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Recent reviews by Laier

Showing 1-4 of 4 entries
11 people found this review helpful
16 people found this review funny
1.2 hrs on record
You would end up in hell for playing this game.
On the bright side, you would know how to talk to Stalin, when you meet him there.
Posted 26 October, 2020.
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1 person found this review helpful
8.3 hrs on record
Bit weird, but i liked it.
Posted 16 April, 2020.
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19 people found this review helpful
2 people found this review funny
171.1 hrs on record (78.5 hrs at review time)
Worst game I had in a long time.
It promises so much and it deliver NOTHING.
I gave this game a fair chance. Almost 80 hours worth of chance. No. It's still bad. There's no part in this game what can be considered any kind of 'good'.

It's poorly done.
It have a hint of three billion different gameplay mechanics, and none of them is developed to any sorts of depth. They just stays as a hints. Like you playing early alpha or something. And that's after few major updates!

The Universe
It promises endless universe with billions of solar systems... But they all the same. After you visit 10 or so planets - you'll get bored. There would be hills with randomly scattered mineral nodes and tries.

Planetary exploration
Every planet have exactly ONE biome. From pole to equator and back to pole again - every planet would look exactly the same as the place where you first landed. And there is less then 10 noticeably distinct types of planets.
On most of the planets - there's buildings. And, as you might have guess, there's about 10-15 distinct planetary structures. Throughout whole universe, yes, not just the planet. All of them - standalone structures, just scattered randomly. No cities, no infrastructure - just random buildings in the middle of the great nowhere. Almost all planets have almost all types of structures on them.

Ground Combat
Is... boring. On every planet there's Sentinels. 4 types of them. Yes, 4 types throughout the endless Universe. It's a Drone, Armored Drone, Doggo and a Walker. They come in waves and after you defeat one wave, in a less then a minute game will spawn next, stronger wave. After you defeat strongest wave... it will spawn it again. Ad infinitum. And yeah, "strongest" means two armored drones, two doggos and a walker. After you get hang of it, defeating them is not a really big deal. Just annoying. When you tired of fighting you could always jump into your spaceship and zip away. There would be no consequences. Oh you could hide in the burrow, they will search you for a minute and then forgot what you ever existed.
There's also Zerg-like creatures, what pose a bit of threat, but you could notice their nest from a mile and they never attack unprovoked. Yeah.
And even if you die... You'll be respawned at your starship, which is probably parked fifty to two hundred meters away. Because the's no any sensible way to get to that location without your spaceship in the first place. That's HARDCORE, man.

Space Combat
Even more boring. And more annoying, because here you'll get attacked from time to time and could not escape before killing everyone. Also, you could recharge your shield for resources and for kills, and your opponent does not have any shields at all. I never died in space. Your HUD is also super useless, so you fight in 3D almost blind. But more on that later.

Resources
There's gazillion different resources, and most of them - useless. They exist just craft one or two things which you probably never ever would craft in the first place. because they are also useless. It would't be such a big issue, but you have extremely limited inventory space. And you have no way of telling, which resources are essential and which is just a garbage. Because it's so inconsistent.

Chemistry
At first it just leave bad taste in my mouth but then then it became epiphany. It's just describes whole game/ It's so inconsistent, it makes your brain hurt, it's dead wrong and it's weird.
First of all, it's called 'refining'. And it starts as a quite promising feature, but goes sour really fast.
You have qute a few elements. Things like Oxygen, Nitrogen, Radon, Cobalt, Carbon, Tritium... Each one of them have a corresponding symbol from periodic table. GOOD. But most corresponding resource icons have some variation of generic pop-culture image of an atom, from the guy, who never had a chemistry class in his life. Just bad attention to details, you say. It is. But it gets worse.

Iron called "Ferrite". Why?

Hydrogen called Di-hydrogen. Why?! Why there isn't things like di-oxygen, di-nitrogen then? All those gases prefer to exist in di-form. Which means what they are naturally forms molecules like H2, O2 and N2, correspondingly. Also, this di-hydrogen have an icon what better suited for deuterium. But they have deuterium. And it have an icon of two di-hydrogen 'thingies'. AAAAAH! Awesome level of scientific literacy for Sci-Fi game. Yet the Tritium have an icon which is acceptable for Tritium. Consistency!

Carbon Dioxide called Dioxite. What. Yes. This word does't even exist, and they have lots of fictional compounds, but they choose to slap CO2 formula on it. WHY?!

But it's get worse.

Because there's...

Refining
It called refining, but in fact it's transmutations. Things are completely unpredictable there. It follows no logic, it makes no sense.

Okay, you get Ferrite, you combine it with Oxygen, and you get... Rusted Metal. Fair enough.
Now, equipped with this knowledge you take Oxygen, combine it with Hydrogen and you get... Yeah, you guessed it, Sodium Chloride. You still with me? Breathe.
Okay, now it's a bit easier.
You could refine Sodium Chloride into Chlorine gas. Fine. Sodium is much more valuable resource in the game, but okay.
But now you could combine Chlorine with Oxygen. And no, there's no chlorine oxides in the game, thankfully.
For one unit of Chlorine and two units of Oxygen you'll get... bear with me... six units of Chlorine. Yes. You quite literally creating things from thin air here.
Ant everything is like that. You need carbon nanotubes to make microprocessors. WHY?! What carbon ever have to do with microprocessors?
To make Circuit Board you need bunch of fruits what you could reliably get in desired quantities only from really extensive farming.
Just... NO. God. Ugh.

Interface and Navigation
I could continue on, and on, and on. Every, and i mean it, EVERY gameplay mechanic there ether broken or so shallow and undeveloped, it have no right to be in a finished product. But i guess I said more then enough already.
But this thing have to be addressed.
The interface in the game there just to annoy hell out of you.
There is no map.
There is no planetary maps.
There is no solar system maps.
There is no galaxy map. Last one not exactly true, but call this assortment of random nondescript dots a map is also a bit of stretch.
Navball in your starship is all but useless on a planet. In space it's pretty much useless as well. And that's the only navigation tool you have. Enjoy.
It seems like there's no way to look around inside your cockpit without VR-set. And in some cockpits navball and information screen just outside of your field of view. Enjoy.
You cannot call the other ships. If you want to communicate, you should get close to that ship and wait for them to call you. Neat.

But i saved my favorite for the last.
You could exchange navigational data for planetary chart on a space station. It's the one of few ways to navigate on a planets. Well, "navigate". Planetary chart will point you nearest random building on a planet, so you could participate in some random encounter. Yes, it's as useless as it sounds.
So to obtain a planetary chart you should first obtain some nav-data. It's not a problem, it's everywhere, but it takes your precious inventory space.
So, you at cartographer.
  1. Start conversation with a cartographer
  2. Listen to his greeting message
  3. Wait for dialog options to appear
  4. Choose according dialog option
  5. Listen to his lengthy reply
  6. Wait for the game to return controls to you
Congratulations, you just exchanged ONE nav-data for ONE chart. Oh, you want two charts? Do it all over again. You want 5? You don't want that, trust me.
But there is an icing for a cake. There's multiple flavors of charts. And there's no way to know in advance which type of charts this cartographer provides.
Posted 16 September, 2019.
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No one has rated this review as helpful yet
16.0 hrs on record (7.9 hrs at review time)
Early Access Review
I haven't click that much since Diablo.
Posted 31 December, 2013.
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Showing 1-4 of 4 entries