116
Products
reviewed
312
Products
in account

Recent reviews by leosefcik

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Showing 1-10 of 116 entries
1 person found this review helpful
13.9 hrs on record (1.6 hrs at review time)
It's quick, it's easy as difficult as your opponent is and it's free. It's BABBDI's unique brutalist atmosphere and movement but with guns, and fast-placed gameplay reminiscent of old shooters (Half-Life 2 Deathmatch is my closest comparison). Get a friend, hop in, and battle on a bazillion maps with whatever pistol (or two (yes, you can dual wield)), rifle, baseball bat, rocket launcher, trap, sword, dagger or scrap metal abomination you can find.

The maps are very varied, from small liminal bathhouses suspended over voids to larger wild west-esque mesas. Each map has a set of weapons that spawn around, meaning you have to work with what you find. It's an aesthetically unique experience, and the music also plays its part to suck you in during the intense, ass-sweaty fights.

No reason not to try this game out if you got a friend and love FPS games, especially more movement-based ones.
Posted 7 May.
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5 people found this review helpful
3.2 hrs on record (2.2 hrs at review time)
A spoopy game all about crawling through claustrophobic pipes deep underground. This game will test your spatial awareness, reflex, map skills and even some puzzle solving. Interesting "characters" with various mechanics that keep you on your toes. The game vaguely resembles FNaF in the point-and-click aspect and jumpscares, however, you're always on the move. Cool retro-esque graphics, unnerving environments, and overall a fun time with just the right amount of scary. Only complaint is that the base game can be beaten in around 3 hours, but there's extras and achievements.

Also, how oddly convenient they never seem to attack from behind...

... or do they?
Posted 19 March. Last edited 21 March.
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1 person found this review helpful
1.7 hrs on record
Usually I enjoy puzzle/surreal games like Portal and Superliminal, but this one wasn't for me. The visuals are just a bit too abstract and bland, the whole aesthetic makes the game feel oddly uncomfortable to play for me. Everything's weirdly shaded with inconsistent black outlines, and the game is full of pure white corridors, which contrast too much to the sharp color gradients randomly present everywhere.

The gameplay I also didn't like. It's pretty non-linear, you immediately get thrown into the map with no direction given. There's a bunch of seemingly branching pathways, impossible to orient in because everything looks the same (full white hallways). It's unsatistfying to explore, move in and look at. You also get this little block-placing gun mostly used to block lasers, kinda feels out of place for a game all about weird perspective and spatial puzzles, and I have a personal vendetta against this mechanic (looking at you, Metamorphic)...

Overall, it was a pretty nauseating and unfun experience. Maybe it gets better, maybe there's a reason why it has over 25 awards, I didn't really get it though.
Posted 26 January.
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6 people found this review helpful
1 person found this review funny
0.5 hrs on record (0.1 hrs at review time)
help how do i open doors or use keys or progress
Posted 7 January.
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19 people found this review helpful
1 person found this review funny
84.8 hrs on record (81.6 hrs at review time)
Early Access Review
An interesting to watch tool/simulation for watching nations randomly interact and duke it out in a game-of-life-like pixel map.

It's for you if:
- You love the only good aspect of HoI4: watching a map change colors (without the hours of buildup and waiting)
- You're an autistic/obsessed mapper/history kid/nerd (the target audience)
- You like to roleplay scenarios in other singleplayer games (cheer for your favorite country, watch it prosper and fail, or nudge the outcomes)
- You want to bring your fantasy/alternate history map to life (tools for painting terrain, borders, cities, unrecognized countries that can revolt - and watch them interact)
- You like mesmerizing simulations (everything's pixel-based unlike other tile-based map games, it's cool to watch borders change and jiggle around or empty spaces get taken over pixel-by-pixel)

It's not for you if:
- You want a strategy game (Almost no depth to strategize about. No win-loss conditions. No option to "play" as a country, you're in control of everything all the time. Only thing that determines if you win is Combat Efficiency - a randomly changing number from 1 to 6, and the amount of gold you have grows during peace, runs out during war, 0 means you can't fight)
- You want a semi-strategy game that is fair (You CAN force a game out of it by restricting yourself to 1 nation and setting rules for yourself. It's serviceable and so far my favorite way to play, but very roleplay-y and unfair. Sometimes, you get streaks of 6 CE and steamroll everybody, other times you'll get stuck on 1 CE and random micronations overtake you again and again. Basically a hectic diceroll "gameplay loop", but it can still be interesting because of alliances and geography, forcing you to choose your enemies carefully and attack at the right times. It's kinda like gambling, there's still a dopamine rush when the numbers work out, even if it's all random.)
- You want realism (no historical basis for anything (other than alliances pre-set by the map creators), nations ally and fight randomly, unless you stop them in the settings and do it urself)

All being said, it's still an early access title, actively updated, so expect stuff to be added and changed. I think it's fair for the price, I've gotten my money's worth out of it. The soundtrack is also a nice touch. If you decide to go for it, there's a huge workshop with many cool user maps and scenarios, which is a whole world of fantasy maps, alternate scenarios and real-life recreations to explore.

🥚🐔 Check out my Eggs & Chickens curator page for bite-sized game recommendations 🤙🎷
Posted 14 December, 2024. Last edited 4 January.
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2 people found this review helpful
7.5 hrs on record
It's fine for supporting the devs and for a replay of the game with some extras. Otherwise I'd go for the original version first, unless you're on Steam Deck, which is what this was made for.
Posted 27 November, 2024.
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14 people found this review helpful
1 person found this review funny
1.6 hrs on record
mid Banana-esque "game" but its butts so its wholesome !!!1!!1 #bigchungus #unexpectedlywholesome #millionkarmagang

You get 5 butts every day, and you can slap them (optional). thats it. Some of the butts are pretty original but otherwise they're rather bland, all of them are these weird jiggly silicone slices of a body reminiscent of a severed sex doll. It gets old after the first slap or two. Go play cookie clicker instead
Posted 23 November, 2024. Last edited 24 November, 2024.
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3 people found this review helpful
15.4 hrs on record (11.6 hrs at review time)
This game transcends horror. The other reviews are all true. From the beginning to the end, it's a thrilling experience, one you’ll think about for quite a bit after finishing it. GO IN BLIND!

The gameplay and environments bring the immersion out to the max. It’s mostly linear and the true “gaming” parts where you’re actively avoiding threats are nicely spaced out between what’s mostly walking through and exploring these gritty futuristic underwater facilities. Some light puzzles are sprinkled in, and the object interaction is pretty unique and smooth AF (you’ll see what I mean when you start).

There are some very tense moments throughout, and the game managed to horrify me plenty with minimal jumpscares (mostly crap like the lights going out). But again, it’s not too heavy on the pure horror, rather it complements what I’d consider to be the main focus: the plot.

The story is definitely the selling point. It’s coherent, you don’t have to scramble for bits and bobs of in-world text to understand it (although there’s plenty of these throughout for some strong worldbuilding and side lore), and it’s impactful. I’m up here at 1:30AM writing this review because I couldn’t stop thinking about the game. What else can I say? Even if you’re not a fan of sci-fi, it’s still a great story with deep implications.

So yeah, if it even slightly interests you, get it. It goes on sale for like 5 bucks, and you won’t regret it. Set aside some time for it (I played it through 3 days in 10 hours), go in alone (I feel like somebody playing alongside you kinda lessens the experience), and definitely try not to spoil it beforehand (even the achievements contain spoilers!).

🥚🐔 Check out my Eggs & Chickens curator page for bite-sized game recommendations 🤙🎷
Posted 1 November, 2024. Last edited 1 November, 2024.
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24 people found this review helpful
46.0 hrs on record
It's fun and relaxing in a way, has great art, music, worldbuilding and unique gameplay, but slightly pricy for the content and can get repetitive.

The premise is that you're stripping spaceships apart, separating the salvaged material into 3 different categories/bays. The gameplay is excellent, it's fun and satisfying to find your own routes on how to accomplish this safely and swiftly, cutting slices and ripping out components as you float through space. The thrill of being near extremely volatile systems with your fancy 1000 degree laser knife is also strongly felt.

However, it's not perfect. You really only get 4 unique ship classes. While each ship class has many variations which do keep them pretty fresh throughout the campaign, it's a shame there aren't more. Even the biggest variations have the same core ship design, but are longer or fatter. I wish we could get absolutely massive ones that'd take >4 shifts (15 minute periods) to salvage, but so far I've managed to keep them under 1 hour per ship.

Also, since you're doing the same thing over and over, it can also get rather repetitive. Especially when nearing the endgame, you've basically seen all the hazards and you'll have most of the unique upgrades unlocked. If you enjoy the gameplay however, it won't be as much of an issue, but don't expect any drastic stages, upgrades or surprises. You'll never leave your limited size shipbreaking bay.

Other than that, the game's really well done for what it is. The graphics and art direction are gorgeous, from the design and engineering of the ships themselves to the massive imposing structures floating around you in endless space, which make the whole futuristic setting believable and stand out. The dynamic soundtrack was also nice to listen to during your shifts, changing depending on your location and situation.

The story is fine as well, I enjoyed the characters, their interactions and the bonds they all form with you included, even though you never see them in person and you play as a silent protagonist. It's not a huge plotline, but I still enjoyed the writing and how it all tied with the worldbuilding.

Overall, it's definitely a quality>quantity type of game. I beat it in around 25 hours on my most recent playthrough, compared to the 35€ price tag, I enjoyed all of it though. You can play these weekly races, try the other difficulties or collect all the lore scraps, but it doesn't look like any new content will be added.

🥚🐔 Check out my Eggs & Chickens curator page for bite-sized game recommendations 🤙🎷
Posted 25 September, 2024. Last edited 25 September, 2024.
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1 person found this review helpful
1.0 hrs on record (1.0 hrs at review time)
cool lil gam e
Posted 18 July, 2024.
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Showing 1-10 of 116 entries