10
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reviewed
3250
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Recent reviews by Lurski

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
5.0 hrs on record
This game was actually really fun playing co-op with. We initially had some some problems with gamepads, but after that was solved everything went smoothly. Game was pretty hard, but not to an unfair extent and at least easy mode gave unlimited continues and game uses checkpoints between levels so it was very much doable.

Graphics are reminescent of 8-bit Contras and spritework is excellent. Enemy placement in levels is pretty nasty, but in a good way and it was fun trying to memorize their locations and boss patterns. Music was pretty catchy too.

All in all, very much recommended for every run'n'gun fan out there.
Posted 25 March, 2024.
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No one has rated this review as helpful yet
17.0 hrs on record
Early Access Review
First of all I have to say that I really enjoyed the game and had a good time playing with it. The graphics look very nice and funny and I like the overall audiovisual presentation very much. Controls seemed to have a little bit of lag, but nothing you couldn't cope with. I am quite positive that the game will be very much fun and good experience when it's ready.

Now I'm only focusing to things I find could use fixing and tweaking, but again, I did not find the game experience negative and bad at all, even though I found a lot of things that could use tinkering:

- Ability to craft multiple items on a workbench, without clicking the wanted item each time. Crafting takes too much time / work from the player, either make crafting instant or add the possibility to leave materials and add queue for crafting and come pick up ready products later.

- You should also to be able to craft items directly from chest, maybe from some kind of "claim area". Workbenches could also contain their own containers where you could add items too.

- Inventory should have sorting and maybe some tools should stack a bit better also (at least in perfect condition, copper revolvers, pick axes, axes etc.)

- Inventory should should remember what stuff was in what slots and not immediatelly fill them up with new pickups, especially the quickbar. And when I pick up my old corpse, it would be nice if the inventory would try to respect arrangements on my old inventory as well, as at least I tend to try to organize my inventory for simple usage. Also if I have f. ex. a lasso which is destroyed in use, but I have another one in my inventory, it would be nice if it automatically would go to that slot in quickbar without the need to manually do that.

- Deeds, maps, etc. papers shouldn't really take up inventory space, but go to perhaps to it's own journal page. Same goes to keys and such items and other quest items.

- In my play there was a lot of stuff I don't want to pick up anymore, but it seems also that the stuff doesn't disappear. So there's a lot of crappy bows, slingshots, copper revolvers, ammunition, wood etc. lying around. So I think there should be some garbage disposal there to get rid of that stuff over time. Also maybe some kind of craftable trashcan function at home where you could throw unwanted stuff too.

- Some quest triggers and some dialogues seemed buggy or misleading (I have Lazzo Bonanza telling me to go to Frank so I'd learn hitching post, problem is he already taught me that before). They might be unfinished or something, but few quests stuck with me iw

- Also some kind of character dossier and location guide might be nice, quest markers on the map

- For building and renovation snapping points for chests, workbenches etc. Some things like fences don't snap at all or snap very unpleasantly visually.

- Sometimes its very hard to find correct place to select certaing building parts, seems like the items are overlapping etc. Also the ability to change floors when in building mode, would maybe make it a bit easier to select items and snap them in correct places.

But anyway, I am really waiting for future updates and progress on the game! :)
Posted 9 March, 2024.
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3 people found this review helpful
4.8 hrs on record
What a hoot! This game was ridiculously hard and merciless lots of fun! Simple run'n'gun mechanics, but you had to learn the levels and figure out a good order to go against your challenges. We managed to play the game co-op online with a friend using Parsec which worked great. Highly recommended for run'n'gun enthusiasts looking for a challenge.
Posted 26 March, 2023.
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No one has rated this review as helpful yet
35.4 hrs on record
Early Access Review
Very fun game even as it is now in early access. Just the right amount of difficulty, needs some QoL enhancements, but still quality work overall. Very much recommended!
Posted 24 November, 2022.
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No one has rated this review as helpful yet
12.4 hrs on record
This was a very atmospheric and nice horror adventure. While the amnesiac protagonist -trope is starting to get pretty stale in video games in general and especially in horror stuff, I think it still works very well here. And after all it's stated in the title so it would be nitpicking to complain about it too much. Anyway game plays pretty much the same way as the previous series entries and I don't find anything bad about that, as I've enjoyed them as well.

Setting feels very exotic, but I felt like that the desert could have had an even bigger role in the game than it currently does. Voice casting was spot on and the protagonist felt very fleshed out, as did the supporting characters. As for the frights: game didn't use as much jump scares that much, so there's a big plus on that too. Overall story had me thinking and felt pretty disturbing, which is definitely something not seen that often in horror games.

For some reason I felt big vibes of Dark Seed and Eternal Darkness when playing the game, and that is not a bad thing! Heavilly recommended if you have liked Frictional's earlier games.
Posted 9 November, 2021.
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3 people found this review helpful
16.8 hrs on record
This is a really fun game with very interesting theme! Combat is fast but not so much, that you can't think the best strategy. There are a lot of different kind of enemies and weapons are varied and offer a lot of different tactics to be used. Levels are well done and searching for all the secrets kept me hooked. Also relics that give small bonuses to the character were a nice addition. If you like these "retrolike" FPS this is as good as they get and I really recommend this one!
Posted 7 November, 2021.
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No one has rated this review as helpful yet
0.4 hrs on record
This was a fun little game. It had nice terrifying wibe akin to modern horrors such as Ringu etc. Actual game was very short (took me 25 minutes to solve) and I would have loved if it had been a little more fleshed out, the operating system side and story had potential. But as it is and considering its price point I'm very satisfied with my experience with the game.
Posted 13 August, 2021.
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No one has rated this review as helpful yet
34.0 hrs on record (20.9 hrs at review time)
Early Access Review
Always great to have a new game from 10tons! This one really scratches my OCD itches, and I see myself annihilating and dismantling EVERYTHING I can in sight. Game seems very fun at this state even, can't wait for the finished product.
Posted 25 November, 2020.
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No one has rated this review as helpful yet
19.9 hrs on record (16.6 hrs at review time)
Early Access Review
Great fun with friends. Seems very promising even though still in EA. Can't wait for a full release.
Posted 30 November, 2019.
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1 person found this review helpful
49.2 hrs on record (15.9 hrs at review time)
Fun game that is easy to start playing, but quite hard to master. Combat mechanics seem to be deep enough and choice of weapons matter. Even after hours of playing I still get dismembered quite easily on the field, but have started to make kills of my own too. The combat can get quite hectic and messy from time to time, especially when there are larger groups of allies and enemies in the same pile.

Sadly, in almost every game on public servers there seem to be someone who think that its very fun to start team killing and/or attacking allies in spawn spots etc. Accidentals ally kills do happen, I've done my fair share of those too, sorry about that, but never on purpose.
Posted 2 July, 2019.
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Showing 1-10 of 10 entries