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Recent reviews by MetalJacx

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Showing 1-10 of 18 entries
No one has rated this review as helpful yet
63.9 hrs on record (26.0 hrs at review time)
Early Access Review
The last 10 hours of this game has been the most un-enjoyable experience.

You can keep the hardness, I do not care but to spend multiple deaths on a boss and sometimes multiple hours and get zero rewards that have any meaning. What is the point.

Also i am not sure where the loot drops are but they are none existent and if they want us to craft then maybe increase currency drop. I am literally stick on Act 2 3 different locations to go to and ascendancy and can't get past a single boss and I am not sure even what to farm. Never mind the fact that respecing is expensive as ♥♥♥♥.

I get hard I do, but this is hard to be hard with zero reward. Sorry Quinn 1 health regen on an item does not feel like a reward. This game is all struggle with zero dopamine spikes.

Thank god they are sticking with PoE1 as well, cause I do not plan on touching this again unless something major changes.
Posted 8 December, 2024.
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No one has rated this review as helpful yet
52.2 hrs on record (3.9 hrs at review time)
eddited
Posted 8 August, 2024. Last edited 11 August, 2024.
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5 people found this review helpful
22.5 hrs on record (13.9 hrs at review time)
Early Access Review
This game gets hits a wall very quickly. This is due to the speed mechanic and the amount of kills for next zone or amount of items you need for early crafting. Very quickly you realize this is a turn off game and check a week later, which then becomes what game I was playing, to just taking up a line in inventory. Personally speed mechanic needs to go or be reworked.
Posted 10 June, 2024.
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No one has rated this review as helpful yet
249.7 hrs on record (154.8 hrs at review time)
This game has so much depth to it. That I keep can't wait seeing what is around the next corner.
Posted 5 June, 2024.
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No one has rated this review as helpful yet
44.3 hrs on record
I wish there was a so-so button. As this is a 5/10 idler. The game slowly teaches you more and more that you will eventually get to full automation, in fact you can get to a point where you do a few clicks and then comeback a few minutes later and restock. However there is a point in the game where something happens to your resources.Where you are giving no warning and if you not ready(not sure how you can be since there is no warning) you will put yourself into a hole that is not fun to dig youself out of. I went from Millions of one item to a few thousand, in a single span of alt tabbing.

Overall though it is quick and can be fun when in the right automation flow. They do need better scaling for first black and yellow resource converters.
Posted 24 March, 2024.
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6 people found this review helpful
93.9 hrs on record
Early Access Review
The game "Idle" is marketed as an idle game, yet it demands a substantial amount of interaction unless the player happens to obtain the full automation feature by chance. While it is possible to earn gold by simply letting the game run in the background, progressing through a difficult boss encounter becomes an issue. There is no automated method to backtrack a certain number of levels in order to generate the necessary XP and gold to overcome the obstacle.

One of the notable shortcomings of the game is the absence of comprehensive stat information. The presence of stats like "3x crit chance" or "2x crit chance" is appreciated, but the game fails to provide crucial details such as the hero's actual crit rate. The purpose of certain stats like "initiative" remains unclear – is it related to speed? Similarly, the game introduces the concept of "inspiration" without adequately explaining why a 25% increase in it is beneficial. This lack of transparency in explaining game mechanics leaves players in the dark.

A significant concern in "Idle" is its pay-to-win (P2W) aspect. Progression beyond the initial three chapters seems heavily reliant on the acquisition of in-game currency known as "candy." Acquiring candy becomes a challenge due to its scarcity, despite being occasionally granted for free. The demands placed on players to amass enough candy can feel overwhelming, particularly given the requirement to obtain candy from the free bunny game. This can result in prolonged periods of hitting a progression wall.

Furthermore, the game's approach to managing armies appears somewhat futile. In contrast to other idle games where different units synergize and interact, "Idle" seems to encourage players to focus solely on maximizing one character's damage output while relegating the rest to mere cannon fodder. This strategy lacks the depth and complexity observed in other idle games where units complement each other's strengths and weaknesses. The gameplay appears to revolve around merely meeting the minimum requirements to collect event rewards, relegating all other aspects to insignificance.

In conclusion, "Idle" falls short of delivering a true idle gaming experience due to its demanding interaction requirements and lack of sufficient automation. The absence of clear and comprehensive stat information impedes players' understanding of their characters' capabilities. The pervasive pay-to-win elements and the underdeveloped army mechanics contribute to a gameplay experience that may not fully satisfy avid idle game enthusiasts.
Posted 29 August, 2023.
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No one has rated this review as helpful yet
1,267.4 hrs on record (1,063.5 hrs at review time)
Early Access Review
It is better but be careful WA reset is still brutal and there should be better protection there
Posted 21 September, 2022. Last edited 31 January.
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A developer has responded on 8 Jan @ 6:50am (view response)
1 person found this review helpful
595.0 hrs on record (4.3 hrs at review time)
This game is not stable. it can't run for more then 20 minutes without crashing.
Posted 8 August, 2021.
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2 people found this review helpful
6.9 hrs on record (2.2 hrs at review time)
This is just no x-com. You should be able to slowly push up with you team and move all members, instead stagger turns is just annoying. Multiple section in order to clear a map, No TY. Locked in party members, no TY. It does not make it feel like and x-com game. Alot of ability just feel useless and this game needs heavy balancing. Even for 10 bucks I would not recommend.

I think this was meant for a phone, but they went over budget and knew they couldn't see this for 10 on a phone so released in on the PC.

I put more time in see below

Pros
- We are getting a kind of a tactical game

Cons
- Maps are small. No sprawling maps. As a sniper fan this is disappoint
- Individual Team member turn order just sucks.
- not enough team members giving at the start of the game to accomplish training or side missions. Either keep it locked longer or offer more members.
- Every missing is a timer. Whether it is an actual time or hidden with constant re-inforcements
- Balance of skills are way off. Either worthless or over-powered, not much inbetween
- Resources are painful, three different resource. Not fun.
- UI looks like a first year HS student
- I honest think this was meant for a phone
Posted 25 April, 2020. Last edited 29 April, 2020.
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3 people found this review helpful
54.4 hrs on record
BUYER BEWARE. Unfinished Product. Please do not purchase this game. This games should have never been released in the state that it is in and the patches are only making it worse. Plus the priority of their patching seems to be a miss step.

Pros.
- Beautiful looking ARPG
- Skill tree though Mimics PoE, actually is way more user friendly for new people to pick up and define their own build.

Cons
- Bugs, Bugs, and more Bugs. Each new patch seems to fix some but then introduce all whole new ones.
- Main Skill tree Passives do not work. Not kinda don't work. Just straight don't work
- Zero Balance was done to the game before release
- Loot system is that of D3 when first released. The best items in the game are esstentially stat gear. Even though they are color orange you might as well consider it D3 yellows. Uniques are pointless and they get even more pointless as the stats never change on them. A unique with item lvl 24 is actually the same as item lvl 80 unique.
- The scaling in loot system drop. You will be max lvl killing GR94 and still bet getting two handers with a damage rancge of 22 - 64. it seems like the loot items never scale around your lvl.
- Combine this with not be able to port out to sell the junk your bag get full and not you are playing an inventory game instead of the actual game.
- It takes three clicks if you want to compare items and stats. Want to know if a piece is better. Well there is no direct way to see that. Instead you have to open three different windows and compare the stat change by equiping. But you are not done yet, just because the stats increase on the character screen doesn't mean your skill stats increase. So now you have to hoover over the skill and see what happens there.
- Stat system is pointless. Dumb all into one and nothing else.
- They are already nerfing skills instead of bringing under performing skills up to the same level. Example BE was a fun build. They ruin that, Instead of increasing the other skills to be at BE level.
- Summoner Builds---- Just don;t your minion AI is trash.
- There is whole trees and skills around Ailiments stacks, no clear way to see or tally stacks on mobs.
- You can click through the UI
- Player trading actually requires you trade. You can't just throw items on the ground
Posted 1 March, 2020.
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Showing 1-10 of 18 entries