16
Products
reviewed
2395
Products
in account

Recent reviews by Corvo

< 1  2 >
Showing 1-10 of 16 entries
90 people found this review helpful
18 people found this review funny
2
2
4
400.0 hrs on record (145.9 hrs at review time)
Tl;dr: super fun grindy co-op game, heavily recommended to play with friends.

Advisory notice: Any Deep Rock Galactic review that does not contain the words “Rock and Stone” and/or “For Karl!” are automatically null and void. Immediately ignore them for being the work of leaf-lovers.

I heard about this game on its steam debut but only decided to risk the early access title one year later in march of 2019, when it had more content and refinement. My initial impression was quite underwhelming due to the way the enemy waves initially either barely showed up or would have too many. That quickly went away a few matches later and with friends, the game became fun and so interesting. And now that it is finally released I got to say this is one of my favorite co-op games ever, and I played a lot of them.

So… what is this all about? You and up to 3 friends (and don't worry if you are solo, you have a trusty companion that can help you) explore huge underground system beneath eight hundred meters (for americans: 2625 feet or about three fiddy) or more for the glory of Deep Rock Galactic corporation, your honest and compassionate benefactor who will spare no expense to outfit you with the best weapons, armors and machines in existence and do their utmost to help you in your quest and keep you safe except the total opposite of what I just said.

You will do main and secondary objectives such as collect alien eggs (for omelette maybe?), escort a drill dozer for it to work on a hard to mine crystal, build and protect a refinery, salvage old mining equipment, hunt down some annoying space fleas or collect some fossils. All while digging and mining plenty to find new passages and materials to upgrade your gear, and trust me, you will need a lot of them.

Most of the cave structures are usually straightforward with a few notable and very annoying exceptions, navigating through them is usually fun, and they have plenty of details depending on the biome such as radioactive crystals or lava spitting formations. To brave the depths you have four characters to pick from: The driller who excels in digging tunnels and almost no path will be an issue, the gunner who shines at fighting and can use a rope to help him and his allies to navigate around, the engineer who can set up turrets and make platforms to help everyone reach hard to get places and the scout who ignores everything I just said and simply slingshot himself around like the selfish clown that he is just kidding I don't hate scouts they are pretty good

The game offers plenty of enemies who will amass in hordes to zerg-rush towards you and try to ruin your da- LOOK THEY ARE BUGS THAT WHAT THEY DO, OK? But each of the miners are their own battle fortress who pack enough punch to dispatch them with righteous glorious fury, and after the carnage you call for resupply and say “never felt better!” to go at it again. Never, ever…. Ever dare to mess with an underpaid dwarf.

After completing a level your work is hardly done, new and more difficult missions show up yielding plenty of rewards from gun modifications to nifty cosmetics such as more beards, hats, pickaxes appearances and victory animations for you to collect. The game is quite grindy, especially if you plan on playing with all four characters to level them up. But honestly that didn't bother me at all.

All in all this is simply a fun game and you won't regret buying it, and never forget: If you don't rock and stone you ain’t coming home.

ROCK…. AND STONE! TO THE BONE! FOR KAAAAAAAAAAARRLLLL!
Posted 26 November, 2020. Last edited 11 December, 2020.
Was this review helpful? Yes No Funny Award
45 people found this review helpful
3 people found this review funny
8
6
7.6 hrs on record
tl;dr: While it's an enriching tale I am glad to have experienced, only play this if you have plenty of patience, else it might be better to just watch a let's play instead.

I am very torn about recommending this game. While frankly it feels like a glorified walking simulator padded with repetitive puzzles to extend the duration and generic combat that was added just to justify it being called a game, it's an experience that I never felt before and it's beautiful and emotive.

This game tackles the rarely talked about subject of mental illness and psychosis in a way that hasn't been portrayed in most media, bringing it to the spotlight and being the core of the game mechanics. You get to see and experience the demons and twists in reality that are in Senua’s head in a unique and fascinating way, be it constant patterns she must find to progress, portals that alter the world so a previous blocked path is now free to traverse or broken shards of pathways that she can focus on and restore with her mind. The world is absolutely stunning and twisted and ranges from ruined villages and castles to the underworld with pools of blood filled with corpses or hands stretching out of walls to grab you.

Senua often struggles with multiple voices who either help or hinder her in her journey, whispering insight and advice or demeaning and inspiring doubt. It's a delight to have them with you across the entire game, and the frequency and amount rises and lowers as the plot progresses.

I rather not talk about the story since I feel it’s best experienced blindly, but it's very well told in the confines of her perception and changes as she changes due to it, the ending initially seemed wanting but as I reflected more on it I understood why it was told this way.

Gameplay
The combat is passable and revolves around basic and heavy attack, guard break, dodge and block/parry. While serviceable it feels somewhat basic and doesn't add much to the game. I became tired of it around midway, and while the game features three bosses only one felt interesting. Since there's no directional indicators you rely on the voices to know when an enemy will strike you from behind which I found to be a very nice touch.

Exploring the world starts great and turns into a chore eventually, the locations are amazing and while there is some variation in a few puzzles, many revolve of the same mechanics and I wish were trimmed a bit to make the pacing more amenable. A few also overstayed its welcome like having to run in a labyrinth. While going forward in your quest you can find lorestones, collectibles that tell more of the story of the world and Norse mythology, they are really enjoyable to listen to but since I don't have patience for object finding I just watched the few I missed on youtube.

Overall Hellblade is a better tale than a game, and you need to weigh if the pros outweigh the cons, it definitely did for me.
Posted 30 June, 2020. Last edited 30 June, 2020.
Was this review helpful? Yes No Funny Award
68 people found this review helpful
5 people found this review funny
9
3
3
1
81.0 hrs on record (58.3 hrs at review time)
TL;DR: I had more fun with an unfinished game than many completed ones out there, and now it's finally complete! But If you dislike doing the same thing over and over from rogues then you should avoid it.

Hades is a great rogue-lite game, the combat flow is nice, controls are responsive, graphics are absolutely outstanding and characters are quite interesting. The replayability is great and enough to keep you playing multiple times and yelling FAAATHEEEEEEEEEER every time you meet Hades.

The game is difficult but not only there is a easy mode for those who rather just enjoy the story (you get 20% damage reduction which increases on each death), you also keep some progress when dying, making each subsequent run easier until you eventually will be able to finish a match even if you are terribad like me (It took me two times the amount of escape attempts than most people I know). And when you finally master Hades or have enough upgrades to give that edge in escaping, you may set the difficulty higher to go back to sweating bullets and getting new rewards.

Regardless of how well you do, part of the game is doing the content over and over again to unlock new lore and conversations, which can be annoying for those who don’t like the idea of repeating things.

The enemies in general are fun to fight and bosses/elite are well made, they can also get new moves as you increase the game difficulty later. Your arsenal to fight them feels unique and fun and you can customize them further as you play. Not only that, but each run will be different depending on the powers that you find from helpful gods such as Zeus, Dionysus or Artemis. Some can help you simply dish out more damage, slow/confuse enemies or push them away depending on your (and your weapon) play style. They can also have synergy with each other, sometimes even from other gods to make you truly a force to be reckoned with.

One of my favorite features are the NPCs, the game has plenty of interesting characters to talk and bribe gift to, and you will require multiple playthroughs interacting with them to know their story and sometimes helping them out. Say, keep giving someone news about their long lost lover and some comforting words in the meantime, and with luck get them reacquainted.

Also the game has Cerberus who is a very good boy, AND you can pet him, what more do you want?
Posted 28 June, 2020. Last edited 22 September, 2020.
Was this review helpful? Yes No Funny Award
27 people found this review helpful
7 people found this review funny
31.9 hrs on record (3.4 hrs at review time)
TL;DR: Great challenging game with multiple possibilities that will amaze you with what you can do. I highly recommend it.

The story so far…
I had my goal. Assassinate an officer who murdered my wife. Problem is… the ship is filled to the brim with armored guards and sentries, and I have no means of killing them.

I decided to give it a try anyway. Bought a grenade launcher with three uses and a rechargeable acid trap to melt away the armor. I shoot a sentry with three guards on it, oops I forgot about alarms being a thing. A timer starts and I will fail if I can't pacify/eliminate the pilot in time. I quickly maneuver around the ship and in one shot I manage to kill more than ten guards, greatly freeing up room. I set up the traps and succeed to remove armor from a few guards then would shoot them.

I still fail to reach my target in time and escape. Mission failed. Time to farm for armor-piercing guns. This will make the job much easier!

I decide to switch to another character so he can get money to buy a lead to his final goal as well while unlocking new stations which yields new items. I get enough and find out that my (steam) friend is captured in a ship.

The situation is even worse than my first one: guards with armor, shields, sentries. If the alarm is activated, defenders, hunters and jammers, special characters who protect the guards, relentlessly chase you and set up devices that block your gadgets from working will show up. But hey! Let's give it a try why not?!

I hack the sentry with my subverter tool and it kills the 3 armored guards nearby, alarm is activated (I thought that kills from malfunctioning turrets wouldn't trigger it). Defenders start putting shields on the guards and the jammer carefully lays the jamming devices around the whole ship. “Ok time to abort this” I think. Still, for some reason I decided to keep playing and at least improve how I play by dealing with those characters before I die.

I find a shield disruptor which I use to remove the defenders protection and proceed to bait them and the guards closer to my hacked turrets with gunshot noises and they fall one by one with it. The hunters and jammers weren't much of an issue since I could take them down with my trusty concussive hammer. The jamming devices were a huge problem though. I could not hack the many sentries around or use them to kill the guards.

THEN I find out that I can actually disable the jamming device when nearby (ah the joys of being a noob), I do that and start hacking or shutting down sentries. A guard shoots an explosive barrel that destroy the segment I am on and I get yeeted to space. I pilot my pod to rescue me and get back to action.

There is still this huge hallway with guards and sentries and I can't afford to hack/disable many more, I remember I have a teleportation tool and use it to move by them without being seen. Too many guards still and one have the key I need to reach my friend. I use a key cloning device and steal his key from afar. Could this be it? The coast is almost clear and I avoid being seen and finally my friend is within reach! I go towards the teleport and try to activate and see if I can go back to my pod. I get dropped to space instead, What the hell?

I call my pod again and this time I see “objective” marker floating in space.I fly towards it and find that my friend is there. I rescue him then me and promptly go back to base. Mission complete. All without being able to kill a single armored guy by myself and thinking this was impossible.

To be continued?
Experiences like this showcase how many possibilities the game give you. I simply had a blast playing this mission and now I feel more confident about my previous character goal. This will come in time.


ps: I omitted the parts where I got shot a few times and thrown from the ship because they are very small trivial details.
Posted 26 December, 2019. Last edited 28 December, 2019.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
1 person found this review funny
0.0 hrs on record
It is the most customizable gamepad ever made, perfect for power users who like to tweak everything and have time for it, but for the average person it is way too much of a hassle.

For regular gaming: Don't buy it because it's cheap, it's not worth it, I am highly disappointed with it. Just to play something you may need to close the game and either load a different profile from the default options or from the community after realizing the default setup is broken, or tweak it yourself. It took me more than 1 hour to make Shadow of War aiming to be passable. Because even though the haptic pad was advertised as good for aiming... Most user profiles use gyro instead since it behaves much better.

For special cases: If you want to play mouse-centric games on the comfort of your couch or certain games with too many buttons that do not translate well to a regular gamepad, then it is something to consider since it works well for it, still, do not use it as your main gamepad.
Posted 26 November, 2019. Last edited 29 June, 2020.
Was this review helpful? Yes No Funny Award
56 people found this review helpful
5 people found this review funny
40.6 hrs on record (6.3 hrs at review time)
tl;dr: Not really a souls-like or rogue-like. Quite fun.

This game is more fun than it has a right to be. I am quite cheap and avoid buying things on launch but something I can't quite explain made me a bit obsessed on it and I decided to bite the bullet, and I am glad I did. I made a premature review since I figured the game deserves as much positive score as it could get on launch, and now after beating it twice I decided to re-write it a bit.

Gameplay
The movement and combat are slow paced, and difficulty is a bit higher than your average game and I guess that's where people got the impression of Dark Souls with guns, but a game being hard does not make it souls-like. There's no penalty for dying except having to kill the same (non-boss) enemies again. This alone changes the pacing and feeling of the game from ye old souls experience.

The gameplay simply clicks with me, it just feels right. You have to always be focused and mind how you will engage each battle, and be careful not to be surrounded. While both melee and ranged are an option, so far I feel ranged is vastly superior which is a pity, since I planned on taking the enemies head-on. The fact that only guns can be modified to add special powers make them even more valuable. Obviously there are some fanatics out there who can beat the game without being hit without using any guns.

While I was enjoying playing solo, the moment I started playing with a friend (who lives 19.000km away and have like 330ms with barely any lag) the game became better, it’s a different experience. Faster and easier, yes, but the spirit is still there. And who doesn't like to engage in jolly cooperation? See what I did there? I am so funnay! Kill me

Content
The game boasts procedural generated content but so far I am a bit miffed that is not as diverse as I hoped for. Not only many sessions are fairly static but the diversity of map is simply not to the par of other games out there. The enemy variety is quite diverse and many behave/telegraph differently so it takes longer to feel like you are fighting the same thing with another skin that quickly kicks-in on other games, they did very well on this.

While exploring the map for equipment and items to improve your character you also get material and currency to upgrade your gear, to make your progression a bit easier on each zone. An important aspect of Remnant is that you won't get everything in one playthrough and if you want to be a completionist be prepared to replay it multiple times.

The bosses also are eclectic and with interesting moves, although part of the battle is fighting the additional minions that frequently spawn (and since the game keeps being compared to souls, it’s a cause of great complaints since expectations are for something else). While I do enjoy the fights, not only do I think they could tone down the enemies a little, but also make certain attacks a bit less crazy, such as the ability of melee strikes being able to cross walls/obstacles.

Another point I enjoyed is the setting/ambiance. While the game is definitely not pretty to 2019 standards, I find the level and enemy design/art to be well made. A mix of post-apocalyptic world and fantasy that mixed well. I somewhat feel like a futuristic inquisitor with my snazzy outfit.

Conclusion
This game had a rocky launch with plenty of bugs and some performance issues but they fixed it mostly and balanced to make the experience even better. Overall everything seems to be in the right place and is well designed, and with a bit of polish this will improve even more. Worth a buy now, hopefully later down the road some new content will come.
Posted 19 August, 2019. Last edited 31 December, 2019.
Was this review helpful? Yes No Funny Award
22 people found this review helpful
13 people found this review funny
49.1 hrs on record (13.2 hrs at review time)
Happiness, contentment, glee, felicity, bliss, enjoyment.

You will find none of this here.

Only pain, misery, suffering and misanthropy. And you will still love every second of it, while you laugh and want to murder your friends at the same time. Highly recommended for co-op, just be ready to get new friends afterwards since they don't belong in the necessary hive-mind to accomplish the tasks.


On a more serious note, the game is quite fun and have plenty of levels with interesting variations and gimmicks. There's never a dull moment and the pacing is good. It seems to be more balanced to 2 and 4 people than 3, and dropping objects is a herculean ordeal and the game would be two times better if they made it easier. But besides those issues, Overcooked 2 is a fun game and worth buying.
Posted 9 July, 2019. Last edited 21 August, 2019.
Was this review helpful? Yes No Funny Award
15 people found this review helpful
3 people found this review funny
25.5 hrs on record (25.1 hrs at review time)
tl;dr: Awesome concept, poor execution by design. Unless you have a very sharp mind, willingness to write your findings and the patience of a monk tech support worker, avoid it.

As someone who has issues with puzzles and and is easily frustrated with them, I feel this game simply isn't made for me, and this review might look like a vegetarian reviewing a steakhouse. But I will be writing it for those with a similar mindset who might be intrigued like I was.

Concept wise, this is where the game shines, it exudes charm and its uniqueness caught my attention immediately when I saw it. Dabbling in the dark arts, finding potential allies and building a cult to eventually transform into a higher being? Where do I sign up?

The game has no tutorial as a design decision, to make the player feel just as clueless as the character he is playing and have the same sensation of slowly learning about the many secrets of this world and the Mansus (something that you will be reading a lot about). While I do find it was done superbly initially and there were many hints given as breadcrumbs for the player to chase, in the end, many important things are left too obscure and quite unfair to expect the average person to figure it out. If you can get all of them, I imagine the feeling of discovery will be immensely pleasurable. Without hyperbole, it took me around 10 hours of play and with the help of guides to begin understanding the game somewhat. And in the end I never figured out an optimal path to take, knowing what to focus or avoid.

This, coupled with the fact that the game does not have any glossary for you to consult your findings make things unnecessarily complex. In my mind, all the information that a player discover in a game should be easily accessible, so if I figure the action that a card does, I should have this information at hand later. There's too many cards and possibilities to memorize, so in the end you will need to either write your findings or read guides on the internet. It wouldn't kill or detract from the game to have a place showing something like: “action health on work yields either A (high chance) B (low chance) C (very low chance)” with another entry being question marks since you didn't discover it yet.

And then the gameplay itself feels very repetitive. Not only will you keep gaining cards that will clutter your table to something that would make Marie Kondo cry, but you do the same actions over and over again so many times that is frustrating. The game wants you to learn with your failures and restart with your newfound knowledge and this is great, but in the end redoing it all over multiple times just feels like a hassle considering how slow paced it is. Some actions such as work should be automated or given an option to remain active until something happens, and forgetting to pay attention to them can either lead to defeat or having to do the whole time-consuming process from scratch. And since the game features RNG, it may take quite a while to get the card that you need to proceed further.

Since the writing is very well made and the world is really interesting, I initially enjoyed experimenting and discovering the secrets of Cultist Simulator, but eventually it just became a chore that I feel could have been avoided with features presented as options. I want a game, not only an experience. If you don't mind what I described, I think this is the perfect game for you. For me, I learned the harsh lesson that messing with Dark Arts have too high of a cost.
Posted 29 June, 2019. Last edited 22 August, 2019.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
1 person found this review funny
190.8 hrs on record (101.0 hrs at review time)
My review of Hitman applies to this game as well so I will just mention some of the differences.

Hitman 2 continues on the awful cliffhanger from the first and gives more information about the true enemy of Agent 47, and perhaps the world. The narrative and writing in general continue to be well made, and so is the amount of detail to things, sadly the game still does not have a resolution so we are left waiting for another game.

The quality of life improvements over the original are many but the gameplay remains the exact same, although this is not a bad thing. The game added two modes and multiplayer, with one being a co-op sniping minigame and the other a competitive ghost time trial of sorts. The sniping mini-game is... not my thing, I think its a bit of a waste of time for them to develop those instead of focusing on full fledged missions but I am sure many would appreciate it. Havent tried the ghost mode yet.

The levels in Hitman 2 are still on the same scope of the first. Although my favorite is on it, in general I prefer the maps of the predecessor a bit more. While they are all well made, I felt more motivated to replay the ones in the first game.

Hitman 2 does not disappoint but does not leap forward either. But considering the original is great and this is on the same league, its still very much worth playing!
Posted 26 June, 2019. Last edited 28 June, 2019.
Was this review helpful? Yes No Funny Award
6 people found this review helpful
35.5 hrs on record (12.3 hrs at review time)
Interesting game with a nice concept. While its not the first to come up with asymmetrical stealth gameplay its still not something you usually see around. Not to be played solo since its too hard, the developers said they are looking into making a better SP mode.

The game is quite simple and works well due to it. One player infiltrates a building and the other assists him remotely, both have to open passages to each other, make distractions and if the teammate is captured, rescue them. Its an enjoyable experience overall, failures and successes alike, and a nice change of pace to other coop games where everyone do the same role. Theres 3 different types of game modes, although they are quite similar since it always involving hacking computers, but with a different priority in mind.

The missions arent randomly generated so eventually you will get some repeats here and there, until you have done enough of them to unlock your next quest mission. Theres different stories and you will need to try new characters to experience them. The game has plenty of animal puns and silly humor for those who enjoy it.

Sadly Hacktag has some technical issues, from performance problems and lack of graphic options to lag/desynchronization on multiplayer. I had issues playing with a friend but with 9000km and 180ms between us, I think its forgivable to have problems with such high ping. The developers have acknowledged the bugs and are looking into fixing them. They are quite active on discord and will do their best to help the user, which is a plus.

If you have a friend to play with, and some patience to some minor setbacks, I think this game is quite worth your time.

Note: unlike what some people are writing, the lootboxes on this game are totally free. You earn and immediately can open them to get cosmetics without paying anything.
Posted 26 June, 2019. Last edited 1 July, 2019.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 16 entries