多的人能早日玩上这款游戏!
Posted 21 March. Last edited 4 April.
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48 people found this review helpful
2 people found this review funny
925.2 hrs on record (916.2 hrs at review time)
Anno Childhood: A Journey from Games to Australia
The breeze blows gently in Brisbane at night, the lights on the riverside are reflected on the water, and people come and go on the streets. I sit at my desk, open my laptop, and the familiar "Anno 1800" is on the screen. A city planned by me is brightly lit, merchant ships shuttle on the docks, and chimneys in the distance emit faint white smoke, as if the whole world is running according to my rhythm. Even in Australia, this game that has been with me for many years can still make me feel the warmth of home and remind me of the good times of my childhood.

Anno Childhood: From Island to World
My first impression of "Anno" did not come from playing the game myself, but from watching my parents play.
At that time, I was still young, sitting next to my parents, staring at the screen intently, like watching a fantasy movie. They built a town in "Anno 1404", from a few simple wooden houses to a bustling market, and then to a brightly lit port. I watched them plan the growth of this city step by step. Every time a merchant ship returned with full cargo, or new residents moved into the city, I would excitedly pull my father's sleeve and say, "Our town is getting bigger and bigger!" My father would carefully design the direction of each road and the layout of each market. At that time, I didn't understand the complicated values ​​in the game, nor did I understand why my parents would frown because of "too low taxes" or discuss for a long time because of "shortage of materials". But I like to sit aside and listen to them talk about how to manage a city, how to make people happier, and how to maintain economic growth. For me, the small houses, docks, markets, and merchant ships on the map are all a magical world.

From the game to reality: Anno in Australia

When I was a child, I watched my parents build the world in the game. Now, I finally embarked on a journey in the real world and came to faraway Australia. Walking on the streets of Brisbane for the first time, I couldn't help but wonder in my heart: If Australia was a city in "Anno", what would it be like?

The riverbank of Brisbane is like the bustling port in "Anno 1800", and the beach of the Gold Coast is like the tourist destination I carefully planned in the game. Everything in the real world is so similar to the game screen I saw when I was a child. When I was studying and living in Australia, I would observe the layout of a city and think about why there are always cafes in crowded places and why there are always souvenir shops near tourist attractions.
These details made me realize that "Anno 1800" is not just a game, it is a way for me to understand the world.

At the beginning of the game, you need to build a market house. The basic operation of the game can be familiar with the novice campaign. The core elements of the game are three aspects, the industrial production chain, the people's demand chain and the people's happiness chain.
All the products of the industrial production chain are centered around use and construction. It is not directly linked to people's happiness. So the industrial production chain cannot increase your population (remember!!!)
The second people's demand is the core element that drives the development of your island and town. Only when they meet their needs can they advance to the next level. Also, don't upgrade all the residents of the island to investors. Because the game design of Anno 1800 is the same as the real world, the later stages of the game also require labor from all walks of life to produce continuously.
The third is the happiness of the people. It only serves to increase fiscal revenue and people's satisfaction and has no other practical use. Sometimes it is enough to keep the happiness level not too low.
Then there are naval battles, improving trade routes, and different industrial chains between the New World and the Old World. You can also build your own zoo, botanical garden, museum, etc.
So I don't recommend players who don't have enough time to play this game.

The concern of home
Although I have lived in Australia for a long time, home is still my warmest belonging. When I grew up, I talked less with my parents. The time difference, busy life, and different rhythms made us not talk about everything like when we were young. Sometimes, we would be silent and couldn't talk about anything new. But Anno 1800 is like a bridge that connects us back together. It reminds me of when I was a kid, I sat beside them and watched them discuss how to plan cities in Anno 1404. Now, I've grown up and they're watching me create the world in Anno 1800. The game is still the same, but our roles have quietly swapped.
Posted 13 March. Last edited 26 March.
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1,394 people found this review helpful
15 people found this review funny
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191.5 hrs on record (168.3 hrs at review time)
The current major flaws of Planet Coaster 2 (I still love it)
The purpose of this review is to hope that future updates will truly listen to player feedback, restore those beloved core features, and optimize the experience to return Planet Coaster 2 to its original creativity and immersion.
Issue 1: Lack of Steam Workshop Integration
Steam Workshop is one of the key features that makes this game stand out among simulation business games. The workshop feature of Planet Coaster 1 is very easy to use. However, the second generation abandoned Steam's workshop in favor of a self-built workshop system, which greatly reduced the experience. Network connections are often slow, resulting in a long time to load or download works. In addition, the process of subscribing to works is more complicated and not as convenient as the one-click subscription of Steam Workshop. What's even more unsatisfactory is that there are download restrictions on self-built workshops.
Issue 2: Misleading Multiplayer Mode
The game was advertised as a multiplayer experience where players could collaborate to build their dream park. I even gifted a copy to a friend, looking forward to building a park together. Unfortunately, the reality is disappointing—"multiplayer mode" simply means players take turns building, which doesn’t provide any real-time interaction and feels indistinguishable from single-player mode.
To make matters worse, the developers have quietly removed the "cross-platform multiplayer" tag from the game without explanation. Rather than addressing why multiplayer functionality is lacking, the developers have simply avoided the issue, leaving players frustrated.
Issue 3: Massive Content Reduction
The original Planet Coaster offered a vast array of content with diverse themes and blueprints, making it easy for players to design varied and complex parks. In Planet Coaster 2, many classic themes like Fairytale, Western, and Pirate have been removed, leaving only limited Mythology and Viking themes. Without these beloved themes, players lack the range of scenery pieces they once had, and the number of available blueprints has been drastically cut. For players with limited time or design skills, these blueprints are essential for streamlining the building process.
Unfortunately, the reduced content seems to pave the way for additional paid DLC, which feels like an attempt to "nickel and dime" the community.
The range of vegetation has also been significantly cut down to just four or five types of biomes, omitting classic desert or polar vegetation, which were previously included for free.
Issue 4: Restrictions in Sandbox Mode
Career Parks Can’t Be Played in Sandbox Mode:
Reduced Sandbox Map Size:
The sandbox maps in Planet Coaster 2 are noticeably smaller, about one-third the size of those in the original game.
Issue 5: Missing Edge Scrolling Function
In Planet Coaster, players could move around the map easily using edge scrolling, a simple yet highly convenient feature. However, this basic functionality has been removed in Planet Coaster 2, forcing players to rely on less efficient methods to adjust their view, which complicates navigation and diminishes the overall experience.
Issue 6: Inadequate Guest AI
There are obvious problems with the path selection of tourists. They are still likely to concentrate in the same area, resulting in frequent congestion. Such problems not only affect the operating efficiency of the amusement park, but also cause tourists to be unable to enjoy the facilities in the congestion, such as being unable to find a restaurant or go to the toilet, which in turn causes various adverse reactions (such as vomiting). Even more disappointing is that the personality and type of tourists have also been cancelled, and the behavior of tourists appears to be monotonous and boring, lacking personalized interaction, affecting the sense of immersion.
Issue 7: Complex and Unintuitive UI Design
The UI in Planet Coaster 2 is cluttered and unintuitive. Additionally, accessing submenus requires repeated clicks to locate specific items, and exiting these menus can also be cumbersome. While UI design should prioritize simplicity and ease of use, Planet Coaster 2 fails to meet these standards, resulting in a clunky user experience.
Issue 8: Missing Custom Audio, Video, and Image Import Features
In Planet Coaster 1, players could import audio, video, and images from their computers, adding a personal touch to their parks. However, Planet Coaster 2 lacks this basic functionality, restricting players’ ability to personalize their parks and reducing the overall creative freedom.
Issue 9: Tedious Power and Water Repair Mechanic
The most frustrating thing was that even if multiple technicians were hired, a generator could not be repaired quickly. Repeatedly clicking on the repair operation not only wasted time, but also affected the experience. If these events could be integrated into the plot or added more fun, they might be more popular with players.
Issue 10: Unrealistic Water Physics in the Waterpark
Although Planet Coaster 2 emphasizes its waterpark theme, the water physics fail to deliver a realistic experience. For instance, the water behaves identically whether one or many people use the slides, ignoring the realistic differences in water reaction between light and heavy users. This uniform animation feels outdated and unconvincing, especially for a modern game.
Issue 11: Issues with Coaster Building
The coaster-building experience in Planet Coaster 2 is less refined than in the original game, with several minor but frustrating issues.
Issue 12: Weak Tutorial Experience
Planet Zoo I still remember how Nancy, a keeper, helped me from a novice to a qualified zoo manager. This process can be said to be very interesting. However, the tutorial of the second generation of RollerCoaster is boring and the prologue content is unattractive.
Issue 13: Ineffective Weather System
The weather system in Planet Coaster 2 is purely visual, with no meaningful impact on gameplay. Guests continue eating ice cream in the rain without umbrellas, which feels unrealistic. The game would benefit from more interactive weather effects, such as guests reacting to rain or seeking shelter. For a 2024 game, these interactions should be achievable, and their absence diminishes the sense of realism.
Issue 14: Difficult Staff Zoning with Persistent Bugs
The employee zoning is very cumbersome and requires repeated adjustments during operation. However, even after the zoning is completed, employees are still not active in their work. Even if the task is nearby, employees will complain that there is nothing to do. This design is frustrating. In addition, the employee work area division system is not as convenient as the design of Planet Zoo. Even if the zoning is carefully set, employees still find it difficult to cooperate, which affects the management effect of the amusement park.
Issue 15: Reduced Management Content
Many core management items have been removed in Planet Coaster 2, including vending machines(water park), popcorn stands, hotels, restaurants, advertising boards, ATMs, security systems, and CCTV. These elements were key to the park management experience in previous games. Their removal leaves the park feeling incomplete and leads players to question whether these essential items will return as paid DLC. Even small features like customizing drink ingredients (e.g., adding ice) are missing, and fireworks have been completely omitted.

Planet Coaster 2 not only fails to build on the original but also takes significant steps backward by removing key content and limiting the management features that were once integral to the series.
Posted 11 November, 2024. Last edited 1 December, 2024.
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126 people found this review helpful
44 people found this review funny
3
1
77.4 hrs on record (15.2 hrs at review time)
个人都有感受,感受没法客观
这个第一关纯纯就是来折磨我的。又不能联机也不能逃课。而且!而且!我辛辛苦苦熬了 个小时打通了 梁二阶段之后,我在看动画的时候游戏突然闪退了!然后我又要重来一遍,我现在一听到 梁两个字PTSD就犯了
我是来体验剧情还有和朋友联机的。 也不想想 梁劝退多少人了。真的花钱宣发不如多请俩人做移植适配

想给差评的原 只有一个,我在游戏里感知到的痛苦大于体验到的快乐。  像拖着铅块一 拖不动,屏幕也会时不时地闪屏。然后就是好友中途 进来房间我还要从头再打一遍???
还有弱智的ai刘备,我在屋里躲闪电呢, 就在外面杵着像个避雷针一 ,完了只会说“刘某先行告退”!??倒地了ai也不会拉人
 这个ai做的还不如让我没玩过游戏的闺蜜来辅助我呢


游戏玩法
对于新手比较友好还是 为只要一直按住防御,等待时机化境。这是在卧龙里是最适合新手的打法,这 即使没有弹到,一些时候也能保证防御。但我往往也掌握不好时机所以老是暴毙(典型的脑子会了手不会的玩家)
士气值比我低的对手可以 成更多伤害和免伤,所以我也多在地图插插旗子刷刷小怪什么的。但我也会时不时地作死去戳那些比我高了好 级的敌人,但卧龙 这该死的键 移动有时候背后的人戳我我都转不过身
打BOSS的话可以就只用反红光就行了,通过打处决伤害也能慢慢磨死对手。

结尾
要是忍者组给 们喷没了, 来给我做仁王3嘛
等优化好了我再给好评, 为把中国的文化做成游戏 播出去,本身也是一件很有意义的事情。化解的系统真的算是淋漓尽致地体现了中式武术的行云流水。打到后面基本就是扛着一个
动物园
打天下了。
Posted 5 March, 2023. Last edited 5 March, 2023.
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169 people found this review helpful
2
2
2
0.0 hrs on record
I hope that the next update can make the mechanism of animal laying eggs. Not all animals are viviparous.

This update makes people feel bright again, beautiful butterflies can be used to decorate the surroundings of the habitat

Maybe update some animals in the future that do not need to be kept in captivity, such as sparrows

Then we can build bird's nests on the tree, and there will be regular food supplements in the nest, etc.
Posted 13 December, 2022.
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72 people found this review helpful
6 people found this review funny
2
5.2 hrs on record (0.5 hrs at review time)
我觉得那些嘴上说着大富翁4是自己的童年,最后却给一个差评的人,我想问 “它真的是 的童年吗?”如果是,那真的是一个”差评“的童年
虽然没有DLC超时空之旅,但我相信 们给个好评,然后让发行商后面慢慢补上就好了。实在不行,就玩回盗版呗,真的没必要给差评
开局拿500点数的宝箱,梦游卡+抢夺卡抢AI的汽车卖钱,然后用土地公把地图上最贵的一片区域买下来。
就是这 一个简单的套路,让我从小一直玩到现在。
大富翁4的配乐也是很童真欢快,8 地图却能让我一直玩的不亦乐乎(盗版)4 地图(正版)
一款活了24年的游戏,见证着硬件,软件不断地变革。也见证过许多神作的没落。但轻松的玩法却没有随着时代被淘汰。
Posted 20 October, 2022.
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104 people found this review helpful
4 people found this review funny
2
0.0 hrs on record
I've been looking forward to this DLC for a long time! ! !
I like the updated raccoon inside! And there are many more stones that can decorate the cave, and most importantly, there are now mushrooms! ! ! !
This has never happened before. Thank you to the production team for every well-intentioned update.
Also, I really wish there is the Planet ocean, but could it be combined with the Planet zoo
Posted 18 October, 2022. Last edited 18 October, 2022.
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101 people found this review helpful
10 people found this review funny
9.4 hrs on record (3.3 hrs at review time)
Early Access Review
史莱姆模拟器(X)
女孩子捕捉器(√)
玩这游戏我好想穿着小裙子在史莱姆 里旋转着跳舞。
优雅,实在是优雅~~
母爱泛滥了,洒满整个彩虹岛了。
妈妈要努力地赚钱钱养 们>_<
Posted 26 September, 2022.
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64 people found this review helpful
1 person found this review funny
4.8 hrs on record (0.2 hrs at review time)
这是我一个乌克兰的同学在毕业前送给我的一个游戏。
这游戏的名字真的让我泪目了。真的没有什么不幸比得上自己的国家处于战乱中了。
她对我说:“妹妹,虽然今天和昨天我们都是在澳洲的留学生。但是不久之后我就要回到乌克兰了,不知道哪天我就暴毙在路上了。我都不知道哪天突然就会和 失联了”
”不会的不会的,回到了家记得给我发个语音视频哦“我不自信地说
“如果我还活着,当然”她微笑地说
“不留下来嘛?”我接着问
“留下来,以一个难民的身份?”她 奈地摇了摇头
“我甚至还想过我的余生可能再也见不到我的父母了,不知道他们哪天就会被 情地抹杀掉。甚至可能某一天自己吃着午饭晚餐一颗导弹就落到自己的头上”她接着说
“现在的我不像 ,可以随时回到自己的国家,随时有父母可以到机场去迎接 ”她哽咽了

是呀,外面这么好,但是我随时都能回家,回到父母的怀抱。边玩着steam边分享自己的日常,穿自己喜欢的衣服裙子。甚至是能随时随地撸撸猫猫狗狗。 说着“how's going" "Good!!!"之类的

所以我还是去玩玩杀僵尸,烤大虫子,驱散冤魂的游戏吧。让我体验一个难民的日常,我做不到!
Posted 19 June, 2022. Last edited 19 June, 2022.
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97 people found this review helpful
34 people found this review funny
1
8.6 hrs on record (1.3 hrs at review time)
看第一个宣 片的时候觉得植物才是反派吧,我矿工僵尸招谁惹谁了,就想好好地完成一天的社畜工作,然后早早地下班回家。没想到在地下工厂被一群植物偷袭围殴,不讲武德!!
从和睦小镇过来的。所以上架steam的时候还是又惊又喜的。我很喜欢玩丧尸类的游戏解解压,每天过着刀尖舔血的日子。但是这款可爱的丧尸游戏还是很戳我的。
以前觉得只有植物过着和和睦睦的生活,僵尸们都是过着自私 聊的日子。但当我进入僵尸们的生活之后,我的天!僵尸们的日子过得也很可爱呀。
比如超人僵尸,估计是一个漫威粉,超人踢不仅动作可爱而且专治豌豆射手,一jio一个臭弟弟,然后用小粉拳乱捶带走。
还有长得像小黄人的小鬼僵尸,是一个机甲迷。在小鬼僵尸的家里有很多不同款式的机甲。声音听上去虽然贱贱的,但却是我最喜欢用的角色了,小僵尸舞转起来非常的爽,反重力手雷对付那些扎 放技能的植物特别好用,还有那袖珍迷 的机甲,和守望先锋的DVA一模一 !。
Posted 17 May, 2022. Last edited 17 May, 2022.
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