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Recent reviews by lvlkiez

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
45.6 hrs on record (41.3 hrs at review time)
Clair Obscur: Expedition 33 is nothing short of a revelation, reinventing turn-based battles with a dynamic, adrenaline-pumping twist. By weaving in real-time mechanics like dodging, parrying, and quick-time events. The balance at the start is gonna be quite difficult if you stray off the path, but later when you have more tool at your disposal it become more team building focus rather than reaction focus. It’s one of the most unforgettable adventures I’ve ever played.
Posted 6 May.
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No one has rated this review as helpful yet
36.2 hrs on record (20.6 hrs at review time)
Don't go in expect a game to be easy you will die a lot but the more you experience it the more easier to overcome. I think it's more like old Monster hunter game where the more you know the better you prepare the more easier it is to overcome. The boss can be very difficult if you didn't go in well equip and even if you do the game is still challenging (but make the fight possible for a noob like me).
Posted 28 August, 2023.
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4 people found this review helpful
2.8 hrs on record (0.7 hrs at review time)
Why released the game when it's unplayable? Even RX7900 XTX I can't play because it's a disco festival with less than 60fps
Posted 16 February, 2023.
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4 people found this review helpful
11.4 hrs on record (11.2 hrs at review time)
Early Access Review
I play the game and enjoy it for about 4-5 hour. Afterward I felt as if is a chore playing the game. I can't recommend it in this state. The game stop becoming challenging once you got everything setup and it become tedious to expand.

Since you can't blueprint floor or factory design/ship or place design without sufficient resources. the game become more of a waiting game where you need to wait for resource the build it the leave your employee to work on it. The combat was awful since you have to select one ship at a time and attacking the same tile will cause your unit to stack and become difficult to select the one you need to move out of combat. So instead you always move the wrong one.

My 1st recommendation would be to add blueprint system so I don't have to tediously put every item on the ship/factory my self every times I build and new exact ship or factory.

2nd would be to add out ship unit list or some sort of way to select/find them specifically instead of panning the screen around the map all the time trying to find where did I left my ship.

If any of my problem already has a solution and it was me not knowing the control or hidden feature please let me know thank you.
Posted 23 June, 2021. Last edited 23 June, 2021.
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A developer has responded on 24 Jun, 2021 @ 12:30pm (view response)
2 people found this review helpful
23.5 hrs on record (11.6 hrs at review time)
Early Access Review
I think that Touchlight III could be a very good game (but not right now) if they could fix all the bug issue and mainly server related issue.

Pro
- When it work it's fun experience.
- The game can be difficult when you want it to be.

Con
- Right now it's impossible to play together with friend.
- A lot of random DC which could result in the lost of life bound item because you die
- A lot of bug in game at the point of this review
Posted 2 July, 2020.
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3 people found this review helpful
45.9 hrs on record (38.0 hrs at review time)
Multiplayer server is unplayable. If it work it's good fun, but it's very unstable right now. every session. I join had like a 2-3 second delayed. Unless I created the session then don't think about co-op mode.
Posted 22 March, 2020.
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31 people found this review helpful
8 people found this review funny
0.0 hrs on record
I bought the wrong version of the game and now suffer have to pay for 1000baht to upgrade :(
Posted 17 March, 2020.
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Showing 1-7 of 7 entries