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Recent reviews by Lukecwolf

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Showing 1-10 of 41 entries
No one has rated this review as helpful yet
0.5 hrs on record
Really only get this if you're into speedrunning platforming leaderboard chasing.
The game involves gettting from one end of a level within 30 seconds for 90 levels.
This is deceptively a speedrunning game that happens to be a precision platformer with action elements.
However, the stock game is way too easy with a very similiar worldbuilding structure.

I can tell a lot of passion was put into this game, and I'm giving it a thumbs up for that. But it's still a hard sell. Soundtrack, character design, and art is great. However, it gets boring very fast without the presense of a leaderboard, which is excrutiatingly difficult to get on. In 30 minutes, I got through 2 of the 10 worlds. If it weren't for chasing leaderboard, I would have gone through more.
There is also really no story; you're supposedly hopping between worlds to find jars to power a machine, but there's no stakes outside of that.

My big issue with the game is that it inevitably just a game where figuring out the map is the key to both getting on the leaderboard and getting collectibles. It's less about skill or exploring than it is accidentally finding the right path.

In all, get this to kil 1-5 hours, then play something else.
Posted 12 March.
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No one has rated this review as helpful yet
0.4 hrs on record
I must preface this review by saying that this is a 2010 game for 32bit PCs. THIS WILL NOT WORK on macOS 10.15 + and requires legwork for a chance at working on modern Windows PCs.

The PC Gaming Wiki helped me install on an ARM based PC BUT I have not been successful on my AMD based PC.

If you do get this to work, you will have one of the best arcade racers ever made.
You have a variety of vehicles and very stable cart drift.
If you've tried other racers, think of this as Diddy Kong racing featuring all sorts of vehicles, Mario Kart with all the characters but less of the random chance boxes that makes the winner lose, wii Mario Kart with balanced crazy maneuvering for certain vehicles.

I will really miss not being able to play this on my new PC, and I should warn customers that you should test it and see if you can get it to work on your PC immediately upon purchase.
Posted 25 October, 2024.
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1 person found this review helpful
2.5 hrs on record (0.6 hrs at review time)
This a challenging retro style game taking inspiration from Japanese action platformer Valis.
I recommend this game only if you're ok with a challenge.

If you're like me and thought 2023's Sifu wasn't hard despite being voted hardest game of the year and want to devote yourself to being patient and learning a game's mechanic, get this.
I'm saying this as someone who doesn't like action platformers much too.

The game's action platformer gimmick is a 3 color mechanic that forces you to change colors to respond to defeat enemies or use them to your advantage. Enemies are killed by their enemy color, and you can boost off enemies using their own color. Hitting the enemies the wrong way will bounce off, which can either be life threatening or necesssary.

I had to play the game on easy with color hints on, and as such it made hitting hte wrong color all the more punishing. It never felt like the game was ghosted like ghost and goblins on the NES, but rather my own fault and something to get better at.

The tones also fit the era the game harkens back to. Random graphic details like organic stage settings or eyeball are on platforms, blood drips from the ceiling. Music reminds me a lot of the cute 2000s/90s.

In all, I watched KaniPro showcase development over the years on YouTube. I finally have time to play this now, and I loved this, despite only being able to get to level 3 thus far.

The negative reviews seem to focus on older builds or the flaws which are more so due to its difficulty and flaws or the era the game is from. Again, I would only recommend this to people who want to revisit action platformers or try a more game.
Posted 16 September, 2024.
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No one has rated this review as helpful yet
1.2 hrs on record (1.0 hrs at review time)
Got because it's free andwatched a streamer named aoi-shuv play this today.

Novelty game for the people who think more with their balls than their brain in general.
The big issue is that none of the games are fun or have some frustrating element to them.

The puns and gameplay are over the top in a way that's more juvenile cringe than neither entertaining.

Succulent has a bguy with apopsicle and just does one thing. Itlooks like a student's first blender project.

The slapping someone game goes by too fast and can't really be replayed. I'd loveit if it had more nuance or ways to interact than just... slapping.

The stick shift game has an annoying 10-20 minute cooldown if you fail. You can get aroun this by adjusting your pc's timer, but I don't why this was programmed in the first play.
ItThe game mechanics are't intuitive and to those who can't figure it out ont their first try, it's frustrating.

The condo m shooter game is played buy clicking on the condo to the bottom right.
It's kind of boring and pun heavy.

The fact that the developer calls themself one of the most banned developers for this tame project should tell you how bad and edgy/try-hard it is.

However, it's free so I can't complain much. Do not play for more than hour.

In all, wtach this streamed than actually play.
Posted 16 September, 2024. Last edited 16 September, 2024.
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4 people found this review helpful
10.0 hrs on record
This is another collection of those mobile games.
Sadly, the game does not improve upon the faults in the last game and continues making fully fledged levels based on mobile game ads.

If you are a fan of the developer, which ported the Kamari and Klonoa games to steam, or have any interest in one of the four games, buy it.
I bought it to support their efforts with the port and mild interest from the first game.
I'm also going crazy with all the mobile game ads/youtube playables that having this was a wonderful respite.

Unfortunately, the game still has the same issues. Extremely tight controls/levels, certain levels which are mostly luck based, achievements (in game not steam) that require you to get lucky on which levels can earn enough points, etc.

If you're an achievement hunter, good news is that it's actually possible this game unlike the last. The pin pull and spellbinding scroll basically can be done fast or automatically, respectively, so if you adjust your in game clock you can do dailies or do this automatically with a boy

(you can also adjust the hex code that keeps track of your score, but that's more work that I was willing to find).


~7 hours of my 23 hour playtime were spent beating the levels, around 16 was spent on an aotoscroller to get all achievemtns and earn 600,000 coins.

All in all, buy this to support the developers or if you liked any of the games. Sadly, I think the formula which made the first game fun and appealing is already wearing off. I don't know if I will buy the third game unless it's bundled.
Posted 13 September, 2024.
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5 people found this review helpful
17.2 hrs on record (14.8 hrs at review time)
-This is Fair Play Labs' second attempt at a brawler-style game. It is all-in-all a step in the right direction after playing the first game. The gameplay is much smoother. Combat and levels, for better or for worse, becomes quite similiar to a smash you can get on a non-nintendo console. It eventually got to a point where I refer to Jenny as a Meta-Knight agility fighter, Lucy Loud as Pokemon Trainer with 3 mode mids, Riptar as a better Bowser heavyweight, Jimmy Neutron's basement is Pokemon Statium, and a temple-like stage, etc. There's an sub optimal target smash too. The game has clear inspiration from Smash with two major exceptions.

One improvement is the similarities in light/heavy/special attacks across all characters. A lot of fighting games seem to give character all different movesets, but no matter which character you choose in Brawl they are all similiar. Where they differ is in how well those movesets string together, like a fighting game where you go light-light-heavy-heavy.
Spongebob prefers going special-light to a heavy, while Lucy Loud might prefer doing heavy to rebounc an enemy to special light to string into offense. This was really fun to explore without the frustration of finding a fighting game character can't do this move.

Another improvement is the slime-o-meter. Rather than a smash ball to fight, there is a meter that slowly fills up overtime during combat to give you option to strengthen base moves or fill a "final smash". This can be amusing or strategic for longer games.

-The game also features two single player modes: campaign and arcade. In campaign, you enter a brawl rogue-lite where you go through 12 matches up to 3 times on randomly generated maps. Matches can be minigames, upgrades, shops, enemy mobs, or CPU brawl opponents, the latter two being the most common. At the end of each map, you face a boss with a patterned moveset. If you lose, you start over but get to keep green and purple slime to buy upgrades (WHICH YOU ABSOLUTELY SHOULD DO EVEN IF YOU DIE ON THE FIRST STAGE AS THE GAME IS VERY UNFORGIVING AND AUTOSAVES). (You can also save and quit if you're doing poorly to restart the match). Arcade is a mini version of this, but you only have 12 stages to fight CPU bosses and Vlad Plasmius as the final boss.

In the campaign, Vlad Plasmius from Danny Phantom has kidnapped various Nickelodeon characters and wants to brainwash them to do his bidding. It's up to the brawler and the Clockwork, a time-manipulating character from the same franchise,to stop Vlad. I write this not to give spoilers but to note that you should ideally play characters from the same franchise (Danny Phantom or Ember) to get unique dialogue you would not get otherwise.

-Single player matches give the opportunities to face CPU opponents. You can do this brawler style or a gauntlet style. thee CPU opponent is generally fun. However, note that it is still not a human and there are times you can cheese the same move and win. The CPU tends to block anytime a projectile is thrown, so you can use this to your advantage. Spongebob has this weird move where you can special light and lock your opponents in a near infinite damage distributor. And sometimes the CPU will just jump into a pit and die or just hang on a ledge waiting for you to hit them and die.

-Online multiplayer is OK. Switch to USA. Reviews and Reddit posit that Europe is dead, or at least everyone migrates to the US. There's few toxic players or people vying to be t1. It's just good fun from what I played..

-As for the $50 price tag.... considering all the fun this is and how it basically doubles the fun of 1, it's well worth the price.
I got this on sale, and would recommend getting this the moment it's on sale, even if it's just $10 off.
The first game felt like polished IP insertion into a popular game genre, like a lot of Nickelodean games.
This feels like a game I could continue to play and repeatedly challenge friends to play if they can ever put down Smash.

Released in 2023, the game having $50 price tag is in a weird place. In one regard, it's $10 lower than the AAA price then. But that's also $20 less than the AAA price in 2024, at which is which this game is well worth the value.
You can feel the effort the developers put into this, and there are plenty less bugs here than in the previous game.
And I cannot stress this enough; it is a game you can easily sink dozens of hours into, and feel satisfied sinking a dozen hours into.

-One criticism I have is the game is not optimized and I wish there were a way to lower settings.
I am playing on a mid-high 2021 gaming PC, and the game still takes a while to load and lags during loading.
The same issue is on the switch.
Gameplay is fine.

-Another criticism that only matters to those who played the first game is that some previous fighters were removed. Hugh Neutron was removed but his NPC is in the Powerup menu, which hurts more when you see they kept his animations. This is only something to be upset over if you played the previous games.

-I give this game an 8.5/10. I really want to recommend this, and I spent a while writing this review to get my thoughts out. There's things I like about this but don't love. It's probably me not enjoying the Viacom era nick starting in the 2010s, it's a part of me that's a little disappointed it went from being original in 1 to being a smashlike in 2, but a very good smashlike.
Buy it if it's on sale or a friend wants to play.
If you have desire to play as a Nickelodeon character or a smashlike without having a Switch that's more ingenuity than Brawlhalla or Rivals or Aether's base game, buy this.
It's not something you'll want to refund.
Posted 7 September, 2024.
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1 person found this review helpful
3.2 hrs on record (3.0 hrs at review time)
I must forward this by saying that this a port of the Mobile Game with a 12 bonus stages and a port of the flash version.
If $15 seems like too much for you, play the mobile version.
If you have played the mobile version, think about if it was fun enough for you to replay the entire game or get Steam Achievements.
That's how I'm revewing it, as a Nitrome Fan and someone who's played through the mobile game a few years ago.

The Gunbrick game alone is a cool puzzle platform with some action elements. You buy a gunbrick, with a gun on one side and shield on another, and wreak havoc through the world. There's something creepy but pleasing about squishing random civilians. Like most nitrome games, they start easy but have levels near the end of each pack and game that are demonstrably difficult. Bosses also basically kill you in one shot, so you have to figure the gimmick and level quickly. Fortunately, as a puzzle game, you can solve it out or find a gameplay video online. It's a cool concept overall and a fun ride at least once.

As for the Steam Game additions, there are 12 additional levels that literally add a new dimension to the game. You go into a 2.5D Isometric cube mode and have to roll to see new features. Rotating the gunbrick becomes all the more important to navigate through the levels. Basically, there are 12 green cubs you can collect to get a bonus level that can be tricky to get to. However, they don't add much more difficult or fun gameplay, only using the gunbrick as a base for level design. The last few levels are worth seeing for the difficulty.

The game itself is filled with Nitrome Charm. Great level design, cute animations, and a little bit of environmental story through in. I loved seeing the weird japanese fake ads, desert levels, and cop designs. Music is great, shoutout to Eirik Suhrke. They have that classic Dave Cowen motif inserted into it and it's a blast to hear.

For Achievement Hunters, the game is bugged and is are BRUTAL. To get all the Steam achievements, you have to get through each pack (11 levels plus a boss) WITHOUT DYING. While I can see this going for the first world, the second and thhird world have enough stage hazards and tough bosses that one little slip up can mean you've wasted half an hour.
It's not masochististic like Wolfenstein's Mein Leiben where you have to beat the entire game (6ish hours) without dying, but it's close. It's also bugged so you can complete the third pack but not get the achievement.

If you're a nitrome fan or puzzle platformer fan and have not played either version, get at least one version. My only hesitation with this review is that playing the same game again just wasn't fun.
Posted 4 September, 2024. Last edited 14 September, 2024.
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1 person found this review helpful
0.3 hrs on record
A fine marble platformer with spider man web slinging as a twist.

Lots of action and dynamic stages. Some stages and levels are poorly built, easy to get stuck on or die to.

Can get frustrating, especially to see how much of a noob you are compared to the leaderboard though.

Still a good buy for $12.

Steam says I have .3 hours but it's more like 3 due to playing offline.
Posted 9 August, 2024.
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1 person found this review helpful
0.0 hrs on record
i honestly kept the game and gave it a good rating for the music
Posted 8 August, 2024.
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No one has rated this review as helpful yet
1.4 hrs on record (0.4 hrs at review time)
10/10.

great little puzzle game with spy/stealth mechanics. Only about an hour long, but the everything just works. And it's free!

The controls are smooth, the puzzles are fun, the aesthetic is great and the music is an absolute banger.

Really hope this can be expanded, like Astrs playroom, another amazing free game.
Posted 6 August, 2024.
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Showing 1-10 of 41 entries