125
Products
reviewed
11062
Products
in account

Recent reviews by 🦄 lainverse

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Showing 1-10 of 125 entries
7 people found this review helpful
43.8 hrs on record
Neat factory building, awful progression past mid-game. Yet another game where an answer to "Do you recommend this game?" would be a "maybe", would that be an option. Overall, I'm more inclined towards "No", though. Also, occasional weird art and character choices, but that's subjective and in general the game looks really nice.

The main issue with progression is how it slows down tremendously closer to the end. We are talking about ~40 minutes crafting time. There are ways to speed things up, but you are very limited in space, so just building more machines isn't really an option after you cover everything in machines. Also, endgame machines are huge. The hexagonal shape of the islands doesn't make it easy to find a place for your machinery, either. There are gems (a whole separate slogfest of collecting them, completely disconnected from the main game loop) that provide 1.5× boost (2.0× in the very endgame for everything... but the endgame machines -_-), fertilizers for plants (don't bother with the last one) and lubricants (medium-grade available through most of the game is 4× boost)... but the endgame one (16× boost) require items you need to deliver to finish the game as one of its components, and you don't need too many of those, so you may just leave the game open and go buy something while it crafts things. Endgame fertilizer is the same, except plants are surprisingly easy to overproduce even without it. And both lubricant and fertilizer has the same awful crafting speed as everything else in the endgame, BTW. -_-

Also, really weird power production with 3rd tier being completely useless. You can build a biofuel 2×2 power plant producing 24 power or 4×4 behemuttium plant producing 120, but it requires many extra machines to run and awkward to fit in anywhere. Just stick with biofuel until the endgame power plants unlock. You'll need those power cells as an intermediate component later, though. You probably noticed the trend by this point, that some things just not worth investing into or annoying to deal with.

Funny enough, devs are clearly aware that they made a slog of a game, so they implemented an AFK bonus if you build a house, furnish it properly and let the character sleep in it. It's only ~20% extra, though.
Posted 13 April. Last edited 13 April.
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7 people found this review helpful
3.7 hrs on record
A collection of simplistic puzzle boxes where attention to the small details, looking for and matching shapes will get you most of the way. Except that one time you'll have to solve a simplified variation of 15 puzzle. And another time you'll have to do a few additions and subtractions. Basically, don't expect anything extraordinary beyond a virtual representation of classic puzzle boxes with nice effects and occasional twist of "bigger on the inside" and portals. One time, I had to brute-force the position of some levers, but I likely just missed something hinting at their proper placement.

Overall, the short duration of the game (2~5 hours) is a positive in this case, since any more of these and the whole thing will get too repetitive. I'm not sure if it's worth the full price, but it might be worth your time and money if it's on sale.
Posted 16 January. Last edited 16 January.
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29 people found this review helpful
2.2 hrs on record (2.0 hrs at review time)
Short and really well-made incremental clicker.
Perfect to kill 2~3 hours of your life. ;)

Happy New Year, everyone!
Posted 31 December, 2024. Last edited 31 December, 2024.
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8 people found this review helpful
2 people found this review funny
7.1 hrs on record
Early Access Review
It's like putting everything into a square hole, but here it's a circle hole, and things are getting progressively complex.

Very simple at a surface level and very deep on practice factory builder / idle game about making humongous factories in limited space making various parts out of things you find around.
Posted 27 November, 2024.
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4 people found this review helpful
8.4 hrs on record
I wouldn't call this amazing, but it's a neat puzzle game. Not a challenging one, but interesting nevertheless, and it's nice to see how the mechanic of taking and placing pictures that change the surrounding level itself changes from level to level. So, it never feels stale. After all, there's no fun in solving the same puzzle in the same way twice. Besides that, there are plenty of Easter eggs, and you may pet a talking cat.
Posted 3 November, 2024.
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12 people found this review helpful
1.5 hrs on record
Uh... this is a mobile gacha. The most mobile gacha I've seen on Steam so far, and I've played Honkai Impact 3rd.

Mediocre mobile UI, horrendously implemented dialogues and messages during missions (completely silent too unless that's specific to English locale considering they fired English dubbers for all the valid reasons), truckload of everything thrown at you right from the start, multiple layers of currencies, mediocre combat in miniature instances and no hub world unless you count that room on screenshots. At least none I've seen, and I wouldn't count that room anyway. I couldn't stomach this game past the first few introductory missions and trying a few limited characters in their demo "missions".

Might feel ok on a Steam Deck, but I don't have one to try it there.

Well, at least heroines are easy on the eye. No complaints here. Good if you were looking for Fan Service: The Game. Bad if you were interested in PvE, story and playing the game in general.
Posted 21 September, 2024. Last edited 21 September, 2024.
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5 people found this review helpful
8.3 hrs on record (7.1 hrs at review time)
I wouldn't call this game good and would prefer having a neutral ranking once again. It isn't bad, but it's boring and overstays its welcome somewhere after the 3rd set of puzzles, since it doesn't introduce any new mechanics. It's the same thing over and over, and over again. And puzzles aren't hard, either. You're meant to solve each under a minute, and some could be solved under 10 seconds. Well, some people like games like this, I suppose, and it might be great for children.

Besides that, I haven't found a way to look at solved puzzles. You can only replay them all over again and the complete shape will stay on the screen spinning for a few moments. Most likely there's no option for that because in some cases seams remain visible even during that spinning animation.
Posted 29 August, 2024. Last edited 29 August, 2024.
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40 people found this review helpful
1 person found this review funny
3
1
38.2 hrs on record
That's... a tough game to review, and my relationships with it could be only described as love-hate. I hate to love it.

It's a game about mining with automation, but mining is first and foremost. And all its problems arise from this. You dig the dirt, you clean it up to find something useful in it, get the resources, sell the resources or make something out of them and sell that for slightly higher price. However, almost everything is just a little bit more inconvenient than it absolutely has to be.

You dug the dirt, now you have the inconvenience of uneven ground until you buy a rake to fix that. You bought a rake - have fun raking every tile separately without ability to hold the button and just keep the elevation. And pray it won't change raking direction or elevation at the last moment before you click. Because it can, and it will, and suddenly you have a block of dirt where you don't want it or a hole where you don't want it. You buy a pickaxe and want to dig down - well, you can, but it's awfully slow, and you won't see anything underground. You take your trusty lamp with you, but can't hold a pickaxe... ok, time to go buy a helmet with a forehead lamp. You bought a helmet, equipped it with Q and mining got better, but you can't enter any vehicle while in that hat. You have to unequip it, because... it counts as a vehicle, of course. What else? Bought a machine to dig into the ground? Well, it can't keep the elevation either. It can't even keep itself flat. Bought a ground flattening machine? It does the job just fine, but can't flatten dirt when it's just a bit too high, so make sure to start from the highest place and whittle it down first. Belts could be only built on pipes, and you can't take out a pipe from a belt to replace it. You have to remove a belt segment first.

...oh, right, and the biggest inconvenience of them all. You have no inventory, and EVERY SINGLE ITEM IN THE GAME always exist in the world in some form. Probably the only exception I found so far are spanners to fix your machines. Yes, of course they break. Why would you think that automation present in the game will just work? Anyway, every single pipe, belt, floor, wall, or almost everything else have to be bought in a shop and brought to a dig-site, and you can't just buy "pipes" or "belts" and lay them down happily. Of course not. Not only you can't make them (even though you can make weapons and jewelry), but they exist in different types like straight pipe, bent pipe, T-junction pipe, X-ju... oh, right, there's no X-junction pipe for whatever asinine reason. Belts also exist in variants as straight, left turn, right turn, up belt, left filter belt, right filter belt. Bought a wrong one? Well, too bad, the best you can do is to put it aside and hope you'll need it later.

And so on, and so forth. I can list every single inconvenience for hours at this point. And yet, I love the game and I don't know why.

BTW, buy yourself a few extra carts asap. Carts and cars are the closest approximation of an inventory you'll have in this game, as well as a pan for small items. You can attach a cart to a car if you hop on top of a storage part of a car and unequip your cart (E) or enter driving mode (Q). When you visit a shop, just go there with a cart and drop everything you want to buy into it. This way, you won't have to move items one by one to the buy platform and then again to your car. Just don't forget to pay, or your ears will be assaulted with a loud scream as soon as you try to leave the shop with "stolen" goods. The more of them in a cart, the louder it will be.

And two more tips: always have a bucket of water in every car with inventory, and change drop target pointer color (displayed on the ground where the item you hold in your hands will drop) to white. You'll thank me later.
Posted 18 July, 2024. Last edited 19 July, 2024.
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No one has rated this review as helpful yet
26.6 hrs on record (2.5 hrs at review time)
A really sad take on an idle genre where the developer unironically assumed that nobody will play this without an auto-clicker, so after reaching prices in septillions you either get one or won't get anywhere.

Overall, it's an incredibly generic game in every way (including adult animations) with no interesting mechanics.
Posted 11 July, 2024. Last edited 11 July, 2024.
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A developer has responded on 9 May @ 12:15am (view response)
8 people found this review helpful
1 person found this review funny
2.8 hrs on record
It looks kind of like JRPG, it plays kind of like JRPG, but it actually is a visual novel. And really boring too.
Combat, level design and story: dreadful even by low budget hentai standards.
Art and music: generic slob, at least not dreadful.
I expected nothing when I bought it at a discount and still somehow feel robbed.

Additionally, it's very short. Not sure is it a bad thing at this point.
Posted 2 February, 2024. Last edited 2 February, 2024.
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Showing 1-10 of 125 entries