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Recent reviews by Kurei-Z

Showing 1-9 of 9 entries
70 people found this review helpful
17 people found this review funny
1
317.5 hrs on record (221.4 hrs at review time)
Early Access Review
I spent more time learning MMD, Blender and Unity trying to make an avatar than I did playing this game. 10/10
Posted 5 April.
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203 people found this review helpful
17 people found this review funny
918.2 hrs on record (38.6 hrs at review time)
DISCLAIMER: If you're a CSGO addict like me but may get triggered by things that you don't agree with in terms of R6 Siege's pros and cons, feel free to ignore this review.

(This game is gifted to me on my birthday by the one and only Damien. Hooray!)

After spending hours upon hours playing this game, as a CSGO addict, I must say that I thoroughly enjoyed this game. Of course, I will be explaining this review in a CSGO addict standpoint (mainly because I am), but I will make sure that other people can understand this despite some CS references here and there.

Rainbow Six: Siege is a tactical, team-based FPS game that manages to have some sliver of what I wanted from a Tom Clancy's game. Tom Clancy's Rainbow Six games have always been games that emphasise on tactics rather than skill, even though you still need to have some skill in order to ensure that you don't fall behind. While the later Tom Clancy's games like Future Soldier and Phantoms deviate away from what Tom Clancy's is all about, Siege manages to somewhat evoke that tactical gameplay that Tom Clancy's Rainbow Six was all about. Like the older Rainbow Six games, the game is all about exposing yourself as little as possible to minimise risk as well as to ensure that your enemies die quickly before you do. While Siege isn't like the older Rainbow Six games where you die in one shot, it doesn't take much bullets to kill you anyway. And regardless of what weapon you're using, enemies die in one hit to the head and so do you. This is one of those games where "headshot is king" and you'll do your absolute damnest to ensure that your head isn't anywhere near their crosshairs lest the spray inevitably hits you.

In this game, your environment and surroundings matter to you. A lot. Any breachable walls is going to have holes which will give away your position if you aren't too careful. Players have a nasty habit of blasting holes in walls to provide greater dynamic in how they can execute their enemies rather than barricading them, which seems to be the meta in this game. Heck, walls are a facade for safety in Siege as any wall can be blown up suddenly when you least expect them or be filled with holes by a hard-hitting rifle or a shotgun. Or even a sledgehammer. You have to be constantly aware of your surroundings to ensure that nothing is out of place, that you aren't vulnerable to fire or explosions and that anything you do to the surroundings works to your favour. Any player can make any wall work in their favour with a little ingenuity and a few well-placed shots. The environment in Siege is possibly the coolest because unlike Battlefield where you can blow cover up gratuitiously or unlike CSGO where it's actually impossible to do such things, you can shape the environment to ensure your enemies die in the least expected way. This also keep maps unique while staying the same.

Siege has operators which have special abilities unlike the recruits that you would normally play if you can't afford an operator. All of these operators have their pros and cons and Ubisoft has done a great job balancing them, although some operators do require a buff. For example, Tachanka was an operator that had a deployable, stationary MG. When the meta game proved that Tachanka would be far too easy to overcome due to how stationary Tachanka would be in his MG, Ubisoft added a tacked-on shield that covers the sides of the MG to provide cover in both sides except Tachanka's head. This ensures that anyone using Tachanka's deployed MG would not be so vulnerable that he/she would be a sitting duck while still giving enemies the incentive to go for headshots to deal with a deployed MG user. The same can be said for Blackbeard when he was released with a special ability of being able to equip a rifle-mounted shield. When it proved that he was a tad OP due to how much the shield was able to absorb damage, his shield was then nerfed and he was given two rifle mounts instead of just one, resolving the issue. Needless to say, Ubisoft has done a satisfactory job of balancing each unique operators so they they're all somewhat equal.

The game modes are nothing to write about, as far as I'm concerned. You have three game modes. PVE, PVP Casual and PVP Matchmaking. PVE is basically you (or a team of 5) against a swarm of enemies where the number of enemies depend on the game mode (Terrorist Hunt, Defuse and Hostage Rescue). PVP Casual and PVP Matchmaking are exactly the same, only Casual has fewer rounds at just 3 wins max while Matchmaking plays in a span of 15. To me, this is something CSGO should've been as Casual is nothing like Matchmaking when it comes to CSGO. Otherwise, the game modes are what you've come to expect in a game like Siege.

As for the community, it's actually pretty clean. I've not met any salty or jerk players like you normally would in CSGO (probably because this game isn't as accessible or as appealing as CSGO) so most of the time, servers are filled with fun-going players who probably don't have qualms making silly mistakes as long as you're having fun yourself. It's a fun community to be in and I love it. Though your mileage may vary.

I do have a few things regarding Siege that I am not too fond of. The new operators that have been added post-release requires a hefty amount of Renown to unlock. You can unlock them instantly with R6 Credits but R6 Credits require real money and therefore isn't a thing if one plans to use the money for other, more useful things. Although you can buy all the new operators in one bundle for a discounted price, this is still unacceptable as people have already paid a good amount of money to acquire this game in the first place. This wouldn't be a problem if you have played the game since day 1 as the amount of Renown that players collected would be enough to purchase all of the new operators with Renown alone. Another issue is the offline functionality. As of right now, there isn't any. The reason why CSGO is still ranked highly in my list is due to that you can still play it offline, meaning I am still able to sharpen my skills with modded bots if I ever go anywhere that isn't the sanctuary of my fiber optics internet. With Siege though, you always have to be online even if you're going Lone Wolf in PVE, which is quite a shame. With offline functionality, I would've rated this game higher provided the offline functionality is reasonable enough. As of now, I keep a pirated copy just for that occasion that it might happen, and it will happen if you travel a lot like I do.

Oh, and unstable servers. Sometimes, I can't connect to servers or play with friends at all. Ubisoft, fix this ♥♥♥♥, will ya?

Overall, there isn't much to complain about, except for the cons I've listed above. Like CSGO, you still feel the adrenaline rush when you score a kill and the nothingness and silence that occurs in the game can be unsettling and sometimes unnerving, like you would in CSGO. However, Siege deviates that from CSGO as it offers a unique experience unlike CSGO. It is inherently a better game than CSGO, I will admit. I do find myself playing this game more often, despite how much I don't want to admit it. Put it simply, it's a game. And it's a damn fun game.
Posted 28 January, 2017. Last edited 30 January, 2017.
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5 people found this review helpful
1 person found this review funny
27.9 hrs on record (9.8 hrs at review time)
What can I say? It's basically Unreal Tournament with a slightly higher graphical fidelity and slightly better movement freedom.

But sometimes, slightly more is just what Unreal Tournament needs. And TOXIKK delivers just that.

If you had played Unreal Tournament 3 before, then you'll feel right at home in TOXIKK. They're both basically identical games with almost the same type of weapons used and with some maps that may or may not have been shinier versions of the previous Unreal maps. Rocket-jumping exists in this game (as per arena-FPS standards) and you can also traverse around the map Titanfall style, which is great. There's even workshop support for this game, although the submissions are pretty much barren so it'll be awhile before we get some nice mods, maps and customizations.

Graphics

The graphics are absolutely beautiful. If you have a decent enough of a system to run this game, run this game with everything cranked up to the max. The visuals are beautiful and the sceneries used in the game are vibrant which makes the game look really pretty. There are plenty of flashing lights and colours, although they aren't seizure-inducing like in Beat Hazard, so you can marvel at the graphics without the need for sunglasses or visors. The UI is also pretty darn sexy, with a futuristic style and best part is that you can edit the UI to suit your needs which is great. Almost everything about the crosshair and the hit marker can be changed so if you want a crosshair shaped like a Quake logo (no kidding, there is a Quake logo as a crosshair) painted with a bright magenta and a black glow on the back, you can do that.

Gameplay

Gameplay-wise, the game doesn't stray too far from your average Unreal game. It plays a lot like Unreal Tournament III, although I reckon Quake players can also jump in on the action without any problems whatsoever. There are several jump moves which can allow you to traverse the map at mach-10 speeds (figuratively) and of course, you can also rocketjump in TOXIKK, although the rocketjumping isn't as OP and as useful like in Quake, so you best be using your legs instead. Almost all the weapons behave the same way in Unreal Tournament 3, with all weapons having a default firing mode and an alternative firing mode and each with varying stats and characteristics which adds to the dynamic element of this game. Overall, a really great experience.

Content

In terms of content, there's actually not much. You have maps that share similarities to the ones in every Unreal game released, the workshop is pretty bare and the Contracts (basically TOXIKK's story mode) are pretty... miniscule, with only 12 contracts to complete. This is the Vanilla Built 1.01, so I expect more content in the later updates and considering the Workshop is pretty new, this is subject to change at a later time. But as of now, the content is pretty bare. Pretty standard though, as this is supposedly a competitive game. The content shouldn't be too vast anyway or it'll take forever to learn every aspect and master. So it's pretty much forgiveable at this point.

Is there any problems with this game?

The game is considerably new, so of course, bugs are to be expected. Although I can't find many (unlike the bunnyhop update for CSGO), I did find a bug where falling off for a long time and then, strafe-hopping causes your player to land normally like a live player even if you're dead. Apart from that, not much bugs I can actually notice.

Aside from that, the rocketjumping is severely lackluster. The rocketjumping in Quake is absolute madness and I kind of like that, although this may not be what TOXIKK is trying to achieve, so this is down to personal preference.

FREE or FULL? Does it even matter?

At first, I played the Free version and I can confirm that the game has almost no difference in terms of gameplay compared to the Full version. It's basically as it says on the tin. You get both the Singleplayer and Multiplayer experience free of charge and you can play as long as you like. So why pay though?

The truth is, if you're the kind of gamer that wants to jump into the fun quickly and without any hassle, you don't even have to purchase the game.

(pls don't kill me toxikk i'm just being honest)

But really, if you pay for the game, you can unlock the character customization (pretty minor, disregard this), workshop content (also minor, depending on how you want to experience this game), server browser (actually important if you want to cherry-pick servers with low ping) and the ability to host your own server (also important if you want to play this game in LAN or host an online match by yourself).

So if you find yourself thinking "I don't need any of those!", then by all means, play the Free version. It's definitely worth your time and effort. However, if any of the features listed are features you want to take advantage of, then by all means, purchase the game and support the devs. It's good that we find devs who publish games in this style of try-before-you-buy done in the best possible way without any ♥♥♥♥♥♥♥♥ DLCs (I'm watching you, PAYDAY 2).

In conclusion

TOXIKK is a game that takes UT3 and made it slightly better. Whether it's a great game or not? To be honest, it's a lot like jumping from Counter Strike Source to Counter Strike Global Offensive. There are some similarities here and there, but sometimes a slight upgrade is what the game needs and TOXIKK delivers basically that. The slight upgrade that UT3 needs.

And it's free. How can you beat that?

I will be updating this review if warranted. This review is made for Vanilla Build 1.01
Posted 17 September, 2016. Last edited 17 September, 2016.
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37 people found this review helpful
91 people found this review funny
9.0 hrs on record (8.4 hrs at review time)
Straight up got a GAME OVER at the intro. 10/10
Posted 21 June, 2015.
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32 people found this review helpful
8 people found this review funny
55.6 hrs on record (21.8 hrs at review time)
Early Access Review
This is an Early Access review, so this review will not apply to later updates. I will do my best to update this review as it gets launched or when it gets updated.

Right, so where do I start? Initially, when I heard that this game got released in Steam as an Early Access game, immediately I decided not to touch it at all. The swarm of crappy, nonsensical tats that have been released in Early Access have embossed its first impressions in my mind as a section that no casual gamer would want to step foot in ever. As presented by many reviewers who have done their best to expose Early Access to their viewers like TotalBiscuit and Jim ♥♥♥♥♥♥♥ Sterling Son (I had to say that), Early Access had been labeled to these reviewers as what they are. Games that are in an incomplete state and should only be bought by those who want to support the development as it goes on. Unless you are enthusiastic about the game, no casual buyer should purchase Early Access games.

And then, Killing Floor 2 got released in Early Access. (And there was much relenting...)

I saved my money to buy fault milestone emoticons but when reviews after interviews with my friends who purchased this game educated me about what this game is, I decided that the emoticons I want to buy can give itself a flying toss into Grand Canyon for all I care. And so I purchased Killing Floor 2, with full awareness that this game is in an incomplete state, which as far as I'm concern, I do not encourage myself to buy.

And I enjoyed it to my heart's content.

Alright, let's get this straight. This game is in fact incomplete. There are many things missing and features that aren't in the game yet. For one thing, from the date that this review is published, there are missing weapons, some minor bugs and just a handful of maps that you can only play over and over for so long before you drop onto your desk, with your saliva escaping your mouth like a stroke patient. But nevertheless, the game, in its current state, is enjoyable and almost feature-complete. You can even lie to yourself that this game is feature-complete and you will fall for it. (But, really, let's not do that)

We'll start off with the gameplay aspects. Right from the get-go, this game is somewhat different than its predecessor, Killing Floor. And yet, despite all that, it feels quite similar. There are weapons from Killing Floor that made it in here, like the Beretta M9, the L85A2, the SCAR-H, the Mossberg Pump Action, lots and lots of old weapons can be found in Killing Floor 2. And yes, the previous zeds you kept fragging in Killing Floor makes it here as well. The perks are also identical to the one in Killing Floor. However, one thing about the gameplay is that the zeds now have more animations and furthermore, their AI isn't donkey-♥♥♥♥ stupid compared to Killing Floor. Even in the easier difficulties, the zeds are more likely to swarm you in every direction and once you do, you only can pray that you have a double-barrelled shotgun stuck somewhere up your anus so you can mow them down and escape. And if you don't, well... see you in Hell. As if the zeds aren't hell enough. But if you do make it pass through all the waves, you are greeted with a sight of a new boss, to which surprise surprise, it's not the Patriarch. I did hope that the Patriarch makes a comeback to the sequel but instead, we have this new boss that is far more deadlier, with claws that could pass off as fingernails, weapons that involves a minigun and several explosives which will punish you if you don't evade them properly, as well as the ability to go to you and suck your health while leaving you incapacitated for a short while while he promptly regenerates his health back.

tl;dbtr: It's like Killing Floor, but better.

As for the graphics, well it's no surprise that it's amped up quite nicely and let's face it. They jumped from the Unreal 2004 engine to the Unreal 3 engine. If there is no aesthetical changes to the graphics, the world would be very surprised. To allow you to witness the graphics in all of its glory, the menu shows you a bunch of zeds in close up, staring with their wide-opened eyes and demented look which sort of feels like they're staring at a painting published by Salvador Dali (I wouldn't blame them. I do that too when I look at his paintings). The Unreal 3 Engine that the game uses also allows the game to look more polished and shiny, allowing for a more graphical edge which was what Killing Floor needed and I'm quite glad that Killing Floor 2 got that right, along with the other things Killing Floor 2 got right so far. You now have a myriad of customizations in the graphical setting which Killing Floor doesn't offer and it allows to witness the awesomeness of the game while feeling like you're just playing Killing Floor with better graphics.

tl;dbtr: It looks like Killing Floor, but better.

I can hardly find any cons in this game due to how great the gameplay is. Well... maybe there are a few. The weapons are really lacking. You have an arsenal of weapons to choose from, but despite all that, there are a lot of weapons that didn't make it in there. The Barrett .50 Cal, the LAW and the all-time favorite chainsaw that was featured in Killing Floor didn't make it in Killing Floor 2 yet, which leaves my heart slightly broken. And furthermore, the lack of maps only makes this game as playable as Half-Life. It's a great game, but repeating it every so often only makes it bland as the time goes by.

Overall, I think that this game warrants a purchase as far as I'm concerned. It's a great game at this point and it is enjoyable to play by yourself and it is even more enjoyable when you take it to multiplayer. Due to the missing features and content, you might be put off into buying Killing Floor 2, but compared to the other sad excuses of Early Access games, this Early Access game deserves your money than the rest.

Alternatively, you can choose to play a more feature-complete game of the first Killing Floor. It's not going to be as pleasing as playing Killing Floor 2, but hey. At least it's a complete game. Meanwhile, I'll just sit here and kill some zeds with my dual-barrelled shotgun that reminds me of when I once fired a Blunderbuss against a watermelon, except this watermelon comes in packs and wants to maul me to death.
Posted 11 May, 2015.
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13 people found this review helpful
2.1 hrs on record (2.0 hrs at review time)
A blatant copycat from a much more famous series titled 'Devil May Cry'. No. I'm not joking. Slap a girl in it, give her different attack animations and change the enemies and you get yourself Mitsurugi Kamui Hikae.

Have I discouraged you yet? Well... don't be.

To start off this review, the menu is... a little different. You get to look at the protagonist named Misa on your right and... she looks hot, alright. Furthermore, the main menu is also where you get to change her costume, though you unlock those costumes later on in the game. Oh, and on an unrelated note, you can view the changes in graphics by looking at Misa as you change the settings, which is pretty neat.

The controls are pretty nimble. They're very responsive, but you are unable to customize your controls to your liking. You can only choose to play this game with default controls or play it like how you would in Devil May Cry (no surprise there, since the game bears so many resemblance to Devil May Cry that IT JUST LOOKS LIKE A MODDED GAME OF DEVIL MAY CRY FOR <censored>'S SAKE).

The gameplay feels repetitive as you are showered with enemies for you to kick, punch and slash your wave through multiple waves before meeting a boss in each chapter, though as you progress to later chapters, you will fight deadlier enemies. Using your katana drains the katana gauge, and if depleted, you won't be able to use the katana unless you fill it up again by dealing melee attacks or killing an enemy. Health pickups can only be dropped once you kill a boss and your overall health stays the same amount with no chance of regeneration, even before starting a new chapter after completing the previous chapter (I seem to like this feature a lot, though it does make my teeth grit in frustration as I progress to a new chapter with only a considerable amount of health left). And as you progress to the game, the game awards you with SPs which you can use to unlock costumes or upgrade your character, as well as learning new skills.

My verdict tells me that this game is a slight breath of fresh air if you're looking to play Devil May Cry as a female (assuming you got bored of playing as Dante) and if you're pessimistic enough or if you're a DMC fanboy/fangirl, you will be disappointed with the game as it doesn't feel like the game is any different than Devil May Cry itself. However, if you can put all the blatant similarities aside, this game is genuinely fun and if you're a fan of hack-and-slash games (or Japanese girls, if you have that fetish), get it now while the game still offers a sale.

Rather, just get it anyway. It's bloody cheap. You don't really need to wait for a sale unless you're in a tight budget.
Posted 12 March, 2014.
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44 people found this review helpful
24.2 hrs on record (14.3 hrs at review time)
When DiRT Showdown came out, my enthusiasm evaporated. For once, Codemasters went out of their way to turn their arcade-ish rally simulator into something even more arcade-ish, and not even in a good way. Even so, don't let that discourage you from getting a copy of it. It's still kinda fun to play.

DiRT Showdown, unlike its previous predecessors, now operates like a crossover between Flatout and the Destruction Derby racing division of GRID, minus the head-on-collisions-that-cause-drivers-to-fly-out-from-their-windshield factor. There are many key features that differentiate DiRT Showdown from other games. One of those key features is the introduction to health bars and nitrous, as the previous DiRT games never had any health bars or nitrous (provided in an actual rally game, your car only dies when you severe the parts hard enough for it to malfunction and it's not rocket science to find out that using nitrous is illegal in official rally races). In DiRT Showdown, there are no rules. None. It's you against 7 other drivers and your objective is to win first place by hook or by crook. Do whatever it is necessary to secure the podium finish. Either slam, shunt, spin or even T-Bone your way to victory.

The selection of cars is less compared to the previous DiRT series and although the derby cars may look fake, they actually do exist in real life (at least, the Jupiter San Marino does). And although they removed the rally cars altogether, they managed to preserve the cars used in DiRT 3's gymkhana, such as the Ford Fiesta, the Subaru Impreza WRX GD and many others that I'm too lazy to mention in this review.

Oh, and I forgot to mention the game modes that are available in DiRT Showdown. Some game modes have been preserved in DiRT Showdown, such as Domination, Gymkhana and Head 2 Head, while they added new game modes that show what DiRT Showdown is all about, such as 8-Ball (an 8-player race to the finish line), Survival (where it's you against gladiator cars and your objective is to survive for as long as you can) and Sumo (where you wrestle other cars out from the ring). It may be brutal and it certainly is unforgiving, but it sure is a lot of fun.

The only downsides to this game are the price for the game (seriously, 30 bucks?) and the fact that the game looked like it got ripped off by Bugbear Entertainment (a.k.a the developers of Flatout). DiRT Showdown may not shine as the authentic DiRT experience, but the game certainly is a must-play to those who like serious games that, at the same time, isn't so serious.

Try to get this game in a sale or during a bundle sale, unless you have 30 dollars to spend.
Posted 23 February, 2014. Last edited 23 February, 2014.
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89 people found this review helpful
33.2 hrs on record (28.7 hrs at review time)
Blacklight Retribution is possibly one of the best futuristic Free-to-Play shooters you can find in Steam. The gameplay along with the content presented in this game will have you at the edge of your seat as you engage in combat along with various players from across the world (and bots sometimes) in several large maps for you to bludgeon, snipe, dismember and kill.

The content is pretty vast in Blacklight Retribution. You have various heroes to choose from, but as a new player, you simply start with a custom hero to play. Additional heroes have significant pros and cons and they require Game Points or ZENs (a.k.a spend real money for ZEN, the in-game money). The same goes to the weapons, as you start out with a pretty formidable weapon, the Assault Rifle. While you can customize your weapons (which will incur more Game Points or ZENs), you can spend less by buying premade weapons (the only con is that you can't customize premade weapons). While depot loadouts for new users are simply enough to get by, players with enough Game Points or ZEN can purchase better depot loadouts to increase their chance of killing other players. Because acquiring certain elements in this game requires you to be in a specific level and having enough Game Points (which, I swear to Haruhi-ism, you can't get enough Game Points for every single thing you want to buy in Blacklight) means that you are forced to screw your wallet to get the stuff you need. Oh, and did I mention the DLCs in Steam are cheaper than buying seperate in the Blacklight Store? Seriously. I spent $100 on this game so far just to get the stuff I want. You're better off buying the DLCs from Steam, and even that isn't cheap to begin with. And they don't offer much. The upside to this game is that they now offer Weekly Specials, where they let free users try a specific weapon for a week and decrease the price of said weapon to about half or more, and they change the Weekly Special weapons every week. This also applies to heroes as well, so free gamers can still enjoy at least some premium items for free.

The gameplay, to be honest, is like playing Battlefield 2142 with Battlefield 3 graphics. It's simply addicting, stunning and... oh it just feels great to play this game. The map choices aren't bad. Some are big, some are small, some are just plain offensive (especially HeloDeck, where you are likely to get spawn-camped and killed). Overall, the graphics and the gameplay make up for the its' Pay-To-Win element (which is disgusting, and it might disgust gamers out there who despise Pay-To-Win games).

What do I have a say in this game? If you don't care about getting the weapons, the heroes and the loadouts to get the upperhand and if you're skillful enough, this game will please you with its gameplay and graphics. However, if you're not a fan of Pay-To-Win games, be warned as this game will do whatever it takes to screw your wallet clean.


-UPDATE 17th January 2017-

It's been around 4 years since I last touched this game and to be quite honest, I didn't really have high hopes when I got back to Blacklight Retribution. I was expecting it to be the same old game with added content in terms of guns, maps and stuff. Note that around early last year, I finally acquired myself a decent gaming laptop which allowed me to play R6 Siege in High settings at 1080p so I was expecting the game to at least look somewhat shiny.

Upon opening the game, I can see that the game does show its age. It definitely felt like I was playing a rather old game. Animations were erratic and unsmooth, some parts of the animations are either too fast or too slow and it didn't feel natural, except for the Anti-Materiel Rifle which still looked and felt decent even after so long.

Everything changed in Blacklight Retribution except for the gameplay which remained relatively the same. The menus have changed, the promotions for purchasing modified weapons are gone, loadout systems allow for a more varied deployment and they've added a discount Left 4 Dead game mode which didn't really feel like it would fit in the Blacklight universe. GP is now easier to gain, meaning it doesn't take much to grind to get your favourite weapons and mods provided you play decently and ZENs are now replaced with Z-Coins which are.... exactly the same thing as ZENs.

As I play the maps again, I've come to realise that spawnkilling is still an issue that hasn't been rectified yet, especially in Helodeck. This is quite a shame as winning a game in Helodeck came basically to luck. If your team gets to wipe the other team first, you will have the opportunity to throw grenades and set explosions at their spawnpoints or spawncamp them. If the exact opposite happens, your team would have a higher chance to eliminate the enemy team with a white flag. There needs to be a way to rectify the game in terms of the spawnkilling issue. Perhaps allow newly-spawned players to have a 3 - 5 second invulnerability to rectify this issue in the easiest way possible.

For the oldies like me, I was able to receive some neat stuff thanks to my participation during the old Blacklight Retribution builds, when guns had unique names depending on what gun it is and what mods you put it. Yes, Blacklight Retribution had that feature awhile ago, but I digress. Users from 2014 and before will receive a Legendary skin for their weapons and characters named 'Class of 2014', a skin with geometry patterns painted in gold as well as a permanent GP duplicator which eases the whole grinding process even further, several ranks like Beta Tester and some Survivor rank to show off to everyone that you helped contribute to the Blacklight today. While these rewards don't really justify staying in the game any longer, it does show that the developers still care about their core fanbase that made the game what it is today and as such rewards the old-timers with exclusive items. Oh, and yes. They're permanent.

What can I say? I didn't exactly feel any more excited when coming back to Blacklight. In fact, I feel somewhat indifferent with the current state of Blacklight Retribution. But the current build is a far better build than the older builds which were basically a grindfest. Some problems haven't been rectified yet, such as ♥♥♥♥♥♥ shadows and textures in some cases and spawnkilling but overall, it's not that bad of a game and it's still free, so there's no complains from me.

Plus, I get free stuff for being an old user! How cool is that?!

PROS;

a) Free
b) Acceptable graphic fidelity, although slightly dated
c) Current build is less grindy in terms of Game Points
d) Wide variety of weapons, although not as wide as Battlefield but still sufficient enough to keep playing
d) Community is not so salty (although your mileage may vary)
e) More maps added into the map pool
f) New infestation-like game mode
g) Free exclusive items if you're a Blacklight player from 2014 or older
h) Game is less pay-to-win now that weapons are more accessible with Game Points

CONS;

a) Permanent items still cost a fair bit
b) Spawnkilling is still a thing in Deathmatch and TDM
c) Some shadows do not render even when graphics are maxed out
d) Some textures look ♥♥♥♥♥♥ temporarily, possibly due to slow texture baking (your mileage may vary)
e) New infestation game mode feels like it was slapped on without much effort or thought being put into the game mode

OVERALL;

I'd be hesitant to recommend playing this game if it were 2014, to be quite honest. But it's 2017 and the game has clearly changed for the better. If you're new to this game, I'd say give it a go. Don't expect the graphics to be pleasing and don't expect to rekt in your first game.
Posted 25 January, 2014. Last edited 16 January, 2017.
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2 people found this review helpful
16.3 hrs on record (12.6 hrs at review time)
DISCLAIMER: This review is specifically for RACE Injection (and not RACE '07). The reason why I wrote it here is because everytime you run RACE Injection, Steam misinterprets it as RACE '07. Likewise, my total gameplay for this game is supposedly 1 minute (I actually played it for 9 frickin' hours).

Fix this ♥♥♥♥ right away, Steam.

[BEGIN REVIEW]

RACE Injection is pretty much like RACE '07 (because that's exactly what it is). What makes RACE Injection different from the series is that this game comes bundled with other expansion packs for the RACE series such as the WTCC Expansion, the STCC Expansion, the Formula RaceRoom Expansion, Retro Maxx Expansions as well as other expansions that exists in the Sim-Bin racing verse.

Although not much good can be said about this game, there isn't really anything bad about RACE Injection. The game retains its sim-ish gameplay, along with various vehicles and teams to choose from as well as various tracks that still exist till today. Players can either join a singleplayer game and battle with a couple of offline bots in a race for pole position, or they can simply do the same thing in the multiplayer world, where things get slightly out of hand as the onlineverse of RACE Injection is littered with pros, amateurs, road rage drivers and those who just can't drive as well.

The variety of cars listed is a lot, and I mean a lot. Players can assume any car in any team in more than 14 different classes, ranging from the tame and puny like the Formula BMW and other Touring Cars to the much faster and wild cars like the Formula RaceRoom and the GT Touring Pro Series. What's good about this game is that this game lets you install any mods that you download online into your RACE '07 folder, pretty much like rFactor. Which means that as long as the modding community keeps making mods for this game, players will keep themselves glued to their seats as they test and enjoy every single mod the community has to offer.

As for the gameplay, RACE Injection counts as a sim-ish game, due to its availability of driving anaesthetics, its complex driving system and the overall realism that is implemented in the game. The features such as ABS, TCS, damage sensitivity, tire wear and all the little itsy bitsy details can be configured to the player's liking, either by turning it up a notch and removing the driving aids to increase the difficulty of driving in the game and thus increasing the challenge of placing in the podium finish, or nerfing the difficulty down a little and activating the ABS and TCS to ease the driving. Either way, even though the gameplay can be a little hard to master, the game does appeal to both realism addicts and casual drivers.

Since the game is quite dated, it's no surprise that this game isn't as realistic as Assetto Corsa, nor does it have shiny graphics like Need For Speed Rivals. But if you're the type of gamer who has a lackluster system who wants to enjoy a slightly less serious racing sim game, RACE Injection is definitely for you.

And the others? Well, it's a safe bet that they may not want to drive in RACE Injection. Unless they don't mind the shoddy graphics and slightly-less-serious racing physics.
Posted 21 December, 2013. Last edited 21 December, 2013.
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